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My melancholy reminiscing of ME 1 and DA:O... (aka the old thread with an old man-child whining)


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#176
errant_knight

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AlanC9 wrote...

errant_knight wrote...

No, because DA:O did extremely well, proof that a fairly traditional wrpg can be very popular, both critically and in terms of numbers playing it. The fact that they want to make a different kind of game for DA2 doesn't negate that. Not that I think DA2 will tank. Likely, it will bring in people who didn't care for DA:O, or who are attracted by the new combat style in roughly the same numbers who are lost due to the changes, or who don't like what they see.. Possibly more.


Someone upthread, or maybe in another thread, proposed that a lot of people bought DAO and didn't like it. I don't think this is a tenable proposition for DAO any more than I think it's tenable for ME2 -- user reviews simply don't show this. But it's not inconceivable.

Not inconceivable, but unlikely. If that had been the case, there would have been cries of outrage and demands for money back.

#177
Herr Uhl

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errant_knight wrote...

AlanC9 wrote...

errant_knight wrote...

No, because DA:O did extremely well, proof that a fairly traditional wrpg can be very popular, both critically and in terms of numbers playing it. The fact that they want to make a different kind of game for DA2 doesn't negate that. Not that I think DA2 will tank. Likely, it will bring in people who didn't care for DA:O, or who are attracted by the new combat style in roughly the same numbers who are lost due to the changes, or who don't like what they see.. Possibly more.


Someone upthread, or maybe in another thread, proposed that a lot of people bought DAO and didn't like it. I don't think this is a tenable proposition for DAO any more than I think it's tenable for ME2 -- user reviews simply don't show this. But it's not inconceivable.

Not inconceivable, but unlikely. If that had been the case, there would have been cries of outrage and demands for money back.


That might be because fans usually get more irate than random people picking up the game. Having a prequel gives people more of an expectation going into the game, and usually leads to a larger fan-base going into release.

Edit: One results in people being disappointed, and the other in them seeing themselves as betrayed.

Modifié par Herr Uhl, 12 novembre 2010 - 12:07 .


#178
robotnist

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wow. we have had such a healthy diving into of thoughts that my mind feels more polished than usual... which isnt saying its TOO shiny, but at least it's shinier...

there are MANY interesting and well put comments here. i enjoy seeing what others think.
and at this point i would love to know the sales nu,bers of all bioware games, pre-EA, post-EA. sales of DA:O- how many were console, how many were happy with the purchase, how many were new to bioware games etc. because in this information i think we would find the truth of the matter.

and as many of you have written on recent previous pages, maybe a truth i'm not to excited to know. i have a feeling at least as many people bought the console version as those of us who bought the PC version, and that a large amount of those who did buy console very well could have been new to bioware.

where as most of us who bought PC probably have been around the bioware watering hole longer. and even though bioware may have created the largest amount of disappointment with ME2 and the upcoming DA2 than they ever have seen, i somehow think that it will pale in comparison to the new members of the community that will be brought in by a more cross genre, friendly game, as opposed to ME1 and DAO.

i think a large amount of non-baldur's gate like fans probably bought ME1 and DAO and were disappointed. but what EA saw was that bioware had a certain quality style that attracted a larger base and if that style was translated to a more genre crossing gaming style, sacrificing the heavy RPG features very well could lead to a new larger base in customer.

let me get something straight here though. i feel as though to some of you who have reacted to my posts here, seem to assume that i assume i'm the type of fan that needs to be listened to because ive played every bioware game. that couldnt be further from the truth.

i'm just asking the devil's questions like, is that portion of this community worth anything to bioware anymore? i'm sure most of us (even if we only make up 10-20% of this community) will find some happiness with the games bioware keeps on creating.

but does this mean, in a case like this that the money ABSOLUTELY dictates the development?

its funny because all games have RPG elements in them in this gaming era. i remember playing Dragon Warrior as a child. maybe i was 8 or 9... but when i played it, i didnt know what it was at the time, i just knew that it appealed to me immediately. then i knew what an RPG was.

how many fans of shooters and adventure/action games might like a game steeped in heavy RPG features and may not know it because they never had the patience to learn? this is my brother.
he never played anything but shooters and sports games. then he started playing WoW and from there i got him into games i can't even believe he had the patience to learn. games like NWN2, DAO, Fable etc... who knows, maybe it all comes back around. maybe EA insists, and for a while bioware plays 'simple' and makes action RPG games and then, once these non-RPGers learn more RPG mechanics, theyre brought deeper into the RPG family.

anyways, it will be interesting to see if bioware services that stat crunching, loot mongering fan that loved DAO and ME1 again. its not a threat either, i will be playing every bio game that comes out but i guess its up to how this community spends its money, how much i will enjoy them.

Modifié par etherhonky, 12 novembre 2010 - 05:30 .


#179
Kat313

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etherhonky wrote...

how many fans of shooters and adventure/action games might like a game steeped in heavy RPG features and may not know it because they never had the patience to learn? this is my brother.
he never played anything but shooters and sports games. then he started playing WoW and from there i got him into games i can't even believe he had the patience to learn. games like NWN2, DAO, Fable etc... who knows, maybe it all comes back around. maybe EA insists, and for a while bioware plays 'simple' and makes action RPG games and then, once these non-RPGers learn more RPG mechanics, theyre brought deeper into the RPG family.


Good point! Fingers. Crossed.

#180
AlanC9

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etherhonky wrote...

but does this mean, in a case like this that the money ABSOLUTELY dictates the development?


For a AAA title, it must. At lower levels of investment and needed return you can certainly cater to niches; for instance, Paradox seems to be doing just fine with their business model.

Can this work with your kind of RPG? Beats me. i don't know why some genre live as niches and others die.