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DA2 Podcasts und weitere Hintergrundinfos


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#1
Oshunsar

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unbedingt anhören!

Da kommt mehr rüber, als je auf der Website oder in den Ankündigungen stand.

zB taucht der Clan der Dalish Origin dort auf, die Free Marshes haben ein System ähnlich Ferelden (Magierunterdrückung, Templer, Elfenviertel etc.). Es wird auch wieder sowas wie die Begleiterquests geben und angeblich mehr als eine.

Würde mich interessieren, wie die Magier in Kirkwall drauf sind, wenn man als Warden die Magier freigesetzt hat.
Magier an sich sollen ein etwas anderes erlebnis in der Stadt haben.

Der Charakter stammt mütterlicherseits aus Kirkwall, die Mutter ist eine Amell (Nachname der Human Mage Origin) und von adliger Abstammung. Papa ist ja bekanntermassen ein abtrünniger Magier.

Wenn die Quests wirklich so gut werden, verzichte ich sogar auf Gras auf dem Boden :P.

Er sagt auch: Wir gehen davon aus, das Spieler den tiefgehenden Hintergrund zu Thedas, so wie in DAO präsentiert, kennen... was war das mit: DA2 kann auch der Einstieg in DA sein?

Wenn das allerdings alles stimmt, dann muss DA2 eigentlich länger werden als DAO und nicht kürzer... wobei er auch sagt: 30 Stunden weit im Spiel erfahrt ihr immer mehr über die Auswirkungen aus DAO.

Er sagt auch noch: Wer DA2 für ein Actionspiel hält, liegt daneben - da bin ich ja mal gespannt.

Was ich mich immer noch frage: Wie wollen BW erklären, was in der Zeit zwischen 2 Hauptaufgaben (insgesamt ja 10 Jahre ca.) passiert ist? 

Peinlich allerdings was Mark Darrah zu DA2 sagt: ich will nicht zuviel reden, die spieler sollen  sich ein Bild aufgrund des Materials machen, das wir veröffentlichen - hat der das Material mal gesehen oder die Reaktionen darauf???

Modifié par oshunsar, 07 novembre 2010 - 07:28 .


#2
Oshunsar

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Interview 5 grad noch gehört:

Was mir beim Inventar halt fehlen wird, ist die Möglichkeit, Morrigan in Warden oder Cailans Armor zu stecken, nur um Ali und Wynne zu ärgern, selbst wenn es keinen Effekt auf das Spiel hate. ICH wusste, dass es sie ärgern würde :).



Aber die neuen Skilltrees finde ich wirklich eine Verbesserung.

#3
Rearan

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ich danke dir schon mal oshunsar ;) das du hier auch einige punkte auf deutsch geschrieben hast, gibt immer wieder stellen wo ich beim anhören nicht mitkam, einfach weil er mir zu schnell labert und mein englisch dafür zu schwach ist ^^



falls hier manches ausm podcast noch nicht erläutert wurde, bitte ich drum das hier niederzuschreiben, interessant find ich das doch alles =)

#4
Oshunsar

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Falls jemand mehr und Übersetzung braucht - naja ein BW Mitarbeiter wäre super.

Sollten einzelne Begriffe nicht klar sein, helfe ich gern.

Modifié par oshunsar, 07 novembre 2010 - 07:44 .


#5
Rearan

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ich wäre dir auf jedenfall dankbar dafür =) weil auf nen bw mitarbeiter kann man hier leider eher länger warten x.x

#6
Martenson

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oshunsar wrote...

Falls jemand mehr und Übersetzung braucht - naja ein BW Mitarbeiter wäre super, aber bei Nachfrage kann ich mich auch mal n Abend dransetzen.



