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Expect at least 75% less items.


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#76
deuce985

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I'm a nerd when it comes to these things. But I honestly think less items is a good thing in DA2. This game isn't Diablo and I felt its loot system wasn't necessary in DA1. The game is a linear, story driven RPG. It is important they still put enough items out where we can do all our nerdy statistic modifying and stuff to fit more builds. But it is also important to get rid of the generic loot. DA had way too much useless loot that was vendor trash, including armor/weapons. Not to mention, even armors/weapons with good statistics, they often sat in my party chest at camp. The game also recycled way too many generic looks for armor/weapons. By making companions stick to certain armors, they can make them all look unique visually. The only thing I'm concerned about is lack of items for different builds. If they can keep that and cut down on the useless loot, I'm fine by this change.

I play DA for the lore/world/story/characters first, the little tinkering with items and character builds comes second to me. In Diablo, I play the game purely for a thousand different combinations on one piece of gear, just to get the right build for PvP. The story comes last in Diablo to me.

Modifié par deuce985, 07 novembre 2010 - 12:39 .


#77
Dave of Canada

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DAOME2FTW wrote...

No... No, no... NO! NO! NO! Why would they do this?! So Carver will be wielding a huge sword the whole game, but wearing commoners clothing!?


It's been said a few companions change clothing. I heavily doubt he'd remain in normal clothing the entire game.

#78
upsettingshorts

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In fact the Carver example is the one that I think explains how, when, and why appearances will change. Considering Mike Laidlaw said such changes will be the exception, I am guessing clothing/armor changes for plot reasons.

#79
Maria Caliban

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DAOME2FTW wrote...

No... No, no... NO! NO! NO! Why would they do this?! So Carver will be wielding a huge sword the whole game, but wearing commoners clothing!?


It's one thing for people to object, but I wish they'd actually listen to the podcast first.

#80
Helena Tylena

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Wait... Carver survives?

#81
Doyle41

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Anarya wrote...

I demand MORE DEEP MUSHROOMS! MORE!



Innuendo?Posted ImagePosted Image

#82
Dave of Canada

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Helena Tylena wrote...

Wait... Carver survives?


It's a possibility.

#83
In Exile

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slimgrin wrote...

The removal of loot doesn't guarantee better gameplay. It would remove an element of strategy, however. Fact is, Bioware really has never found a good way to incorporate loot. That's on them, not the convention. The convention can work just fine.


What element of strategy? Loot in Bioware games is either crap or obvious. Different loot might be better for different builds, but you're realistically down to the same 20 items per playthrough, just potentially shifted around the party differently. 32443 darkspawn daggers and silver chalices do not add to the strategy.

#84
FedericoV

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Ceesko wrote...

I know that Bioware said we won't be able to change companion outfits AkA masseffect, this means that their won't be as much items as their in DAO, you will have some items prop up some now and then, like ME2 but overall you will just be doing static killing, no loot.


And the bad is? Look, the amount of loot in most fantasy RPGs is beyond ridiculous, DA:O too. I prefer having money and gems as loot, so I do not have to carry with me 5230 darkspwan armour that lies in my invisible truck only to seel them and buy the few interesting merchan'ts items in the game. Most interesting items were gained with questing and one of the problem in DA:O was that there was not a lot of interesting and powerfull items in the game but lots of trash loot. 

So, for me less trash loot but more interesting and unique loot is the better system.

Due to this, I am 100% sure bioware will release "outfit" DLCs. Characters that keep wearing the same outfit over the years, no visual change at all, no toolset will be released since we won't be able to customize our companions as we like except for a few trinkets that gives some stats.


I present you a revolutionary solution to that kind of policy: don't buy items DLC but only story related ones (hopefully, not on the level of DA:O dlcs but more like ME2's).

So say bye bye to the dedicated modding community to make way for bioware to shove outfit DLCs down our throats.


