Aller au contenu

Photo

Arcane Warrior/Battlemage Low Hit Rate Problem & more


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#26
Bad King

Bad King
  • Members
  • 3 133 messages

Bozorgmehr wrote...

Can't find anything about this on wiki. What rune does this? and were do you get it? Though I'm not sure if I want to know ...


http://dragonage.wik...e_Dead_Heraldry

#27
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Thanks Bad King, I checked the rune section instead of heraldry :)

#28
Skimbass

Skimbass
  • Members
  • 22 messages
*Post deleted*

Modifié par Skimbass, 15 décembre 2010 - 01:13 .


#29
Graunt

Graunt
  • Members
  • 1 444 messages

Bozorgmehr wrote...



Your magic score isn't that important, spell power is. With the right gear plus Spell Might you can have a 100+ spell power score - which is deadly. And you have a dex between 30-40.

Poisons are the reason an Arcane Warrior’s fighting style should always be DW. Your main weapon should be the Spellweaver and your secondary a dagger. The requirements to equip the Spellweaver are easily met (magic instead of strength), but to be able to equip high end daggers you need a decent dexterity, 26 for trier 6 daggers (you’ll get some nice ones during certain quests and some will start the game with The Edge), 30 for trier 7 daggers, so you can use the best – the Rose’s Thorn – although its very expensive to acquire and there are better items to spent your hard earned money on (early game).

As an Arcane warrior your damage output will be determined by how often you hit your enemies. Your primary weapon (Spellweaver) deals good ‘raw’ damage (since damage is calculated based on your magic attribute), your secondary weapon (dagger) deals minor ‘raw’ damage (dexterity determines the amount of damage). Runes, sustainables like frost, fire and telekinetic weapons and more importantly, poisons are the real killers.

Example Poison Damage:

Concentrated Demonic Poison     +10 spirit damage
Concentrated Venom                       + 3 nature damage, chance to slow
Adder’s Kiss                                      + 3 nature damage, chance to slow
Concentrated Deathroot Extract     + 2 nature damage, chance to stun
Concentrated Crow Poison            + 6 nature damage, chance to stun   
Fleshrot                                               + 3 nature damage, chance to stun
Quite Death                                        +10 nature damage, chance to stun, instantly kills weak or injured creatures

Optional;
Concentrated Soldier’s Bane           +10 stamina damage
Soldier’s Bane                                     +5 stamina damage

Total Damage                                      +10 spirit damage
                                                                +27 nature damage
                                                                 High chance to slow target
                                                                 Very high chance to stun target
                                                               +15 stamina damage


Considering you can only apply one poison and one coating at a time, I have no idea where you're getting these figures.  "Magic" also does matter a whole lot, not only for a) getting the better abilities in Awakening, but B) it's what determines your "raw" physical damage, not spellpower (where Spell Might is useless when doing melee other than a very minor boost to defense and weapon enchants).

#30
tonnactus

tonnactus
  • Members
  • 6 165 messages
I dont even feel bad when using the Legion of the Dead Heraldry.

The spells/talents in awakening have a insane upkeep and mana consumtion,so even with this,high willpower and master clarity mana could run out fast.