Fände ich super, dass nenne ich mal Einsatz;)

#7
Oshunsar

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zuerst mal den wichtigsten Thread des englischen Forums:

What do we KNOW so far? Updated: 20 Oct 2010 *potential spoilers* Stand 7.11.2010

Vielen Dank an User SirOccam !!!

und hier der Inhalt, darunter auch die Podcasts verlinkt als Transcript (heisst: gesprochener Text wurde niedergeschrieben), immer noch auf Englisch, aber leichter zu verfolgen:

"Until there's an official FAQ, I thought it might be useful to post what few cold, hard facts we have in one place, with links.

10/20/2010: Bah,
why didn't anyone tell me Bethany and Carver were twins. 9-day old
info! Just a mini-update to add that (going to leave the stuff from the
19th highlighted for now).
10/19/2010: Added
links to newest podcast, plus Signature Edition info. Also thinking
about taking out the bit about companions' interactions, but leaving it
there for now so the source link isn't lost.
10/01/2010: Brian
Bloom is Varric! Also, against my better judgment, I added the news
about Alistair/Steve Valentine. Finally, I'm trying out a color-coding
system that was suggested. New stuff is red.


Sources:
Dragon Age 2 Official Home Page
Official Dragon Age 2 FAQ
Official Dragon Age Twitter account
BioWare Blog
TRAILER: Destiny  [Extended Version] [Extended with pop-up "facts"]
DA2 PAX Q&As: David Gaider: Day 2 [1, 2 (starts 30 minutes in)], Day 3 [1, 2] - Sebastion Hanlon: Day 2, Day 3Dan Lazin
GameInformer Dragon Age 2 Hub
GameInformer print article: August 2010 (No link available)
Gamestar article: Sept 2010 Cover article (No link available)
Gamestar article: Getting Facts and Exclusive Screenshots (German) - [Google Translation]
G4 Article: Hands-On with Dragon Age 2
Videogamer.com interview with Greg Zeschuk
IGN Article: Gamescom: Kicking Ass in Dragon Age 2
Gamepro article: Dragon Age 2 Preview *Major spoilers, will not be added to list*
AbsoluteGames article: Gamescom review [Translation here] *Same major spoilers as Gamepro*
Gamescom: [Dev Chat] [Mike Laidlaw Interview]
Dragon Age Wiki interviews: Fernando Melo, Mike Laidlaw
Gameplay/RPG Systems Questions - Thread by Peter Thomas answering many player questions on gameplay
Map of Thedas

BioWare DA2 Podcast:
Episode 1 (Mike Laidlaw): mp3 | Transcript
Episode 2 (Matt Goldman): mp3 | Transcript
Episode 3 (Mark Darrah/Mike Laidlaw): mp3 | Transcript
Episode 4 (David Gaider): mp3 | Transcript

General:
DA2 will be released on March 8th, 2011 (in North America) and March 11th, 2011 (in Europe) [FAQ] for PC, XBox 360, and PS3 [FAQ]
DA2 is a single-player game [Chris Priestly]
There is no "morality meter" in the style of Mass Effect's Paragon/Renegade meter [David Gaider]
Decisions made in DA:O will show up in future iterations of the DA universe. [Podcast - Episode 1]
"Our intent is to include information and decisions from Awakening as well as Origins into DA2." [Mike Laidlaw]

No different editions confirmed yet [Chris Priestly], but "We will definitely be talking about a special edition at some point" [Mike Laidlaw - G4 Article]
Anybody who pre-orders Dragon Age II before 11 January 2011 will receive the Signature Edition
of the game for no additional cost. This includes additional missions,
unique armor/weapons, the game's soundtrack, and a new character. [Official Signature Edition page], [Chris Priestly]
The Signature Edition will not be available after 11 January 2011, but the standard version will. [Chris Priestly], [Chris Priestly]
The Signature Edition IS the Collector's Edition. There is no other Edition available. [Chris Priestly]

Morrigan's Dark Ritual is NOT canon, nor is any other ending. [David Gaider], [David Gaider]
There will be more DLC and patches for DAO before DA2 is released [Chris Priestly], [Chris Priestly] NOTE: this was posted before Witch Hunt. There is no more DLC for DAO before DA2 comes out.
"Yes, there will be inventory." [Mike Laidlaw] 08/12
The codex will not be voiced. [David Gaider] 09/17


