Yrkoon wrote...
No, there was exactly ONE thing. and it wasn't removed, it was reduced: the number of outdoor forest areas.
No, the entire hub was re-arranged in terms of how linear progression through the game was an how on-rails the plot was. The number of generic outdoor areas are just a consequence of this dramatic shift in philosophy.
Some people think RPGs suck, too. We're not really discussing those people though
That's just irrelevant. There is a
very strong contigent of people who consider themselves True RPG fans who believe that IWD style games are the proper way to present RPGs, and losing the ability to create your own party is a
major negative.
It doesn't matter
what you believe. What matters is that there are people who believe this.
Just like there are people who believe DA2 > DA:O.
ILOL again with the fringe minoriy opinions. I can show you dozens upon dozens of threads, and mods, for multiple games from players who swear otherwise. Again, I'm not here to discuss the fringe
That's awesome. And I can track down a dozen threads that ask for romances to be removed. Hell, I can track down a thousand threads on how
poor an RPG is gameplay wise, which would tell us that changing DA to an action RPG is the right move.
So then clearly what Bioware is doing with DA2 is
brilliant But be my guest - pretend you're the supreme arbiter of all things quality.
What? Have you ever even played BG2? What do you call Windspear Hills? and Umar Hills? and the D'arnise Keep, and Trademeet? and all those dozens of other areas outside and inside Athkatla that aren't even part of the main plot and which could be done in chapter 2 or 3 or 6?
Yes, I did. I don't believe a word of what I'm saying. I told you already. But there was a minority who believed that BGII was a step back, just like there is a forum minority is who believes DA2 is a step back.