Any tips on defeating the harvester? (golems of Amgarrak)
#1
Posté 07 novembre 2010 - 09:01
I'm playing through as a mage; any useful advice on taking him down would be much appreciated!
#2
Posté 07 novembre 2010 - 09:57
I recommend that you search the forums. There has been much said about tactics for Harvester.
Happy Hunting!
#3
Posté 09 novembre 2010 - 03:32
Spirit Healer: 4/4.
Telekinese: 4/4.
Enhancement: 4/4.
Cold: 3/4.
Death: 3/4.
Draining: 1/4.
The rest of the points you can add based upon your personal style and inclination, but the above is needed for this strat.
Strat: Never run out of mana! Your mage will keep most of the aggro throughout the fight, which means you will spend most of the time running around towing the Harvester and spawns behind you(kiting) - which means you need to sustain Haste throughout the fight.
Try to apply both hexes whenever they're off cooldown before you add the damage over time spells; crushing prison and both walking bombs. Also use cone of cold/winter's grasp to crowd control the spawns so you get more time casting spells before you have to run away again. Also use force field to trap yellow/orange spawns so you can delay the fade switch. It's imperative that you keep a 360 degree control of the room while you stop to cast. A spawn can appear outside your camera view, so keep panning it around.
Use the whole room to kite the mobs and have your party permanently attacking the Harvester. Try to pull mobs attacking your party off them - particularily orange ones since they can kill in a few hits on your rogue. The runic golem should only use his stamina for slam ,mass heal and cleansing aura - so make sure you adjust tactics for it. When his stamina is low you need to disable the cleansing aure so you have some for the slams. The golem will be #2 on aggro most of the fight, and it can't use health pots. So keep healing it whenever needed, it has a ton of hitpoints - so you should be able to react when needed. The mass healing it provides is material to surviving hard/nightmare.
Fade Switch: Delay using it for as long as possible, but not for too long since it will switch back by itself eventually without killing the adds. If I've understood it correctly it's a steady increase in the runspeed of the adds and a reduction in time between spawns after each time you use the switch. If you survive to the last phase with the Reaper with the whole team alive you will be home free. Focus party damage on whatever adds are still in the fight and kill the reaper as the last.
Remember to never stop looking for adds or running away from them. And use the whole room for the kiting.
#4
Posté 09 novembre 2010 - 12:00
Tried a few more times a couple nights ago and I managed to get to the second stage with all my party members but there is always far too many high level skeletons hacking into us and my party very quickly falls apart. Also, alot of the spells you mentioned my mage doesn't have like cone of cold and the telkinesis spells but the method in itself might help me. If not, I can always come back after Awakening!
Thanks again
#5
Posté 09 novembre 2010 - 12:45
Probably doesn't help having a rubbish group of party members.
#6
Posté 09 novembre 2010 - 01:43
2) Yes, it is indeed recommended you play Golems after you complete Awakenings. That means you can level up another 5-6 times. I have no idea how people could complete it with a character ~lvl 20.
#7
Posté 09 novembre 2010 - 02:16
4/4 fire
4/4 earth
4/4 hex
4/4 death (curse of mortality etc)
4/4 walking bomb
I'm currently using the character that I have uploaded onto my profile if you would like to view all the stats, but I'm also an arcane warrior, shapeshifter, (though I never really use these talents much) and a spirit healer (which I learned levelling up in Amgarrak.)
I got quite far by religiously sticking close to the switch and constantly using spells that would gradually take away his health but it's the second half that keeps killing me, and that's the part people keep saying is easiest!
Pah!
#8
Posté 09 novembre 2010 - 02:46
The problem is the skeletons. Wait until the Harvester is JUST about to die for the first time, use the switch and go all out on the Harvester.
There you go, second phase with no skeletons.
I've also read that the switch stays there a bit into the second phase. I don't know if it's true. But it certainly works to use the switch just before phase 2.
Phase 2 is absolutely trivial with no skeletons. You might get one or two during phase 2, but you can handle that. It's having 5 red angry skeletons murdering you from the very beginning of phase 2 that's the problem.
#9
Posté 09 novembre 2010 - 03:16
I built an arcane warrior mage specifically for this fight - took him all the way through Origins and Awakening. But it's quite a specific build - all the Arcane Warrior talents plus things like Rock Armour, Heroic Offense, Arcane Shield, and lots of gear to boost your mana regeneration.
Your mage sounds quite the crowd controller though.
Basically I'd try termokanden's tips. I've always found the second half the easiest (because no more skeletons spawn), so if you can get through the first bit you should be alright. See if you can get to phase 2 with no skeletons, and if not, you still should have a load of crowd damage from your mage setup.
And if you're stressing out, please don't feel bad - you are playing an underpowered character if you haven't gone through Awakenings.
#10
Posté 09 novembre 2010 - 07:17
Did it on my first try on nightmare.
#11
Posté 09 novembre 2010 - 09:27
#12
Posté 09 novembre 2010 - 09:56
I'm about five hours into Awakening on an Arcane Warrior playthrough that I created specifically for this. I'm also starting to plan my inventory carry-overs to get maximum benefit. We shall see.