Setting:
DA2's story will span 10 years [press release], [David Gaider]
This
timeline partially overlaps that of Dragon Age: Origins, and Hawke's
story begins in Lothering shortly before it is destroyed by the
Darkspawn. [GameInformer article]
Events from Dragon Age: Origins may be seen from a different viewpoint [GameInformer print article]
Hawke escapes the destruction of Lothering with "his family" and he eventually makes his way to Kirkwall [Podcast Ep. 1] in the Free Marches [Five Facts]. Kirkwall is located on the southern edge of the Vimmark Mountains, north of Ferelden [this map].
"Hawke will also spend time in other areas of the Free Marches" [Five Facts]
Kirkwall is "quite a bit" larger than Denerim. [David Gaider - 18:23] 09/09
There is still slavery in the Tevinter Imperium, mostly Elves, and it's a big part of their culture. [David Gaider - 25:27]  09/15
Kirkwall
was once the center of slave trade in the Tevinter Imperium. There is
an old quarry where slaves used to work. The area in and around that
basin is called Low Town, and is populated by the poor. The area above
the basin is called High Town and is home to the more wealthy. [David Gaider - 33:54]  09/15
Kirkwall is ruled by a Viscount [David Gaider - 36:05] named Dumar [GameTrailers pop-up trailer]  09/15
There is a race native to Par Vollen called the Fex. [David Gaider - 06:16]  09/15
Kirkwall
has one of the largest Mage circles in Eastern Thedas, larger than the
one in Ferelden. It is also "the center of Templar power in Eastern
Thedas," and is host to a Templar army. [David Gaider - 52:03]  09/15
The
Free Marches are a loosely-aligned collection of city-states. They have
no common ruler except very rarely, and even then only temporarily,
during times of crisis, such as during the New Exalted Marches against
the Qunari. They have, on some occasions, banded together and cooperated
to fight against a common enemy. Other than that, they often squabble
amongst themselves [Dan Lazin - 11:57], [David Gaider - 04:35]  09/15
The
Free Marches and Ferelden are generally reasonably friendly, but due to
the Blight and droves of Fereldan refugees, there is some tension
between Free Marchers and Fereldans, and refugees (including Hawke) are
often treated with dismissiveness or disdain. [Dan Lazin - 17:30]  09/15


Storyline/Plot:
“Dragon
Age II has a framed narrative structure, which means that the exploits
of Hawke occurred in the past, but are being retold in the present.”
[GameInformer magazine article]
Cassandra is interrogating Varric the
Dwarf on the actions of Hawke over the last 10 years to better
understand how the world came to be on the brink of war. [Podcast Ep. 1]
"No exclusive organization. No saving the world. No ancient evil." [David Gaider]
"The
player decides whether Hawke is a kind ruler or an unscrupulous despot.
He's called Champion - the question is: 'By whom?'" [GameStar Sept 2010
article]
Flemeth saves Hawke and co. and asks that he deliver a package for her in repayment. [IGN] 08/22

Boons granted at the end of Origins may be mentioned and/or affect the story of DA2 and in the future. [David Gaider - 54:05], [David Gaider] 09/15


About Hawke:
The main character's surname is Hawke [press release].
Male Hawke's default first name is "Garrett" (possibly spelled differently). [Podcast, Episode 2] 08/05
Female Hawke's default first name is Marian. [David Gaider] 08/05
Hawke can be male or female [David Gaider], [Mary Kirby], [Chris Priestly]
Hawke is human [Chris Priestly]
Hawke will be voiced [Five Facts]
Hawke survived "the Blight" [press release]
Hawke is known as "the Champion of Kirkwall" [press release]
Hakwe's
mother's maiden name is Amell, and her side of the family is nobility
and lives in Kirkwall. The "Hawke" family name is not nobility. [David Gaider - 09:22] 09/15
Hawke is not related to Andraste, Flemeth, or Maric. [David Gaider - 37:24] 09/15

