Dave of Canada wrote...
Though in Diablo you're killing enemies by the score, enemies who respawn and can be farmed for hours on end for said loot.
This is true, but does it make a single, non-farming romp through Diablo dungeon not enjoyable in itself? Especially your first run, when you start with nothing and work your way up? (or down) That's what you could compare a playthrough of DAO/DA2 to, and it shows this doesn't need to be miserable experience for which the only hope to "fix it" is to axe it altogether.
Say Diablo limited loot, trimming around say.... umm... umm... *thinking of a number* 70% of the loot, you'd only be recieving the items you're looking for or the items you have a use for. There's no purpose for those grey / white items after a certain level, it's just there to be ignored on the ground. Every player only really cares about are those good items.
But didn't you make an argument just couple posts back, how upping the loot tables results in nothing but upping what becomes "the new white/grey"? So i'm not sure what this reduction of :trash loot" would be supposed to achieve. Certainly not overall improvement in quality, by your own argument.
Also, this will delve into psychology i'm afraid, but going by experiments (Skinner's box etc) the "useless" white and grey drops work as extra incentive for the player to keep playing. To put it simply, studies shown that having good things arrive at predictable intervals (say, every time you kill a foozle) results in subject being less interested in the activity overall.
Less loot simply means less loot. 90% of it still falls to Sturgeon's law like everything else.
I'd disagree but we'd be going in circles.
It can be (in a way) verified through simple mental exercise. If you limit the loot all way down to single item, are you positive you'll be able to make this item appeal to every single player who plays your game?
If not, what makes you believe reduction is the way to go? When less drops translates to less chances overall to provide something the player will find both up to their tastes and matching the particular build/needs they happen to experience on given playthrough?