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Development stage for Mass Effect 3


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#51
SphereofSilence

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Bio Addict wrote...

SphereofSilence wrote...

masterthehero wrote...

I wouldn't be surprised if most of the development time is getting eaten by the player "choices". (Okay so let's see what choices our character made in ME 2 and some of ME 1)

Thane died in the mission but Tali survived.
The whole team died.
Jacob died, Tali died, everyone else lived.
Garrus lived and is also the new love interest.
Miranda lived and is also the new love interest.

I mean I only wrote out a small portion of possible outcomes and look how many different scenarios now need to be written out due to that fact alone. After all if all the player choices aren't worked out on paper, they can't really start developing too many storyline parts of the game without having all that stuff squared off.


This.

It's crazy to be in their shoes with all the possible permutations of things player could have made. I think it's cool to have great amount of choices, but it's a wee bit too much of a headache to account for all decisions. If I were them developing future games, either I don't ever go down this road again, or figure out a way to provide meaningful choices to players w/o it coming back to bite me in the ass later.


This is why we'll probably just wind up getting a bunch of e mails from the survivors saying "Thanks for the memories!"


:lol: hahaha don't think so.

#52
Grand Admiral Wong

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Hmm, seems to be a lot of difference in opinion. Most of you guys would argue that because of ME1 and ME2, most of the game engines would be complete, therefore the ME3 team would have plenty of time doing the storyline by now, so the ME3 story would have been basically been at least partially completed, if it hasn't done already.



I don't suppose there is any hope of applying to be a Games Story Writer on the ME 3 team?

#53
Evil Johnny 666

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SphereofSilence wrote...

Bio Addict wrote...

SphereofSilence wrote...

masterthehero wrote...

I wouldn't be surprised if most of the development time is getting eaten by the player "choices". (Okay so let's see what choices our character made in ME 2 and some of ME 1)

Thane died in the mission but Tali survived.
The whole team died.
Jacob died, Tali died, everyone else lived.
Garrus lived and is also the new love interest.
Miranda lived and is also the new love interest.

I mean I only wrote out a small portion of possible outcomes and look how many different scenarios now need to be written out due to that fact alone. After all if all the player choices aren't worked out on paper, they can't really start developing too many storyline parts of the game without having all that stuff squared off.


This.

It's crazy to be in their shoes with all the possible permutations of things player could have made. I think it's cool to have great amount of choices, but it's a wee bit too much of a headache to account for all decisions. If I were them developing future games, either I don't ever go down this road again, or figure out a way to provide meaningful choices to players w/o it coming back to bite me in the ass later.


This is why we'll probably just wind up getting a bunch of e mails from the survivors saying "Thanks for the memories!"


:lol: hahaha don't think so.


Well, that's mostly what happened with ME2...

#54
CARL_DF90

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The engine they will use will probably be a refined version of the ME2 engine so no worries there because the transition from ME1 to ME2 was no less than a complete overhaul and they still made release 2 years and 2 months later. They will take their time to digest and rework a few things about the gameplay that some didn't like. They have proven that they do listen to feedback. As for story, I agree with an earlier poster; that will take up the most time in the production because of all the various different outcomes for player choices from ME1 & ME2. Not to mention choices made in the bridging DLC that will continue to be released after the PS3 version of ME2 comes out. Oh, and I say that because it's only common sense. It would help increase revenue from the DLC to have 3 sources instead of just two (PC & 360).