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The message isn't getting across...


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#1
StingingVelvet

StingingVelvet
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Here's my issue: I have no idea what kind of game this is.  The previews talk about it being more action focused and we keep hearing "press a button and awesome things happen" and all that, but what kind of game is this?  Is it still a tactical RPG?  Is it more of a hack n' slash game now?  I honestly have no idea.  There is a massive gulf between DA:O tactical style combat and Mass Effect 2 style action and reflex combat, yet previews keep acting like they are similar enough to be compared without details.

I know the game is 4 months away.  I know there is a tendency to postpone detailed promotion until after the holiday games are out of the way.  Still, at 4 months away and with a pre-order deal that expires in January I feel like I should know on some level the basic gameplay of the title.

I don't.

Now, people might say "you should, there is a comment here that says X and one here that says Y" and that's fine.  I am just telling you though: the message is not getting across.  The previews are not informative, the comments on the forum I have read seem vague and "wait and see."  I would think people should know the basic gameplay style of the game 4 months out and a lot of people are utterly confused about it.  Every forum I go to has a DA2 thread and in every single one people have no idea how the game plays.

I would think this is a problem to be rectified.

#2
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

TaHol wrote...

Maria Caliban wrote...

There will be lots of glowing things for the warrior and rogue.


And after reading this I have a feeling I have to go and cancel my (already paid) pre-order. I thought they can't be so stupid they still keep that sickening effect-nonsense going on. But looks like it is concidered to look mighty. *enter lots of bad language here* I will not be able to play the game if it is filled with floating and moving and glowing effects. There is no Personal Annoyance Remover to take care of them. I hope people responsible for visual effects, or their boss who orders them to use such crap, will get a migraine too. Bad one. Would serve them right. End of story.


Well, take heart, since we're actively suppressing the visual effects of spells and so on outside of combat. Meaning you can explore and talk to people without looking like a disco ball.

Huzzah!

#3
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Brockololly wrote...

Thats what I've been saying like a broken record for months, buddy. Just like the ones they did for Origins back in October 2008 when Origins was slated to come out in March 2009.


And I keep saying that you'll get one. Asking for it four times a day doesn't speed it up.

Folks, I am not unaware that you want to see gameplay. If I were in your shoes, I would be asking for the same thing. The reason you have not seen a detailed, narrated playthrough is because there is an order in which these things proceed. The first thing we wanted to roll out was some in-game footage cut together into an exciting trailer, which was rise to power. Why? It clearly demonstrates a number of improvements on both a visual and gameplay front.

Later, then, comes more detailed information on gameplay, and digging deep into stuff like inventory (which just happened). I know that some of you want that stuff first, and instantly, but there are a number of people out there that are not, in fact, excited by +2 fire damage.  I am. You probably are, but not everyone.

But I want to show you how there's still a crap-ton of Origins in DA II as much as you want to see it. I will beg for your patience: It's coming.