BG2 has not a tool but people were able to mod the hell out of it in terms of items and charachters nonetheless. If they do not update the tool it will be bad. We wont' see a lot of campaing mods (not that we have seen a lot of quality ones for DA:O...). But I'm sure that in terms of items and so on, there will be people able to mod the game anyway.

#85
Perfect-Kenshin

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Behindyounow wrote...

Good. Means I won't have to lug seven grey iron daggers around with me whilst I'm on Silverite.

Why the heck would you do that? When you find items you don't want, you put them in your junk compartment and sell them ASAP for gold. Doing this you'll never have a problem with gold at any point in the game and will always have a spacious inventory.

#86
upsettingshorts

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Because when I think of fun and heroic ways to make money, scavenging the corpses of the dead and grave robbing are at the top of my list.

Modifié par Upsettingshorts, 07 novembre 2010 - 03:26 .


#87
BP20125810

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75% less useless items. Don't forget, Mass Effect 2 got rid of loot. Dragon Age 2 is streamlining it, so I don't have 18 pairs of hard leather boots filling up my inventory.

#88
ErichHartmann

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Running back and forth between vendors selling junk doesn't enhance my roleplaying experience. By the end of Icewind Dale II I had 2 million gold with nothing to spend it on. What's the point? Finding recipes for blacksmiths to create new armor or weapons is much more exciting or killing mini-bosses for special items.

#89
Helena Tylena

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Something I liked in Guild Wars was being able to break up items into components that I could bring to a craftsman who could make stuff for me. Maybe an idea?



Or maybe those components could be used as armour upgrades? Could make loot interesting and useful, beyond playing vendor trash courier.

#90
Seagloom

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Upsettingshorts wrote...

Because when I think of fun and heroic ways to make money, scavenging the corpses of the dead and grave robbing are at the top of my list.


Ironically this is how RPG characters often earn their living, is it not? Find a ruin, kill its denizens, loot everything blind... $$$! It isn't graverobbing, it's "adventuring!" ;) Forget that you pried that shiny new magical sword from a dead elf's skeletal hand, or found that dusty magic tome housed in a library that was once considered sacred by its residents. Defiling is how these characters usually find their best loot. :pinched: Yes, I realize you were being sarcastic, but I often find the heroic method of acquiring wealth not too heroic. Anthropologists our heroes are usually not.

Silliness on my part aside, I do hope this reduction in loot means items are inspired this time. Origins was sorely lacking in items that felt special. Most of it amounted to bland stat, damage or defensive boosts. If the choice is quality then I want to see quality, darn it. It would be nice if Hawke found some legendary item and kept it for longer than one time period before trading up.

Modifié par Seagloom, 07 novembre 2010 - 03:59 .


#91
MerinTB

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Anyone who listened to the In Genre podcast about Dragon Age: Origins will know that the three of us agreed that inventory was the biggest problem with DA:O.

DA:O, IMO, had way too much loot, way too many items, the tiers of materials for items, all the ridiculous crafting options, etc.

Drastically reducing the number of items, in theory, is exactly what I want.

If it approaches the ME2 solution to ME1's inventory problem, however, I'll be disappointed. I like some loot. Not endless useless loot.  But also not almost no loot.

This is a change that, tentatively, I am excited about.

Modifié par MerinTB, 07 novembre 2010 - 04:05 .


#92
In Exile

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MerinTB wrote...
If it approaches the ME2 solution to ME1's inventory problem, however, I'll be disappointed. I like some loot. Not endless useless loot.  But also not almost no loot.

This is a change that, tentatively, I am excited about.


I think PS:T is a good analogy for how DA2 is going. That's a pretty idiosyncratic sort of game, so we'll see how it goes.

#93
Helena Tylena

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Seagloom wrote...

Upsettingshorts wrote...

Because when I think of fun and heroic ways to make money, scavenging the corpses of the dead and grave robbing are at the top of my list.


