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#251
Reaverwind

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Upsettingshorts wrote...

My favorite was this happening constantly:

* Approach battle, no pause.
* See melee mobs approaching ranged characters
* Assign Alistair and Sten to intercept the melee mobs
* Watch Alistair and Sten approach melee mobs
* Melee mobs continue past them
* Watch Alistair and Sten chase melee mobs as they near ranged characters
* Melee mobs engage ranged characters, Alistair and Sten catch up

I eventually learned I had to use Taunt or just keep my melee toons close by and wait for the charge, but the idea that they simply couldn't physically intercept the enemy without looking like total "Duh, whar did he go?!" buffoons always annoyed the hell out of me.



It gets even better when you watch your melee toons get pushed backwards by the enemies you've sent them to intercept. Talk about serious WTF moments.

#252
crimzontearz

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Xeper84 wrote...

crimzontearz wrote...

-Less Armor/Inventory: Remember PST? nuff said that is where the devs are going
-Less Spells: again..how many forcefields and paralisys spells were there in DAO almost always doing the SAME thing?
-More Action: Remember trying to intercept a single darkspawn rushing your mage with your DPS? Pause and play orders did not work very well in that case...hence the more responsive system..and you can STILL pause and play
-Less Skills: read above....how many force critical/AOE attacks does a 2 hander need?
-Hit and Run:.....uh....you could do it in DAO but aside from that the player was not even using spells but arcane bolt..what does that tell you?????
- Environments look unfinished.......because they ARE


-Less spells: yea but so they should be creative and create more diversity. But they shouldn't cut the total amount (neverwinter nights 2 has a lot more and better magic system in my opinion)
-More action: no problem just stun him (with the right skill or spell). why pause when it's not needed?
-less skills: again skills in DA:O are not perfect but why not improve diversity why cut the total amount?
-hit and run: yea but know he can use the strongest AOE spells what does that tell YOU ? :D  . In my opinion they should make hit and run impossible and not improve it.
-enviroments: yes they really are...



-Less Spells: you do not know how many new spells and sustainables have been added nor you know how many of the old guard have stayed. So I'd say we have to wait on that

-More action: I should not waste a stun ability/CC ability on ONE enemy I want to intercept...even then ordering to use a melee ability on a rushing opponent often ended in the ability being ineffective because of the shuffling issue...

-Less Skills......read above...have you seen the skill trees screenshot? The Russian one? it looks rather beefy t me

-hit and tun: he uses it ONCE...he probably just realized he had it

-Environments...we agree there

#253
Shepard Lives

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Saibh wrote...

Khayness wrote...

Saibh wrote...

Possibly he doesn't stay in your party, but the Rise to Power trailer confirms he is there at least by the time you recruit Isabela.


All lies! The RTP trailer forgot to include that scene where Cassandra interrupts Varric's narration and reminds him that Carver is dead!

I got my tinfoil hat equipped all times.


Hopefully to your helmet slot. =]


Cyanide & Happiness would like to have a word with you.

Posted Image

#254
Xeper84

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FedericoV wrote...

-NPC have inventory (belts, rings and amulet). The armour and weapons are fixed graphically but you can customize them statistically with runes. The inventory for the PC is the same.

-Less Spell/Skills: true. But you can customize them so the final number will be similar. Having said that, the number of spell and skills in DA:O was ridiculous and most of them were redundant. So, I prefer the Occam's razor approach here. Less scope but more depth.

-More action: yes, but the gameplay is generally better for the consolle.

-Hit and runs: if you like cheesy tactics there is no rule system that will stop you from using them in a videogame. Don't blame the designer but the players.

-Environments: it is a 6 months old build but honestly I must say that while playing the demo they seem really better graphically that the leaked videos we see on youtube.


-Armour:After ME2 i really really doubt it will have the same depth (amulets and rings are nothing new)
-Spells:so every mage will have the same spells on a different lvl?
-Action: i don't care about console gameplay
-Hit and run: na i'am not using it and hate it it should be not possible and it would be so easy to prevent. Just make the enemys a little faster than your char.
-enviroments: they look completly empty... i mean that is not too bad on pc if you play with the strategic view but in 3rd person view it's really disturbing...

