why not make one IP an action RPG like Mass effect and the other fantasy setting a full on RPG? why start everything off as a hard core RPG and then water both of them down?
you know with the mass effect series it didnt bother me as much. in fact role play wise it kinda worked for a futuristic setting/sci-fi setting.
but with a world like dragon age, where half of the fun i had in that game was sifting through the UI (like a charcter sheet from a long gone D&D campaign), it seems like bioware is doign a diservice to the IP. i lOVED looking through items and gear in DA:O!!! i LOVED the UI and the UI style. i loved the maps, i loved gearing up a whole party of characters.
if its all gone now, i will be very sad. i'm not specualting on what is changing, only what i will miss if it does change.
i can't say enough about Dragon Age: Origins. how excited i was waiting for that game and the day it came out how i had 3 hours of sleep and picked it up at 11am and played it for 24 hours straight.
it is the definition of a PERFECT game for me. to change that chemistry at all and in ANY way is a huge disappointment to me. now i know other will enjoy and even want the change and other will probably feel like i do.
but i'm curious, if these new features and settings only draw in 10-20% new customers and half of us are unhappy with the changes, and half of that half dont come back, it was all sacraficed for naught.
truly, i undertsand that its naive to claim such "ownership" of an IP by a fan. and that expecting a company to make no changes because anyone would feel this way is also absurd.
but what happens when something is created with such perfection in your eyes that it is going to be changed because the developer thinks it is the direction that is ultimately best for a franchise? thinking eventually we'll all see the light and follow the new direction because they feel whole-heartedly that it will make sense in the long run-
what happens if theyre wrong???
what if 90% of everyone who played DAO loves it the way it is? at what point do you make a fuss hoping that perhaps what i'm doing here, talking about this, is even the right approach?
i think to when square-enix was working on dragonquest 9 for the DS and how they told the community it was going to be a hack and slash game and the community replied with vitriol saying they wanted it to be turn based or it wasnt a DQ game anymore?
should i make a stink in honor of what was created? do i want to cross that line? am i doing it for the good of this game and community?
or am i just being selfish because i experienced a game the exact way i always wished to experience a game and i a very small minority?
i'm sure most of you can tell i'm being devil's advocate here, although what i'm hoping is truth.
you know, maybe i woudlnt mind if i knew Obsidian was coming along to save the day...
maybe if they popped in and said "while bioware is working on an action based version of dragon age, were going to deliver a new Dragon Age, built with the Origins toolset that allows you to create 4 characters at the beginning and gather various NPCs throughout your 80 hour campaign that allows for a total of 6 in a party."
life wouldnt be so bad for me then, lol. i would be able to have the action based DA2, but the torch wouldnt go out for DAO, which is essentially what it feels like to me. i'm not trying to sound dramatic.
but the experience i had in ME1 was more enjoyable than i had in ME2. when i beat ME1 i immediately turned around at 2am and started a new game, i couldnt wait!!! thats quite a feeling that a game is done SO RIGHT that it has a great story but still has replay-ability. but when i finished ME2, i didnt touch it again for 3-4 months?!?!? thats insane to me...
will DA2 feel like this as well? i still play DAO, i usually play it day after day for 3-4 months then i will take a month off if something new comes out like fallout new vegas and fable 3, but i'm already back and playing DAO again!!! its phenominal to me!!!
will that feeling be gone again???
it happened with phantasy star online!!! all of my friends and i played PSO non stop for 2 years, we loved it.... all sega had to do was build and expound upon that formula, and here were are, 10 years later, and i have not played a game like that since.
so am i being dramatic? sure. will others disagree with me? at least a large minority, if not the new majority that bioware is making games for now. maybe i just can't see it because i don't have that information. maybe theres a projected populace who would have played DAO that wouldnt because of the things i loved. maybe the things i love about DAO are the things keeping bioware from becoming a quadruple "A" company.
if so, thats a shame, and i'm just poo-outta luck. but, if this is a misguided mistake, and someone was misinformed as to what the majority REALLY wants then were going to lose out if were not heard...
please take some time to read some of this large post, i know its kinda too big for a quick read, but if your going to comment, please read some of it. i would be glad to hear how others feel about this new info.
Modifié par etherhonky, 11 novembre 2010 - 05:13 .





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