Ironically this is how RPG characters often earn their living, is it not? Find a ruin, kill its denizens, loot everything blind... $$$! It isn't graverobbing, it's "adventuring!" ;) Forget that you pried that shiny new magical sword from a dead elf's skeletal hand, or found that dusty magic tome housed in a library that was once considered sacred by its residents. Defiling is how these characters usually find their best loot. :pinched: Yes, I realize you were being sarcastic, but I often find the heroic method of acquiring wealth not too heroic. Anthropologists our heroes are usually not.

Silliness on my part aside, I do hope this reduction in loot means items are inspired this time. Origins was sorely lacking in items that felt special. Most of it amounted to bland stat, damage or defensive boosts. If the choice is quality then I want to see quality, darn it. It would be nice if Hawke found some legendary item and kept it for longer than one time period before trading up.


Especially appearance-wise items were lackluster. Thre were only a few cool weapons, and the only unique armour sets were massives. Everything else were reskins and recolouring of other stuff.

#94
addiction21

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Seagloom wrote...

Upsettingshorts wrote...

Because when I think of fun and heroic ways to make money, scavenging the corpses of the dead and grave robbing are at the top of my list.


Ironically this is how RPG characters often earn their living, is it not? Find a ruin, kill its denizens, loot everything blind... $$$! It isn't graverobbing, it's "adventuring!" ;) Forget that you pried that shiny new magical sword from a dead elf's skeletal hand, or found that dusty magic tome housed in a library that was once considered sacred by its residents. Defiling is how these characters usually find their best loot. :pinched: Yes, I realize you were being sarcastic, but I often find the heroic method of acquiring wealth not too heroic. Anthropologists our heroes are usually not.

Silliness on my part aside, I do hope this reduction in loot means items are inspired this time. Origins was sorely lacking in items that felt special. Most of it amounted to bland stat, damage or defensive boosts. If the choice is quality then I want to see quality, darn it. It would be nice if Hawke found some legendary item and kept it for longer than one time period before trading up.


Personally I always enjoyed wandering into some strangers house and rummaging thru their stuff.

#95
Seagloom

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That is another perfectly viable and time honored adventuring tradition, addiction. ~Tips hat~



@Helena - Now that you mention it, that was a pet peeve of mine. Leather armors in particular were sorely lacking. Thankfully they are getting rid of those gnomish mage hats this time around.

#96
addiction21

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I aim to please... or distract you long enough to steal your waffles!!

#97
Helena Tylena

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Seagloom wrote...

That is another perfectly viable and time honored adventuring tradition, addiction. ~Tips hat~

@Helena - Now that you mention it, that was a pet peeve of mine. Leather armors in particular were sorely lacking. Thankfully they are getting rid of those gnomish mage hats this time around.


My favourite class, by far, was the rogue. As such I hated how the best light armour in the game -the dragon scale one- looked exactly like every other light armour I ever ran across, ever.

#98
Urazz

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In Exile wrote...

slimgrin wrote...

The removal of loot doesn't guarantee better gameplay. It would remove an element of strategy, however. Fact is, Bioware really has never found a good way to incorporate loot. That's on them, not the convention. The convention can work just fine.


What element of strategy? Loot in Bioware games is either crap or obvious. Different loot might be better for different builds, but you're realistically down to the same 20 items per playthrough, just potentially shifted around the party differently. 32443 darkspawn daggers and silver chalices do not add to the strategy.

Exactly, it's why I personally wish they would go the ME2 route with loot.  That or limit loot drops and have mobs drop gold instead.

#99
CoS Sarah Jinstar

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Dave of Canada wrote...

Expect 254% more overreacting.


Expect 500% more kissing up by the usual suspects

#100
Leonia

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CoS Sarah Jinstar wrote...

Dave of Canada wrote...

Expect 254% more overreacting.


Expect 500% more kissing up by the usual suspects


Expect to be 95% intrigued by Jinstar's new signature. What are the rules to this drinking game?