FedericoV wrote...
I would not say that it's unreliable since it all comes down to Assistant Manager stats. An assistant manager with 17-20/20 in all the relevant stats will allways be right about the absolute value of a player. Then, you could have different opinions because maybe in your system you need another kind of player even if his absolute value is somewhat lower. But mind, if you choose the best player following the AM's advise you are not doing any error, simply you are not making the optimal choice.
They can still be wrong. This is getting into FM's mechanics but there is a distinction to be made between the actual attributes of a player (like, Work Rate, Tackling, Dribbling, Passing) and their PA/CA (potential ability, current ability). The star ratings are based on CA which is in turn based on a weighted - by player position - accumulation of attributes. There is already enough room for error within this process even before your assistant - 20/20 in Judging Player Ability or less - enters the picture. What if you simply don't agree with how CA is weighted? Many do not. Furthermore, it is hinted at by Sports Interactive that there is an element of unreliability inherent in all evaluations, as two scouts of equal skill can reach different conclusions about a player's ability or talent.
This unreliability is an intentional feature of Football Manager because these evaluations are meant to represent the subjective judgments of simulated people.
FedericoV wrote...
So, I suppose that the stars value in DA2 will be like an Assistant Manager with perfect value in all the relevant stats. You can trust his judgement when he say that a ring has 3 stars. Then, reading the description you could find out that for your build is better a ring with 2 stars, but it's not an error to wear the ring with 3 stars, it's simply not optimal.
Sort of, but the way the stars are presented in DA:2 doesn't lead to an intuitive conclusion that they are potentially unreliable - even if they are - whereas Football Manager does. By presenting them simply as part of the GUI, Bioware is ostensibly labeling them as objective if vague evaluations. If they were to add a sprite that said, "Genie Mike says this item might not be good enough for you anymore, give it a second look." That would - despite being totally cheesy - introduce a level of doubt in the mind of the player that might not otherwise exist. That sense of doubt is an understood part of the Football Manager experience.
Modifié par Upsettingshorts, 08 novembre 2010 - 08:52 .