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PS3 Exclusive Content Clarification


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#1451
Forsythia

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iggy4566 wrote...

Forsythia wrote...

The comic does not look so impressive if you can only make the biggest choices. Still, it would be nice if it's released on Xbox 360 and PC too.


Why do guys want this comic so badly  I mean y'all got to play the first one and transfer the save on to ME2 so why do you guys need it?:huh:


Need it? No. But it sure is fun to start a new ME2 playthrough with different choices, without having to play ME1 again. It saves time.

Of course I do prefer to have ME1 instead of the comic.

#1452
Remus Artega

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Forsythia wrote...

iggy4566 wrote...

Forsythia wrote...

The comic does not look so impressive if you can only make the biggest choices. Still, it would be nice if it's released on Xbox 360 and PC too.


Why do guys want this comic so badly  I mean y'all got to play the first one and transfer the save on to ME2 so why do you guys need it?:huh:


Need it? No. But it sure is fun to start a new ME2 playthrough with different choices, without having to play ME1 again. It saves time.

Of course I do prefer to have ME1 instead of the comic.

You can pretty much do that in editor... and to tell the truth the comics art doesn't do the game any justice...in fact it looks terrible and doesn't go well with the game...It would be better to just watch the game on youtube than this 15 minute terrible looking speedrun... 

#1453
Forsythia

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Enlighten me, how do I make my perfect ME1 save for use in ME2 on PC? And what about 360?

#1454
Sir Ulrich Von Lichenstien

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Forsythia wrote...

Enlighten me, how do I make my perfect ME1 save for use in ME2 on PC? And what about 360?


There is a sticky in the 'Mass Effect 1 & 2 Characters and Fan Creations' forum about modifying, it does list a warning from Chris Priestly on the fact that you mod the game at your own risk as it might/might not affect future DLC and sequels. Both PC and 360 can be modded, but I don't care. Never bothered with it on PC and so it doesn't bother me that PS3 can't.

Comic will do fine for making some changes to the 'Default' story even if it won't have all the story choices the save utility has (though if it does, nice bonus). No doubt once the PS3 version is out, someone will probably put a list of all the choices in the comic on the forums (in the spoiler section hopefully), so those who don't have access will be able to see if it is worth it or not to them.

@Remus you are aware the comic is drawn by the same people who did the previous Mass Effect Comics right? So to say it doesn't fit shows you are talking rubbish considering people have actually bought said comics and enjoyed them. If they were as 'terrible' as you claim I am quite sure that wouldn't be the case.

#1455
Forsythia

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Sir Ulrich Von Lichenstien wrote...

Forsythia wrote...

Enlighten me, how do I make my perfect ME1 save for use in ME2 on PC? And what about 360?


There is a sticky in the 'Mass Effect 1 & 2 Characters and Fan Creations' forum about modifying, it does list a warning from Chris Priestly on the fact that you mod the game at your own risk as it might/might not affect future DLC and sequels. Both PC and 360 can be modded, but I don't care. Never bothered with it on PC and so it doesn't bother me that PS3 can't.


Thanks for the info, will check it out!

#1456
jamskinner

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Noctis2.0 wrote...

By giving their system more advanced and difficult hardware, they effectively created a firewall that keeps out most ****ty developers. The difficulty and cost associated with such a system forces developers to create a game that will sell with gamers to cover the money spent in development, and the best way to make a game sell is increase quality. While the PS3 still gets it's piece of shovelware, do consider the difference in the amount of shovelware between the PS3, Xbox 360, and Wii. The difference is stunning. The Wii is almost entirely shovelware, and the Xbox 360 isn't too much better. The PS3, however, has a much lower percentage of shovelware titles.

Sony also saw an evolution in hardware. In a Central Processing Unit, there are two important aspects: the number of cores and speed. Speed is simple, it's how fast the CPU can process data. Cores are a bit more complicated. They can be thought of like arms. The more arms you have, the more multi-tasking you can do, however you can also be a bit more clumsy if you don't use them right. Splitting jobs and functions between these arms is called multi-threading. The downside is that, if not specifically designed as multi-threaded, the programs end up only using one core, rendering the others useless.

The Wii utilizes a CPU that doesn't even have standard cores, it's either 1 or 2, no one's sure, and only runs at 729 MHz (Pretty slow). The Xbox 360 contains a CPU with three cores clocked at 3.2 GHz. My own personal computer has FOUR cores clocked a 3.7 GHz. The PS3? The PS3 Features microprocessor are essentially just small, albeit more expensive, CPUs that have slightly more functionality. The PS3 features six microprocessors, running at 3.2 GHz. Basically twice the processing power of a 360. Besides those six, two more microprocessors are also featured on the device, but are reserved by Sony for use on the operating system. I can't imagine Sony NOT opening up those two extra processors for use by developers within the next two or three years.