#255
PsychoBlonde

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So much awesome!  I wuv it!

Although, I agree that Cassandra's eyes look weird, like she just got a facelift and can barely close her eyes any more.  But the combat looks great.

It looks as though you can crit with a staff now--most of the hits were doing around 25 points of damage, but the occasional 45 or (oddly) 2 would also pop up.  That'd be kind of neat.

#256
Xeper84

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crimzontearz wrote...

-Less Spells: you do not know how many new spells and sustainables have been added nor you know how many of the old guard have stayed. So I'd say we have to wait on that

-More action: I should not waste a stun ability/CC ability on ONE enemy I want to intercept...even then ordering to use a melee ability on a rushing opponent often ended in the ability being ineffective because of the shuffling issue...

-Less Skills......read above...have you seen the skill trees screenshot? The Russian one? it looks rather beefy t me

-hit and tun: he uses it ONCE...he probably just realized he had it

-Environments...we agree there


-Less Spells: no of course we don't know that but in that video they are fighting against a troll so they shouln't be @ lvl 1 and the mage in DA:O would had about 10 spells when he first encounters a Troll....
-More Action: good use of (sry i don't know the english names of those skills) a earthquake or a stone hammer, a
Ice spell or another spell like that was gold worth in DA:O and i think it's not realistic that a warrior could block a enemy in a open field battle. also having more than one stun spell was mighty and most of them had different side effects. I really think the diversity was not enough but i had not a single spell i never needed.

#257
crimzontearz

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Xeper84 wrote...

crimzontearz wrote...

-Less Spells: you do not know how many new spells and sustainables have been added nor you know how many of the old guard have stayed. So I'd say we have to wait on that

-More action: I should not waste a stun ability/CC ability on ONE enemy I want to intercept...even then ordering to use a melee ability on a rushing opponent often ended in the ability being ineffective because of the shuffling issue...

-Less Skills......read above...have you seen the skill trees screenshot? The Russian one? it looks rather beefy t me

-hit and tun: he uses it ONCE...he probably just realized he had it

-Environments...we agree there


-Less Spells: no of course we don't know that but in that video they are fighting against a troll so they shouln't be @ lvl 1 and the mage in DA:O would had about 10 spells when he first encounters a Troll....
-More Action: good use of (sry i don't know the english names of those skills) a earthquake or a stone hammer, a
Ice spell or another spell like that was gold worth in DA:O and i think it's not realistic that a warrior could block a enemy in a open field battle. also having more than one stun spell was mighty and most of them had different side effects. I really think the diversity was not enough but i had not a single spell i never needed.


yes but it is also unrealisatic that the Melee character and the rushing enemy are basically on a collision course and you cannot engage because the syste, is not responsive enough....also that is the job of my melle characters protecting my nuker

#258
AlanC9

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Reaverwind wrote...

crimzontearz wrote...

not to mention pausing and issuing orders was often not working right because the game took too much time executing or plain did NOT execute


You ain't kidding. I can't tell you how many times I pulled out my hair because party members flat-out didn't do what they were told in DA:O.


This execution failure wasn't just for the companions. There are problems when the system can't handle all the actions that are supposed to be happening. We just notice more when it's the companions' actions that fail because when they fail to act it hurts us.

#259
Gabey5

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looks good

#260
FedericoV

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Xeper84 wrote...

-Armour:After ME2 i really really doubt it will have the same depth (amulets and rings are nothing new)
-Spells:so every mage will have the same spells on a different lvl?
-Action: i don't care about console gameplay
-Hit and run: na i'am not using it and hate it it should be not possible and it would be so easy to prevent. Just make the enemys a little faster than your char.
-enviroments: they look completly empty... i mean that is not too bad on pc if you play with the strategic view but in 3rd person view it's really disturbing...


-Armours: ME2 aside... honestly, I do not see a lot of depth in DA:O's system. It was convoluted (in many not needed ways), but not deep and rewarding (since at the end, anyone and the cat finished to use the same items more or less). I hope that the system in DA2 will be something like that: less trash items. More unique items. A simple but deep customization system charged with choices and consequences.

