FedericoV wrote...
-Armours: ME2 aside... honestly, I do not see a lot of depth in DA:O's system. It was convoluted (in many not needed ways), but not deep and rewarding (since at the end, anyone and the cat finished to use the same items more or less). I hope that the system in DA2 will be something like that: less trash items. More unique items. A simple but deep customization system charged with choices and consequences.
-Spells: No. Because you will have to choose between having most of the spells or concentrate in very few areas and master them with upgrades. I don't know the scope of upgrades but listening to Laidlaw they affect spells a great deal.
-Action: unfortunately they have still to show some PC gameplay footage. I imagine that we will see it when the tactical camera is ready (if implemented...).
- Hit & Run: it's impossible to avoid cheesy tactics with rule system alone. It's a player decision. There has never been a rule system able to prevent them in any game I've played so far. You can try to limit them but every change has repercussion on the overall gameplay experience and normally designers see the big picture better than us. So, it's the player that should avoid hit and run tactics or do not whine if they are possible.
- Enviroments: I assure you that the same dry landscape were more interesting than those leaked videos when I have seen them in a big monitor. But it's an old build so maybe the final result will be even better.
-Armour: True but in my opinion they should increase the Amrour variation and not cut it down to 4 for each character... will i for example be able to create a fire mage, that is because of his armour, immune to fire spells so that he is not effected when he is in range of his own destructive spell? will i have enough magical skill trees to change that mage on my second play through to a ice mage? (with the same armour effects? that was all the fun for me with different plays in DA:O) On my first play i had a Healer/supporter. on my second a Damage dealer on my 3rd a stun/healer
-Spells: so i will have like 5 mastered spells and within them only a limited variation? I really would prefer having 30 instead and be able to chose certain spells for different encounters. For example let's say there is a fire resistant enemy will i have enough variation to counter that? will there be enemys who have resistances because with cut down variation on mages this could make the game unforgiving? all questions no answers
-Action: i really don't want to talk about that...
-hit & run: of course you can play cheesy, but why not prevent the most obvious possibilities?Just because there will always be other possibilities? thats no argument for me.
-enviroments: that would be good because now it looks like a random encounter..^^
Modifié par Xeper84, 07 novembre 2010 - 07:07 .