While hardware has improved to the point of have four, eight, or on rare occasions even sixteen cores, the software and developers have yet to catch up. A lot of companies have expressed anger over the difficulty in getting this system to work. Many companies are using outdated software and engines. The Source engine, still in use by Valve software, is an extremely modified version of Quake from 1996, and therefore isn't naturally multi-threaded. The result is a very inefficient engine on any platform and a very difficult time on the PS3. The PlayStation 3 was designed to make use of multi-threading. Anyone that doesn't keep up with multi-threading is behind and won't do well on the system. Simple as that.

The reason games like Uncharted 2 and Metal Gear Solid 4 are impossible on the Xbox 360 are for those very reasons. The raw, hard processing power and ability to multi-thread six different ways gives developers a multitude of ways to design and optimize their engine. Even if the engines were rebuilt to work on three cores, there's just not enough power behind those three cores to keep up with the game.




tl;dr: The hardware is vastly different between the PS3 and Xbox 360, and the reason the 360 has been winning and garnering more games is because it's oldschool equipment that everyone's used to while the PS3 is on the leading edge.


[/rant]

Yes, I am a geek.

You are totally wrong on the cell processor.  The subcores(SPE'S) have less ability compared to the main core.  They are basically ALU's.  Good at doing floating point and thats about it.  They can't handle much logic and don't have access to main memory.  Everything has to fed into their cache from main memory. 
Both machines use multithreading.  It is actually simpler to do on the xbox then the playstation because on the xbox all 3 cores are the same so any core can be used to run the thread.  On Cell, you have two types of cores with different instruction sets.

If I were you I would quit speculating about things you know just a small bit about.
P.S.  The cell and the xenon processors share many compents since they were both designed by IBM.

Modifié par jamskinner, 16 décembre 2010 - 04:34 .


#1457
voteDC

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spacehamsterZH wrote...

voteDC wrote...

On a serious note though why are people surprised that the PS3 version will look better?


Because that almost never happens. It's kind of a special situation because there's a whole year between the two versions, but like I said earlier in this thread, usually the PS3 versions of cross-platform games are straight ports of the 360 version and sometimes even look worse because the architecture of the two consoles is vastly different. So Bioware actually devoting resources to polishing the PS3 port is exceptional.

No doubt the ComplainSquad will find a way to spin this as evil money-grubbing behavior and blame EA, though. Because, you know, just pushing a sloppy port on the market with as little effort as possible wouldn't have been more profitable.

I just don't grasp why they are upset. After 12 months I would have been more surprised if they had made no visual improvements.

Though I confess I think that Bioware are confusing people in the 'game engine' situation. Mass Effect 3 is after all still going to be using the Unreal Engine 3. I don't see them changing that on the last part of the trilogy simply because of the appearance part of the import process.

#1458
Throw_this_away

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Jesse Houston wrote...

See my edit regarding the unannounced 'Exclusive DLC'. I can't give details, but I can tell you that we're definitely working as hard as we can to create parity not disparity between the three versions.


I guess this concept went out the window with regards to graphics and chosing to use the ME3 engine.  That being said, it is a good idea to work on the ME3 engine because it saves developer time.  PLus it makes sense to refine the game further in hopes of drawing in more ME2 PS3 sales.  

I just hope that a similar ME3 engine treatment goes into the GOTY version of ME2 for the 360.  I am not sure how feasable that would be however, so I won't bet on it.  

#1459
uzivatel

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Throw_this_away wrote...

I just hope that a similar ME3 engine treatment goes into the GOTY version of ME2 for the 360.  I am not sure how feasable that would be however, so I won't bet on it. 

It wont and it seems there may not bee any GotY version as BioWare is calling the PS3 version ultimate (DA:O "GotY" is called ultimate as well)..

#1460
Blakes 7

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As regards the exclusive content, I'm sure it will be the same regardless of platform so chill everybody.



Now the real reason I'm here!



Possibilities...



It would be cool if the pc and xbox360 versions of mass effect 2 could be upgraded to mass effect 3 engine for current owners



It would also be cool if the interactive comic was made available to all platforms so that those players who don't wish to play through me1 again (as good as it is) can just start into me2 and build a character for me3

#1461
Forsythia

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I'd just wish the PS3 version was released already, so we could finally know what exclusive content there is - if there even is any. I'm preparing my raid on BioWare HQ with pitchforks, you see? ;)

#1462
guestsubzero21

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will the terminus armor and collector's weapon and armor be for download for the ps 3 mass effect 2.

