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Another Toolset oddity, with camera


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#1
Dementia5

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Hi folks. Thanks to your support I'm having good success with the Toolset and the Neverdarklands campaign once again, but a very odd thing has happened:

Once in a while, while testing the module (or running it as a campaign) the camera appears inside the body of the PC and cannot escape.

That's right, if the character had lungs, intestines and a heart I'd be seeing them work their magic better than any script I could write. A picture is worth a 1000 words, have a look:

http://www.neverdark...net/chrlock.jpg

Funny thing is I can still play the module, but am always looking at my feet. The scroll mouse, and different camera modes yield nothing. I can find no instance of this anywhere on the web; I would think it has to do with a static camera placement, but I haven't really tinkered with them yet.

I can revert to an older save, but I'd like to nail this once and for all. Has anyone else had this happen to them? I've baked and compiled without error. I'm sure I've overlooked something; a simple error to fix... thanks in advance.

Modifié par Dementia5, 06 novembre 2010 - 03:14 .


#2
kamalpoe

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Just figure out how to point the camera forward = NWN2 FPS. :-)

#3
Dementia5

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LOL you know, I always wanted to have a first person version of NWN2 (or even over the shoulder)... guess if I can tilt up to the horizon I'll have it made!




#4
dunniteowl

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That's a first I've heard tell of this. I think your handle has something to do with it. There shouldn't be any issues with a static camera, as those are for cutscenes only. However, the visual you linked to does wonders for making one wonder.

Can't explain that one, but by any chance is there a collision box going wonky somewhere? Is it just one character or is it any character you make that this happens to?

And just to be clear: are these only NPCs you created from the toolset or are these PCs you create to run around the in-game instances?

dno

#5
Dementia5

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It's a selected character I chose (Arduor the Drow) when I first ran the module thru the toolset. FWIW I now run/test the campaign outside the toolset (in fact I shut it down altogether) and the problem hasn't resurfaced. I also have multiple saves. Guess I wanted to hear, "right! Had the same problem, you need to shutoff this plugin", or "make sure your beer is cold"... etc... and the NPCs are exempt from this issue, BTW. They are fine, although only one of them is moving to its respective waypoint for some reason.

#6
Dementia5

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...and you know if I could hit a home run by making this a first-person adventure as suggested, NeverDarklands would be the sliced bread of the community. I was taking a pretty good crack at it, maybe I should return to it?

#7
dunniteowl

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I see it as two choices, only one of which can be had at any reasonable time frame in either case:

Work on your story and do all the things you know you can do and bring the beast as close as you can to completion;

or...

Work on finding a way to provide a FPS camera view and then provide a short proof of concept demo, then work a story for that.

Truth be told, I have never like the First Person View for an RPG oriented game. There's too much data that is missed and cannot be gleaned in any sensible manner without being able to change your overall views. I tend to stick with an Isometric view for ease of party control as well as being able to get something of an overview that more closely resembles the 'intel' I feel a multi character party would be able to garner. And of course, I have to rely on what I can see, not my characters and that's also a very limiting factor during play where I really can't hear animal sounds, scrapings of chairs, movement of water, the whistling of the wind, or smell the stench of the nearby sleeping dragon or the rotting flesh of the undead, all of which cannot be adequately portrayed in an RPG without great effort and work (because it's almost always something someone's going to have to do custom and special from scratch.)

For those reasons, the whole FPS thing just doesn't 'do it' for me. I believe there are a number of players who, for one reason or another, are in the same camp.

Now all that said, don't let my point of view stop you. There's plenty of folks dying and crying for an over the shoulder or true first person camera view. Just be aware of the fact that working on the camera issue means no working (not really) on making a story for an adventure until the technical issues get sorted to satisfaction (if such can be had.)

dunniteowl