Exceptions: If you must eat steak at a disreputable establishment, raise the temperature of the meat based on how much you don't like the look of the place.
Modifié par Upsettingshorts, 08 novembre 2010 - 06:09 .
Modifié par Upsettingshorts, 08 novembre 2010 - 06:09 .
I suspect we disagree about what the "narrative" encompasses in an RPG.Upsettingshorts wrote...
And since then it seems to have been Bioware's goal to allow the player freedom within the narrative at the expense of freedom from the narrative.
Upsettingshorts wrote...
Steak, properly: Medium or cooler.
Modifié par Meltemph, 08 novembre 2010 - 06:46 .
In Exile wrote...
Anarchosyn wrote...
You're missing something in your analysis:
ME 1: Bioware was independent.
DA:O development: Bioware was independent.
ME 2: Bioware was a subsidiary of EA.
DA 2: Bioware is a subsidiary of EA.
Jade Empire: Bioware was independent.
No inventory. Console game. Beat-em-up combat. No party members (except one follower one auto). No leveling system (3 statistics). No skills (acquired combat styles through the story). Cinematic presentation. Good and evil metre.
Yup, that game was the same kind of trash EA always wants, years early. I'm amazed how EA can travel through time.
Jimmy Fury wrote...
Not entirely correct.Anarchosyn wrote...
You're missing something in your analysis:
ME 1: Bioware was independent.
DA:O development: Bioware was independent.
ME 2: Bioware was a subsidiary of EA.
DA 2: Bioware is a subsidiary of EA.
Now reflect on your initial question again and see if any new perspectives come to light.
Bioware became a subsidiary of EA around October 2007. Origins was released in November of 2009.
Thus, the last 2 years of DA:O's development occured under EA rule.
2 years was plenty of time for EA to kick all the puppies and change everything about Origins.
They did not. Therefore there is no logical argument that supports the idea that changes are entirely EA's fault.
Surely EA can make some calls, but it's silly to assume that Bioware wouldn't have made any changes at all on their own.Indeed, after my second playthrough I gave up completely on locked chests and stopped bringing Low-level-death-prone-Leliana anywhere. Her lock picking skills did not make up for her habit of getting killed by a lone genlock.Dave of Canada wrote...
Less loot means that less loot is trash, you're given more choice on what is actually worth keeping and
using instead of ignoring looting altogether because you know there's nothing of use in that locked crate.
Personally I'd prefer all the gold-fodder crap just be replaced with.. ya know... gold.
... who are you, and what did you do with the real Sylvius?Sylvius the Mad wrote...
In my opinion.
Sylvius the Mad wrote...
I suspect we disagree about what the "narrative" encompasses in an RPG.Upsettingshorts wrote...
And since then it seems to have been Bioware's goal to allow the player freedom within the narrative at the expense of freedom from the narrative.
Sylvius the Mad wrote...
Medium is still horribly overcooked. In my opinion.
Onyx Jaguar wrote...
I prefer Steak well done. If I liked the taste of blood I'd work at an Iron mine
Modifié par Upsettingshorts, 08 novembre 2010 - 07:27 .
Modifié par Onyx Jaguar, 08 novembre 2010 - 07:32 .
I did that on purpose.tmp7704 wrote...
... who are you, and what did you do with the real Sylvius? ../../../images/forum/emoticons/wondering.png
My definition - the narrative is everything that happens within the game world, regardless of whether the designers intended it or the game is aware of it - would include such things as the PC's thoughts, of which the designers are necessarily ignorant.Upsettingshorts wrote...
I do too, but here's an attempt at drawing a line:
The narrative in this case encompasses the writer's explicitly or implicitly intended course of the story.
Players are free to create their own narrative even within such a rigid framework, but the writer's intended path exists even if we intentionally ignore it for the purposes of in-character roleplaying.
Onyx Jaguar wrote...
I prefer Steak well done. If I liked the taste of blood I'd work at an Iron mine
Sylvius the Mad wrote...
Using your definition, yes, I can see how the games do seem to be trying to force the players to take part in the story as the writers intended it. And I'm sure how you can see I think this is a mistake.
Modifié par Upsettingshorts, 08 novembre 2010 - 07:41 .
The pre-written stories, perhaps. The overall narrative (narrative is what "story" means, after all) could potentially be stronger by allowing the player greater control over his character (ostenisbly the protagonist within the "story", regardless of definition).Upsettingshorts wrote...
Games like Oblivion and Fallout 3 are in the latter category, though in my opinion their stories suffer for it.
Modifié par Upsettingshorts, 08 novembre 2010 - 07:45 .
Upsettingshorts wrote...
There's a clear tradeoff being made between story and freedom. I imagine your point is to say that there doesn't have to be.
This is exactly what I think CRPGs should do. This is what I think BioWare has done with its best games.Sir JK wrote...
The alternative is of course to simply provide a world and allow the player to make his/her own story within it. Possibly providing some plots and storylines that the player can choose to involve in his story.
Modifié par Upsettingshorts, 08 novembre 2010 - 07:48 .
Sylvius the Mad wrote...
I never claimed you should. All I was saying was that that activity is only sensibly described as gameplay.Fortlowe wrote...
Just becuase the inventory is as deep as the Grand Canyon doesn't mean I should absolutely have to spend hours calculating statistics and comparing numerous items, to get an acceptable result.
(i read page 1 so far)Sir JK wrote...
tmp7704 wrote...
You know, to continue this meal analogy, while you're praising the chef for trimming the fat so that you can then pay the same amount of money for much smaller "but all the finest!" parts of the steak, one can wonder why not take away said fat but replace it with delicious sauce, instead.
If getting daggers in every cabinet sucks because the loot tables created originally are **** and fail, then maybe a better route is to do these loot tables in way that gives more interesting drops. Not to axe the loot altogether and go all "yay, it's streamlined nao!".
Of course, what people are currently doing is hearing that the chef is trimming the steak and then assuming there is no sauce provided, with no indication of that having been given. To expand on the analogy further.
Sylvius the Mad wrote...
Medium is still horribly overcooked. In my opinion.
Heh, I was thinking the same thing. The same sort of thing I think when people tell me that fat in steak is bad. Namely, get the frack away from my plate.Yrkoon wrote...
I like some excess fat on my steak.Dave of Canada wrote...
One must simply view Dragon Age as a fine steak with a lot of access fat, once you trim the fat it'll look smaller but without the fat you're only getting into the finest part of said steak.
I like grill lines on my steak, too. And I like my steak to be seasoned. Also, a good steak is to be part of a good meal - which includes a side dish or two (potatoes, salad etc) and a choice beverage. I expect a calorie count of 1500+, otherwise I feel like someone "cut corners". Dragon Age Origins was 5 course meal. It was the Thanksgiving dinner of Games.
And you know what? Unlike some people, I *don't* want DA2 to be 'Fat Free' DA:O. I'm not on a 'Diet'.
Addai67 wrote...
Heh, I was thinking the same thing. The same sort of thing I think when people tell me that fat in steak is bad. Namely, get the frack away from my plate.
Aermas wrote...
Steak without A-1 Steaksauce is worthless
Modifié par Upsettingshorts, 11 novembre 2010 - 07:09 .