#1463
Sir Ulrich Von Lichenstien

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Depends on your definition of exclusive. Other than the Comic being exclusive on initial release, the rest according to the OP is items the PC/360 people would have had access to throughout most of the world by some means or another (although I believe Poland and Slovakia have issues with LotSB if what I've read is true).



I'd be happy for it to be 22nd December right now so I can play the demo. Am sure that and Little Big Planet 2 Demo can keep me going till ME2 is released on 21st (in europe) :D

#1464
spacehamsterZH

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Venom UK wrote...

I've gotta say, the comic being only 15 minutes long is half-hearted. Obviously Bioware can't recreate the whole ME1 game, but they should have at least have it approaching the length of one of the Superman / Batman animated DVDs, eg 45 minutes to an hour.


Doesn't sound like a good idea to me. Any new player is obviously not going to immediately understand the importance of being familiar with the ME1 plot - they'd no doubt be put off by having to sit through 45 minutes of "interactive" comic before the actual game they thought they bought starts.

It'll be interesting to see which of the decisions and diverging plot threads make it into this comic. No doubt anything that doesn't make the cut will have zero impact on ME3.

#1465
Sir Ulrich Von Lichenstien

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Kotaku have an article about the game and comic and mentioned the number of choices. Let's just say I think people might start jumping to conclusions. Like with regards you comment about having zero impact. Sure maybe not on the PS3 version, but I think the PC/360 versions will see something even if it isn't overall integral to the main plot. Like you said, there was no way they would've set it up to include everything. It'll be interesting how they handle some of the scenarios where choices would have come up but possibly don't in the comic.

#1466
Walrusninja

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Any chance of a 360 and PC GOTY Edition with the same engine tweak and content as the PS3 version? Those are the 2 communities that made ME successful, and allowed it to continue as a trilogy (if it flopped completely, it wouldn't have). Adding to the communtiy is sweet, and the series deserves recognition, but don't forget the fans who supported you all the way.

#1467
Lard

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Forsythia wrote...

I'd just wish the PS3 version was released already, so we could finally know what exclusive content there is - if there even is any. I'm preparing my raid on BioWare HQ with pitchforks, you see? ;)


The exclusive content is ME1 - for 360 - which we're not getting.

Makes this release entirely pointless.

#1468
Venom UK

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Bioware state that Mass Effect 2 on PlayStation 3 is the definitive version

The official US PlayStation blog has a short interview promo piece with Casey Hudson, the executive producer of the PS3 version of the game.

In it he says a lot of positive things.
On the graphics he says:
"We've made a lot of changes to the way the renderer works. It is quite an overhall graphically. Especially on some of the character textures, the suits and faces and things like that. A really beautiful game to look at."


On the Mass Effect Genesis motion comic he says:
"We also have the story tie-in with Mass Effect 1. You can actually play an interactive comic that we've worked on with our partners at Dark Horse. It is a way for you to determine what happened previously. Not only to get a recap of the story, but to set some of those high level decisions."


On the gameplay he says:
"And the other thing we were able to apply to this version of Mass Effect 2 is a whole year of support. Learning what & how players experience the game. In terms of gameplay we learnt that players wanted kinda a faster more fluid experience with the mining mini-game for example. So that's faster more rewarding."


On the extras he said:
"We're including four missions on the disc which amount to six hours of extra gameplay. With blu-ray that means its all on one disc. Which is another advantage with PS3. In addition to that we still have the Ceberus network where you can get exta free content. And that will be there day one, and a whole bunch of stuff you can get through DLC."


With regards to the quality of the PlayStation 3 version he said:
"We were able to apply all these things to making sure we put together a really great version for the PS3, and now this really the definitive version of Mass Effect 2"


I think this was a very astute interview.
Normally when there are console  conversions they are like an afterthought. Bioshock is a great game, but when it was released a year later for PS3 but with some substandard graphical work it underperformed. Why would PS3 owners buy a game that is a year late and of a lesser quality? So its good to see that Bioware have really made an effort. The people with the original ME2 don't lose anything, and new PS3 owners get a game that is a full quality product. Everyone wins. I can't wait for this!

:lol:

Modifié par Venom UK, 17 décembre 2010 - 02:53 .


#1469
iggy4566

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Venom UK wrote...

Bioware state that Mass Effect 2 on PlayStation 3 is the definitive version

The official US PlayStation blog has a short interview promo piece with Casey Hudson, the executive producer of the PS3 version of the game.

