Upsettingshorts wrote...
Because when I think of fun and heroic ways to make money, scavenging the corpses of the dead and grave robbing are at the top of my list.
Ironically this is how RPG characters often earn their living, is it not? Find a ruin, kill its denizens, loot everything blind... $$$! It isn't graverobbing, it's "adventuring!"

Forget that you pried that shiny new magical sword from a dead elf's skeletal hand, or found that dusty magic tome housed in a library that was once considered sacred by its residents. Defiling is how these characters usually find their best loot.

Yes, I realize you were being sarcastic, but I often find the heroic method of acquiring wealth not too heroic. Anthropologists our heroes are usually not.
Silliness on my part aside, I do hope this reduction in loot means items are inspired this time. Origins was sorely lacking in items that felt special. Most of it amounted to bland stat, damage or defensive boosts. If the choice is quality then I want to see quality, darn it. It would be nice if Hawke found some legendary item and kept it for longer than one time period before trading up.
Modifié par Seagloom, 07 novembre 2010 - 03:59 .