Helo.
Does anyone know how can you actually retrieve the parameters you can give to the action scripts of dialogs?
The wiki says GetConversationEntryParameter() is the way to go but this does not seem to exsist? Is this hidden in some secret include script?
Trying to retrieve the event parameter or the localstring of RUNSCRIPT_VAR returns -1 and pc_immortal respectively.
How to retrieve conversation script parameter
Débuté par
weriKK
, nov. 12 2009 12:04
#1
Posté 12 novembre 2009 - 12:04
#2
Posté 18 novembre 2009 - 11:53
Turns out that we didn't manage to make it in under the wire when we implemented this function; the version of the game engine that went to stores doesn't include it. Very unfortunate. We never used this function internally (obviously, or the game would be broken right now
which was why it managed to avoid our QA process and why we were so late in adding it to the code.
We're going to have to include a fix for this in a game patch, not just a toolset patch.
We're going to have to include a fix for this in a game patch, not just a toolset patch.
#3
Posté 19 novembre 2009 - 06:50
It will be, but unfortunately it'll have to be for the 103 patch - the 102 patch is locked down already for testing before release.
We'll be fixing a lot of other toolset issues when the 102 patch comes out so hopefully that'll tide everyone over until then.
We'll be fixing a lot of other toolset issues when the 102 patch comes out so hopefully that'll tide everyone over until then.





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