In it he says a lot of positive things.
On the graphics he says:
"We've made a lot of changes to the way the renderer works. It is quite an overhall graphically. Especially on some of the character textures, the suits and faces and things like that. A really beautiful game to look at."


On the Mass Effect Genesis motion comic he says:
"We also have the story tie-in with Mass Effect 1. You can actually play an interactive comic that we've worked on with our partners at Dark Horse. It is a way for you to determine what happened previously. Not only to get a recap of the story, but to set some of those high level decisions."


On the gameplay he says:
"And the other thing we were able to apply to this version of Mass Effect 2 is a whole year of support. Learning what & how players experience the game. In terms of gameplay we learnt that players wanted kinda a faster more fluid experience with the mining mini-game for example. So that's faster more rewarding."


On the extras he said:
"We're including four missions on the disc which amount to six hours of extra gameplay. With blu-ray that means its all on one disc. Which is another advantage with PS3. In addition to that we still have the Ceberus network where you can get exta free content. And that will be there day one, and a whole bunch of stuff you can get through DLC."


With regards to the quality of the PlayStation 3 version he said:
"We were able to apply all these things to making sure we put together a really great version for the PS3, and now this really the definitive version of Mass Effect 2"


I think this was a very astute interview.
Normally when there are console  conversions they are like an afterthought. Bioshock is a great game, but when it was released a year later for PS3 but with some substandard graphical work it underperformed. Why would PS3 owners buy a game that is a year late and of a lesser quality? So its good to see that Bioware have really made an effort. The people with the original ME2 don't lose anything, and new PS3 owners get a game that is a full quality product. Everyone wins. I can't wait for this!

:lol:




The sad thing is that PC/360 owners will filp out and say that they got ripped off. :?

#1470
Doctalen

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BIOWARE NOW SUCKS IMO MASS EFFECT 3 LAST GAME I BUY FROM THEM

#1471
Doctalen

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Walrusninja wrote...

Any chance of a 360 and PC GOTY Edition with the same engine tweak and content as the PS3 version? Those are the 2 communities that made ME successful, and allowed it to continue as a trilogy (if it flopped completely, it wouldn't have). Adding to the communtiy is sweet, and the series deserves recognition, but don't forget the fans who supported you all the way.

without us they would be out of a job an they treat us like this! :pinched:

#1472
DavidXlongshot

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Doctalen wrote...

Walrusninja wrote...

Any chance of a 360 and PC GOTY Edition with the same engine tweak and content as the PS3 version? Those are the 2 communities that made ME successful, and allowed it to continue as a trilogy (if it flopped completely, it wouldn't have). Adding to the communtiy is sweet, and the series deserves recognition, but don't forget the fans who supported you all the way.

without us they would be out of a job an they treat us like this! :pinched:


We all feel that bioware is going for playstation now. But it's their choice and not ours. Its very unfair but ME3 comes holiday 2011 so there is no point on having GOTY from 360/PC.

#1473
iggy4566

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DavidXlongshot wrote...

Doctalen wrote...

Walrusninja wrote...

Any chance of a 360 and PC GOTY Edition with the same engine tweak and content as the PS3 version? Those are the 2 communities that made ME successful, and allowed it to continue as a trilogy (if it flopped completely, it wouldn't have). Adding to the communtiy is sweet, and the series deserves recognition, but don't forget the fans who supported you all the way.

without us they would be out of a job an they treat us like this! :pinched:


We all feel that bioware is going for playstation now. But it's their choice and not ours. Its very unfair but ME3 comes holiday 2011 so there is no point on having GOTY from 360/PC.


we get the game one year later and you guys act like your being treated unfairly ?<_<

#1474
Forsythia

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iggy4566 wrote...

DavidXlongshot wrote...

Doctalen wrote...

Walrusninja wrote...

Any chance of a 360 and PC GOTY Edition with the same engine tweak and content as the PS3 version? Those are the 2 communities that made ME successful, and allowed it to continue as a trilogy (if it flopped completely, it wouldn't have). Adding to the communtiy is sweet, and the series deserves recognition, but don't forget the fans who supported you all the way.

without us they would be out of a job an they treat us like this! :pinched:


We all feel that bioware is going for playstation now. But it's their choice and not ours. Its very unfair but ME3 comes holiday 2011 so there is no point on having GOTY from 360/PC.


we get the game one year later and you guys act like your being treated unfairly ?<_<


No one stopped you from buying the game on PC or get an Xbox. :P

#1475
Guest_Bennyjammin79_*

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Nice to see that the level of butthurt hasn't diminished in here.