Bio Addict wrote...
SphereofSilence wrote...
masterthehero wrote...
I wouldn't be surprised if most of the development time is getting eaten by the player "choices". (Okay so let's see what choices our character made in ME 2 and some of ME 1)
Thane died in the mission but Tali survived.
The whole team died.
Jacob died, Tali died, everyone else lived.
Garrus lived and is also the new love interest.
Miranda lived and is also the new love interest.
I mean I only wrote out a small portion of possible outcomes and look how many different scenarios now need to be written out due to that fact alone. After all if all the player choices aren't worked out on paper, they can't really start developing too many storyline parts of the game without having all that stuff squared off.
This.
It's crazy to be in their shoes with all the possible permutations of things player could have made. I think it's cool to have great amount of choices, but it's a wee bit too much of a headache to account for all decisions. If I were them developing future games, either I don't ever go down this road again, or figure out a way to provide meaningful choices to players w/o it coming back to bite me in the ass later.
This is why we'll probably just wind up getting a bunch of e mails from the survivors saying "Thanks for the memories!"
Development stage for Mass Effect 3
#51
Posté 14 novembre 2010 - 03:27
#52
Posté 07 décembre 2010 - 01:29
I don't suppose there is any hope of applying to be a Games Story Writer on the ME 3 team?
#53
Posté 07 décembre 2010 - 07:23
SphereofSilence wrote...
Bio Addict wrote...
SphereofSilence wrote...
masterthehero wrote...
I wouldn't be surprised if most of the development time is getting eaten by the player "choices". (Okay so let's see what choices our character made in ME 2 and some of ME 1)
Thane died in the mission but Tali survived.
The whole team died.
Jacob died, Tali died, everyone else lived.
Garrus lived and is also the new love interest.
Miranda lived and is also the new love interest.
I mean I only wrote out a small portion of possible outcomes and look how many different scenarios now need to be written out due to that fact alone. After all if all the player choices aren't worked out on paper, they can't really start developing too many storyline parts of the game without having all that stuff squared off.
This.
It's crazy to be in their shoes with all the possible permutations of things player could have made. I think it's cool to have great amount of choices, but it's a wee bit too much of a headache to account for all decisions. If I were them developing future games, either I don't ever go down this road again, or figure out a way to provide meaningful choices to players w/o it coming back to bite me in the ass later.
This is why we'll probably just wind up getting a bunch of e mails from the survivors saying "Thanks for the memories!"
hahaha don't think so.
Well, that's mostly what happened with ME2...
#54
Posté 07 décembre 2010 - 08:15





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