#13
Posté 11 novembre 2010 - 11:26
This will definately have to be a re-visit after awakening, but thanks for all your help and advice, and good luck to anyone else about to take him on!
#14
Posté 11 novembre 2010 - 11:54
As for my party they all die int he first few seconds of the 1st part of the battle. Even if I leave them doing ranged damage while my main tanks the harvester and skeletons.
#15
Posté 11 novembre 2010 - 04:08
Maybe if you try a similar technique you might get through to the second half and see how you find that part. The extra Awakening levels should be a big advantage, though.
Modifié par Fearn, 11 novembre 2010 - 04:08 .
#16
Posté 11 novembre 2010 - 04:20
It would appear that you are also able to trap him in a corner, and then he can't do anything at all.
As for my party they all die int he first few seconds of the 1st part of the battle. Even if I leave them doing ranged damage while my main tanks the harvester and skeletons.
You can kite everything. If you are unfamiliar with this MMO type tactic, it just means letting the monsters chase you around without them being able to hit you. You can outrun the Harvester and all his little skeleton buddies.
I finished the first part like this with 2 archers and the rest melee, with one character at the switch at all times.
If anyone gets targeted by the Harvester or a skeleton, just kite them around the pillars while everyone else attacks the Harvester. If done right, you will take no damage.
Be aware of the Harvester's ranged attack as well. He turns sometimes and grabs some of his guts to throw at you. At that moment, you should be able to see where it hits and move away.
Modifié par termokanden, 11 novembre 2010 - 04:25 .
#17
Posté 17 mai 2011 - 05:48
#18
Guest_Dalira Montanti_*
Posté 17 mai 2011 - 07:41
Guest_Dalira Montanti_*
best to put arches at the back of the room and the rest at the front as for a mage you should use offensive spells first and then blow him to bits with fire and eletric moves
#19
Posté 17 mai 2011 - 09:24
XxDAMAG3 INC xX wrote...
So I was about to beat it legit as a lvl 22 mage, but then the harvester glitched into a wall. I then was able to use AoE to kill it while it was unable to retaliate. So theres a good strat. Glitch it into a wall and you are set.
Haha that sounds like a good plan!!
#20
Posté 18 mai 2011 - 02:22
/grumble.
This fight is brutal without spells, and you're also handicapped by some pretty gimp npcs. Got the grim reaper achieve with a melee rogue, crap ton of healing consumables and a couple hours of teeth gnashing.
Trick to this fight for me was to keep Jerrick ranged and on switch duty while my rogue backstabbed like no tomorrow and Brogan soaked the harvester's damage. My rogue would peel off the harvester only to handle the red skeleton and the occasional yellow one if there was more than one active. The Bronto picked up all the peons while the golem just healed. As soon as the switch came on, Jerrick hits it, sends the skeletons away and goes back to firing on the harvester. Had to be pretty diligent with Brogan's potion cooldowns and using carapace. He had shield wall and threaten active.
The second phase was considerably easier. Had Brogan pick up whatever skeletons were up and both rogues focused on the Harvester in melee. The skeletons will evade most of your attacks so it's not worth even trying to kill them, and the harvester is super squishy in this phase. I did find it extremely irksome with their cripple/riposte spam. It was like the game was giving me a taste of my own medicine for a couple hours. LOL. It's important to keep your tank's health high and get these skeletons off of him in phase 1. A stun at the wrong time = dead tank, and none of the kiting strats worked well for me since my ranged dps can't burn down the harvester fast enough before the party gets overwhelmed with skeletons.
Modifié par catofnine, 18 mai 2011 - 02:25 .
#21
Posté 02 août 2011 - 05:35
#22
Posté 02 août 2011 - 03:06
Countersap wrote...
Old thread but just got there myself... I am using an arcane mage... level 23 ish I think. I can make it through the first half with no problem at all just by kiting him around the other players and hitting the switch when it goes red but as soon as the second half starts he immediately starts heading to the piles of body parts and throwing out FAST yellow/red duel wielding skeletons. I have watched and not a single party member can last more than 10 seconds when 2 skeletons target it... and a single skeleton can stand up to the entire party with relative ease.
Its apprecieted you used the Search function but please try to refrain from ressurecting year old threads in the future.
Information has usualy drasticaly changed within that year.
I think this may help you though.
dragonage.wikia.com/wiki/Harvester_%28strategy%29
Ive personaly found the biggest advantage for the fight on harder difficultys is preperation, and a tactical mind.
Also Gltph of Wardings stacked on top of each other work wonders if your a mage.
#23
Posté 03 août 2011 - 09:30
General advice: in phase 1, use switches whenever possible, and in phase 2 let all the skellies spawn, then use blood wound/cone of cold to lock them down for a while. This makes time spiral timing harder if you want maximal efficiency (which depends on how many poultices you made) but the lieutenant level skeletons can actually do more damage than the Harvester. The just hang around that general area and let your SoTC, Elemental Chaos and Hand of Winter finish the skellies off. Throw in a fireball or two when you need CC but cone of cold/blood wound are on cooldown, and you're pretty much sorted.
If you're really struggling, just respec as an arcane warrior or import a dex rogue for a trivial fight. Although those two classes make for a trivial game tbh
#24
Posté 05 avril 2012 - 09:10





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