Development stage for Mass Effect 3
#1
Posté 07 novembre 2010 - 10:10
The estimated release is stated to be either in late 2011 or early 2012. So I'm wondering what stage of development or amount of work has been done yet. I'm pretty sure development started since March, maybe in February after the success of Mass Effect 2 was ensured once it was released. Are they still on the drawing block in terms of story, artwork and gameplay? Or would they have finalised the storyline by now and moved on to gameplay design?
I wonder how is Bioware's methodology, or the gaming industry in general. For Blizzard, I'm almost certain they start with the gameplay then work the story around the units and balanced gameplay. For Bioware however, they excel in single player story epics which they spared no effort to make spectacular since the days of Baldur's Gate 2.
So is the game's story still in the works, or would they be designing gameplay at this stage? Or maybe even simultaneously?
#2
Posté 07 novembre 2010 - 10:16
#3
Posté 07 novembre 2010 - 10:33
#4
Posté 08 novembre 2010 - 10:54
#5
Posté 08 novembre 2010 - 11:13
By that I assume you mean the DLC? Look at DA:O - DLC production didn't mean DA2 wasn't being made, so why would it be true for ME2/ME3?mad825 wrote...
well first of all we would have to consider the fact that ME2.5 isn't finished yet....is it?
I don't know where ME3 is in terms of development, but I'd wager they're doing pretty well.
#6
Posté 08 novembre 2010 - 11:18
#7
Posté 08 novembre 2010 - 11:43
#8
Posté 08 novembre 2010 - 11:52
#9
Posté 08 novembre 2010 - 11:55
Modifié par morrie23, 08 novembre 2010 - 11:56 .
#10
Posté 08 novembre 2010 - 12:11
#11
Guest_Bennyjammin79_*
Posté 08 novembre 2010 - 03:54
Guest_Bennyjammin79_*
This would be a good time to try a new hobby, talk to girls, just get out there and enjoy life.
#12
Posté 08 novembre 2010 - 04:05
This is assuming they started working on ME3 either shortly after or right after the completion of ME2.
Basically, don't expect anything until next year's E3 at the earliest.
Modifié par StowyMcStowstow, 08 novembre 2010 - 04:29 .
#13
Posté 08 novembre 2010 - 04:06
There's a lot you can do while the main plot is still w.i.p. Especially if you already nailed a couple of hubs and places. You can start to work in content there.
Ah about wombat, i just recently had the idea that wombat is got to be space battle. They added a test-run of the mechanic in LotSB and i'm pretty sure we'll see more of that later. I'm thinking death star like trench-runs.
Halo Reach did it too so they know it's fun
#14
Posté 08 novembre 2010 - 05:51
Makes sense to know the beginning and ENDING. Roughly quoting Legion, "There are many paths to the end," getting there (how X millions) play the game differently is the challenge. Filling in the middle part, ME2 + DLC, is the challenge for the devs etc. Iv'e also noticed that the DLC (so far) occur between Shepard's death and the Collector Base battle, because if you do them after the SM the dialogue gets really messed up. The same goes for the recruitment and loyalty missions. So, maybe, after LofSB we're still waiting for more "bridge DLCs" from ME2 to ME3?KenLyns wrote...
According to a dev post in the old forums (I believe it was from Patrick Weekes), the overall story arc was completed by Karpyshyn before ME2 even shipped.
#15
Posté 08 novembre 2010 - 06:51
#16
Posté 08 novembre 2010 - 09:42
#17
Posté 08 novembre 2010 - 09:58
+ Apparently ME2 nailed the gameplay (even planet scanning was uber fantastic)
= I can't believe they wouldn't have started the real development yet
#18
Posté 08 novembre 2010 - 10:02
Most likely, but probably only by a little due to the PS3 version of ME2 slowing the process down.Atilius the Hun wrote...
This is just a wild guess, but I think that the development cycle will be shorter for ME3 than it was for ME2.
#19
Posté 08 novembre 2010 - 10:13
#20
Posté 08 novembre 2010 - 11:01
#21
Posté 08 novembre 2010 - 11:27
#22
Posté 08 novembre 2010 - 11:31
#23
Posté 09 novembre 2010 - 12:43
Grand Admiral Wong wrote...
hmmmmm, I wonder how much of the storyline is set in stone. Any idea how long the window of development takes, before it moves to beta testing, so to speak?
They announced December, right after the emargo lift I believe, that they had already begun writing the story for ME3. So I'm sure they have that done by now, and are working on producing the content.
-Polite
#24
Posté 09 novembre 2010 - 12:44
#25
Posté 09 novembre 2010 - 01:10
masterthehero wrote...
I believe they're focusing on the PS3 version right now and probably haven't committed too many assets into ME3. If anything they probably have some storyboards and pre-production things completed, and probably a small amount of VG assets. Also if they're not going to change game engine or anything like that, they might have some skeleton framework already built too. But nothing worth presenting.
Correct me if I'm wrong, but I believe that Christina Norman said a small group was working on the port. Not the whole team. ME3 is definitely in production, but it's unclear when they actually started working on compiling the game, instead of writing the script which allegedly began in December.
-Polite





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