Hawke's father was an apostate mage, and tutored Bethany (and Hawke if he is a mage) in magic. [David Gaider - 16:04] 09/15
Morrigan is NOT Hawke's mother; Hawke is NOT the "god baby" [Victor Wachter]
"Hawke can, indeed, be a mage." [Mary Kirby]
All Hawke voiceover artists have already been cast. [David Gaider]
"we
refer to the DA2 player far less often as Hawke than we referred to the
player as Warden in DAO. Only people who know you intimately use the
name, and even then we tend to avoid direct references as a rule to
avoid repetition. Most people who don't know you will use an honorific
(or even by race, if they're not human)." [David Gaider]
Hawke
is sometimes called Hawke, sometimes as "the Champion," sometimes
"Fereldan," and "Brother" or "Sister" by Hawke's siblings. [Dan Lazin - 30:38] 09/15
Hawke lived in Lothering during the events of DA:O, fled north to Kirkwall [Five Facts]
Hawke is the oldest of his siblings. [David Gaider]


Other NPCs/Companions:
There will be companions/followers [David Gaider]
There will be romanceable characters [Greg Zeschuk interview - Page 3], [FAQ]
"...the DLC from Origins will be tied to this game as well. You will see characters from that DLC in this game." [Mike Laidlaw - G4 article]
Hawke's party will still be limited to 4 (Hawke + 3 companions). [Dev Chat - 12:58] 08/22
There will be at least 2 of each class as potential companions [GameStar Sept 2010 article]
Party composition may affect dialogue with NPCs [GameStar Sept 2010 article]
The
left side of the dialogue wheel may feature opportunities for
companions to interact with the NPC Hawke is speaking to. [GameStar Sept
2010 article]
It is likely that Nathaniel Howe will appear, as he spent time in Kirkwall before the events of Awakening. [Mike Laidlaw]
"You can even be openly hostile to your party members and still unlock combat bonuses." [GameInformer article] 08/08
Hawke
can get quests from and even romance companions regardless of where you
are on the friendship/rivalry scale you are. But it may play out
differently. [Mary Kirby] 09/15
Hawke's companions will have particular ways of interacting with each other, possibly including romance. [Dan Lazin - 25:02] 09/15
Note
on the above...it seems to be giving the wrong impression, and when
I was looking for a way to rephrase, it occurred to me that it's not
really saying anything at all anyway. I mean..."particular ways of
interacting?" What does that even mean? Listen to the source if you
like, but it's so vague it really shouldn't even be here.

Cassandra is an "Inquisitor" with an interest in Hawke's activities. [Gamestar (English translation)]
Cassandra is an Inquisitor in the employ of the Chantry. [Podcast - Episode 1]
Cassandra is Nevarran. [David Gaider - 10:50] 09/09

Varric is a Dwarf who was with Hawke on his travels and is a narrator [Gamestar (English translation)]
"Varric is most definitely not a king." [Mary Kirby] 08/11
"Varric
was born in Kirkwall. His family was noble before they became skyers.
He is, therefore, a merchant prince among the surface dwarves. And
that's probably all I can tell you about him for now." [Mary Kirby] 08/11
Varric is a Rogue. [David Gaider - 02:10] 09/14
Varric is a follower. [David Gaider - 31:02] 09/15
Varric
is the younger son in the Tethras family, who discreetly "maintains a
spy network" for the family. Varric's older brother is the head of the
family and runs the family business. Their family is part of the Dwarven
Merchants Guild. [Mary Kirby] 09/17
Varric is voiced by Brian Bloom. [Mary Kirby] NEW 10/01

Flemeth will appear [Print magazine]
Flemeth is once again voiced by Kate Mulgrew. [DA Wiki interview with Fernando Melo] 08/22

Hawke meets Wesley, an injured Templar, and Aveline, his wife, while fleeing Lothering. [IGN] 08/22
Aveline's arms were modeled after a muscular man's. [Dan Lazin - 15:00] 09/15

Hawke has a brother named Carver (a Warrior) [IGN] and a sister named Bethany (an apostate Mage) [Gamestar (English translation)]
Bethany and Carver are twins. [David Gaider]
Hawke's mother also accompanies him during the escape from Lothering. [IGN]
You won't be able to romance Bethany. [David Gaider] Just in case you were...you know...wondering.

