Marionetten wrote...
And this is different from placing your area of effect spell to the left of the hurlock instead of on him how exactly?
Because the spell actually has an area of effect, I didn't use a Grenade as my example for that reason. A better comparison would be casting a Firebolt in Oblivion a meter to the left of your target and expecting it to still hit because your skill is 100, or something.
Marionetten wrote...
I never argued that Fallout 3 didn't feature twitch elements. I argued that Fallout 3 operated on RPG mechanics and dice rolls. Which it does.
It's twitch with RPG elements. That may seem pedantic, but it's not. In a typical shooter, variation in weapon accuracy is modified by physics, typically. Like bullets drop as they go through the air so as a sniper aiming at someone in the distance you might actually aim for the space above their head. Or you might need to lead your targets if they're moving across your field of view.
In Fallout 3 and NV, variation in weapon accuracy comes from the RPG elements. Yet in New Vegas I can have a Guns skill of 20 and efficiently snipe people with the scope because I'm patient and can aim.
Anyway, this is so off topic that the last word is yours.
Modifié par Upsettingshorts, 07 novembre 2010 - 05:31 .




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