Alistair will likely make a cameo appearance. Steve Valentine seems to have done some work on DA2. [SV Twitter: 1, 2] NEW 10/01

Combat/Gameplay:
PC has auto-attack, and consoles will have it but it was not implemented yet at PAX. [David Gaider - 6:03] 09/09
The status of auto-attack on consoles remains unclear. David Gaider (as noted above) and Sebastian Hanlon (at 2:29 in this video) at PAX indicated that it was not in-game at the time, and they seemed to like it that way. Then Peter Thomas indicated that auto-attack was not on by default, but could be selected from the radial menu. 09/15
FINAL WORD:
PC and Consoles both have auto-attack functionality, but pressing A/X
on XBox 360/PS3, respectively, will perform a basic attack. To make a
character auto-attack, you can select it from the radial menu. [Mike Laidlaw] 09/20

The same classes are returning: Mage, Rogue, and Warrior [FAQ]
May be fewer mage spells, but they will be customizable/upgradable. [Mark Darrah - GameInformer print article]
Combat
should be much more reactive. Companions will leap straight into battle
instead of shuffling forward and getting into position. [Podcast, Episode 1]
Combat
on the consoles is being streamlined to better utilize the controller
interface. Combat on the PC should be largely the same. [GameInformer
article]
Melee characters can participate in combinations like mages could in Origins. [GameInformer article]
Mages now have "finishing moves" like melee characters did in Origins. [GameInformer article]
There are still class specializations. [Mary Kirby]
There is a tactical camera in the PC version, which is similar to the one in Origins [1up Article]
Occasionally,
Varric will be "embellishing" his retelling, which will result in
exaggerated combat for the duration of the sequence (until Cassandra
calls him out on it). [Mike Laidlaw]
Console players can order companions to move to a location instead of having to manually run them there. [Sebastian Hanlon - 03:44] 09/15
Potions (mana and stamina) will have a shared cooldown timer. [Peter Thomas]
There is a similar, but not identical, travel system to Origins (points on a map). [Dan Lazin - 06:50] 09/15

Dialogue:
The
dialogue wheel will have up to 5 choice options and up to 5
"investigate options" (to leave room for "investigate" and "return"
options, respectively) [Craig Graff], [David Gaider]
There will be an icon that illustrates the tone of each dialogue response (snarky, aggressive, peaceful, romantic, etc.) [Mary Kirby], [Destructoid]
There
are "personality choices" and "action choices." The tone icons for the
former affect your personality, and depending on your choices, you will
develop a "dominant personality" that can affect how Hawke delivers
lines. The icons for the latter indicate intent. [David Gaider]

Party member approval is based on your actions, not your personality/tone. [David Gaider]
Hawke will participate in party banter to a limited extent. [David Gaider - 6:37] 09/09


Quests:
Some
sidequests can become unavailable after a time jump, some will still be
able to be completed, and some may change in their circumstances. [David Gaider - 05:23] 09/14
There
will be some "Chanter's Board"-style quests that are not heavily
involved with the main plot, and other sidequests of varying complexity
and plot involvement. [David Gaider - 22:11] 09/15



Art Direction/Music:
Female bodies have their own separate shape, and no longer resemble men in the shoulders and hips. [David Gaider], [Dan Lazin - 11:30] 09/15
Different characters do not always share animations. [David Gaider]
Elves, Dwarves, and Qunari will have updated looks. [GI: A Look at the Qunari]
The armor Hawke is wearing in the Destiny trailer is already in-game. [Mike Laidlaw] 08/22
No bowstrings, cloaks, or horses. [David Gaider - 11:31] 09/09
We will not see any female Qunari in DA2. [David Gaider - 29:50] 09/15
Hawke will encounter some "leashed" Qunari mages. [David Gaider - 40:30] 09/15
There is flowing hair "in certain circumstances," as well as some "flowing" armor too. [Dan Lazin - 07:25] 09/15
Characters' poses will be a lot more natural, and walking animations will vary based on gender and personality. [Dan Lazin - 08:25] 09/15
Mages will appear less muscular than warriors and rogues. [Dan Lazin - 11:00] 09/15
Underwear is getting redesigned. [Dan Lazin - 15:40] 09/15
Dark complexions have been redesigned to look better. [Dan Lazin - 19:07] 09/15
If you give your Hawke dark skin, your family's skin will be changed to match. [Dan Lazin - 21:52] 09/15
When in melee range, mages will use their staffs as a melee weapon, rather than just standing there firing ("pew pew pew"). [Dan Lazin - 27:58] 09/15
Ferelden
accents are still English mostly, and City Elf and Dwarf ones are still
American. The Orlesians still speak with a French accent, and Antivans
with Spanish. Dalish Elves now have Welsh accents. [David Gaider], [David Gaider], [David Gaider] 09/17

Inon Zur is composing the game's score. [David Gaider - 34:30] 09/15
The
music in the trailer is a remix of music that is part of Dragon Age 2
(but the electric guitars were added for the trailer). The trailer
includes what is called "Hawke's Theme." [David Gaider - 38:15] 09/15


Screenshots:
Female Hawke
Qunari
Male Hawke & Bethany 1 (Plus dialogue wheel)
Male Hawke & Bethany 2 (Smoke in background)
Flemeth 1 (Dragon form)
Flemeth 2 (Human form)
Flemeth 3 (Closeup with gang in background)
City 1 (Street view)
City 2 (Wide angle)
Darkspawn
Landscape
Male Hawke swinging sword 1 (Over shoulder)
Male Hawke swinging sword 2 (Blood)
Male Hawke and Bethany with Ogre 1 (Standing ready)
Male Hawke and Bethany with Ogre 2 (Bethany casting)
Male Hawke and Bethany with Ogre 3 (Ogre's vantage point)
Male Hawke and Bethany fighting Darkspawn
Male Hawke killing Darkspawn 1 (Gore)
Male Hawke killing Darkspawn 2 (Jumping)
Male Hawke killing Darkspawn 3 (Running out of ways to describe it)*
Male Hawke and High-Ranking Qunari
Aveline

* = Looking for higher-res images if anyone comes across any.

Concept Art:
Flemeth 1
Flemeth 2 (need higher res)
Deep Roads
Desolate Landscape
Loading Screen
Cassandra and Varric
Hawke
Hurlock
Qunari 1
Qunari 2
Humans, Elves, Dwarves, Qunari
Dark Figure overlooking bridge
Mage casting a fire spell
(need to find more hi-res images)"

Modifié par oshunsar, 07 novembre 2010 - 07:22 .


#8
Oshunsar

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Interessant noch David Gaiders Kommentar zu Fan Fiction:
"It's like they're touching my characters, you know?"

Möglicherweise ist das neue System, die Begleiter auszustatten einfach dem geschuldet, das die Mitarbeiter bei Bioware "ihre" Lieblinge nicht von uns verunstalten lassen wollen :).
Ein Grund auch, kein Toolset anzukündigen...

Falls Teile der Links nicht klar sind:
http://dict.leo.org/...lp=ende&search=

#9
Oshunsar

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Podcast 5 fehlt noch:
Dragon Age 2 Podcast Episode 5: Ethan Levy and Mike Laidlaw

und hier die Links zu den Bildern des Inventars und der NPC über die sie sprechen:
Hawke Inv
Isabella Inv
Isabella Skills

Die Entwickler sprechen im englischen Forum auch nochmal über die Kleidung der Begleiter. Diese soll sich zwar immer wieder erneuern und verbessern, aber NICHT immer im Aussehen ändern.
Es scheinen nicht viele Frauen dabei zu sein, ich meine, welche Mode verändert sich über 10 Jahre nicht???
Und in DAOC habe ich Nächte damit verbracht nur die passenden Farben auf die passenden Kleidungsstücke zu packen...

Modifié par oshunsar, 07 novembre 2010 - 08:12 .


#10
Martenson

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Danke dir für die Infos!!!

#11
Oshunsar

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"Inon Zur is composing the game's score...."



reicht schon fast als Kaufgrund :)

#12
Oshunsar

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Kleines Update meinerseits:

Ich hatte bei Amazon vorbestellt (kann man ja immer canceln), stellte nun aber fest, das es damals nur eine Version von DA2 im Shop gab - die Signature Edition ist eine andere Bestellnummer!

Habe heute die normale abbestellt und die Sig-Ed. vorbestellt. Falls noch jemand seinen Bestellstatus bis März überprüfen will :).


#13
Oshunsar

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(Für mich) neues Video aus Moskau zu DA2, endlich auch mal mit Momenten des Rollenspiels!

#14
Oshunsar

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Und hier etwas aus der Reihe: Wenn Fehler in DA2 sind, wissen wir es liegt am Frühstück (Link beachten):
 

Mike Laidlaw wrote...

Brockololly wrote...
QUICK!
I need a developer to answer this urgent question! I'm making a
delightful sandwich- do I use sourdough or wheat bread!!? There is no
time!

../../../images/forum/emoticons/surprised.png


Rye.



#15
Rearan

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vielen lieben dank für die mühe =)

und was heißt dieses "nicht immer"? heißt das das es sich ab und an doch ändert? nur halt nicht bei jedem zeitsprung und man nicht jede verbesserung sieht oder wie?

falls du das vielleicht auch wissen solltest :D

Modifié par Rearan, 07 novembre 2010 - 08:50 .


#16
Oshunsar

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Rearan wrote...

vielen lieben dank für die mühe =)

und was heißt dieses "nicht immer"? heißt das das es sich ab und an doch ändert? nur halt nicht bei jedem zeitsprung und man nicht jede verbesserung sieht oder wie?


Nicht immer verändert sich das Aussehen, wenn andere Rüstung angelegt wird, durch die sich zB Stats und Slots ändern.

#17
Rearan

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ah okay, heißt es ändert sich ab und an das aussehen der kleidung der begleiter aber eben nicht bei jeder änderung, find ich schon mal gut zu wissen und...



danke nochmal! für alles =) ich wäre dafür das der threat sticky gemacht wird, einfach weil du hier verdammt viele infos zusammen getragen hast =D respekt einfach nur für die leistung.

#18
Fynmor

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....hier nochmal ein Link zu soteria's blog, indem ein Teil der Dragon Age II Podcast Episode 5 in schriftlicher Form vorliegt:

social.bioware.com/2811/blog/10987/   :devil:

Modifié par Fynmor, 08 novembre 2010 - 06:22 .


#19
Oshunsar

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Sodele:
Wir haben Dezember.
Bisher kam jeden ersten Freitag im Monat ein neuer Podcast.
Ich hoffe, ich kann die News am Samstag hier einstellen :).
Bisher war da immer was drin, was man noch nicht genau kannte.
Und vielleicht gehts ja mal um die PC Version *daumendrück* :wizard:.

#20
Fynmor

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....zur Info.....

Chris Priestly wrote....
Sorry folks, no podcast this week. Victor tried really hard to get one
made, but the team is just so gosh-darned busy finishing work on some
game or something that we couldn't get people to take the time.

This does not mean an end to Dragon Age podcasts, but there won't be one this week. Sorry.

../../../images/forum/emoticons/devil.png


....ergo...kein podcast in dieser Woche....

#21
Oshunsar

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Grml...