-Spells: No. Because you will have to choose between having most of the spells or concentrate in very few areas and master them with upgrades. I don't know the scope of upgrades but listening to Laidlaw they affect spells a great deal.

-Action: unfortunately they have still to show some PC gameplay footage. I imagine that we will see it when the tactical camera is ready (if implemented...).

- Hit & Run: it's impossible to avoid cheesy tactics with rule system alone. It's a player decision. There has never been a rule system able to prevent them in any game I've played so far. You can try to limit them but every change has repercussion on the overall gameplay experience and normally designers see the big picture better than us. So, it's the player that should avoid hit and run tactics or do not whine if they are possible.

- Enviroments: I assure you that the same dry landscape were more interesting than those leaked videos when I have seen them in a big monitor. But it's an old build so maybe the final result will be even better.

#261
Xeper84

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crimzontearz wrote...

yes but it is also unrealisatic that the Melee character and the rushing enemy are basically on a collision course and you cannot engage because the syste, is not responsive enough....also that is the job of my melle characters protecting my nuker



The only difference know is that he will be able to attack once if the AI is not completely stupid the enemy will continue engaging that mage.

#262
Xeper84

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FedericoV wrote...

-Armours: ME2 aside... honestly, I do not see a lot of depth in DA:O's system. It was convoluted (in many not needed ways), but not deep and rewarding (since at the end, anyone and the cat finished to use the same items more or less). I hope that the system in DA2 will be something like that: less trash items. More unique items. A simple but deep customization system charged with choices and consequences.

-Spells: No. Because you will have to choose between having most of the spells or concentrate in very few areas and master them with upgrades. I don't know the scope of upgrades but listening to Laidlaw they affect spells a great deal.

-Action: unfortunately they have still to show some PC gameplay footage. I imagine that we will see it when the tactical camera is ready (if implemented...).

- Hit & Run: it's impossible to avoid cheesy tactics with rule system alone. It's a player decision. There has never been a rule system able to prevent them in any game I've played so far. You can try to limit them but every change has repercussion on the overall gameplay experience and normally designers see the big picture better than us. So, it's the player that should avoid hit and run tactics or do not whine if they are possible.

- Enviroments: I assure you that the same dry landscape were more interesting than those leaked videos when I have seen them in a big monitor. But it's an old build so maybe the final result will be even better.


-Armour: True but in my opinion they should increase the Amrour variation and not cut it down to 4 for each character... will i for example be able to create a fire mage, that is because of his armour, immune to fire spells so that he is not effected when he is in range of his own destructive spell? will i have enough magical skill trees to change that mage on my second play through to a ice mage? (with the same armour effects? that was all the fun for me with different plays in DA:O) On my first play i had a Healer/supporter. on my second a Damage dealer on my 3rd a stun/healer

-Spells: so i will have like 5 mastered spells and within them only a limited variation? I really would prefer having 30 instead and be able to chose certain spells for different encounters. For example let's say there is a fire resistant enemy will i have enough variation to counter that? will there be enemys who have resistances because with cut down variation on mages this could make the game unforgiving? all questions no answers

-Action: i really don't want to talk about that...

-hit & run: of course you can play cheesy, but why not prevent the most obvious possibilities?Just because there will always be other possibilities? thats no argument for me.

-enviroments: that would be good because now it looks like a random encounter..^^

Modifié par Xeper84, 07 novembre 2010 - 07:07 .


#263
shadowpiranha

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I just watched it, and I am in love with Bethany. Damn she's awesome. Finally made my decision, my Hawke will be a mage. Oh and the customized Hawke didn't look bad either!



And I am now willing to believe Cass is a Time Lady who's regenerated at least twice. I mean, she was looking different yet again! (But oh what big bright eyes she has!)

#264
Aermas

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Schuback wrote...

Aermas wrote...

What was Barkspawn doing way from the Warden?


It's just a different spelling but that's how the people of Kirkwall pronounce it. Anyway, darkspawns and barkspwans can practically turn up anywhere.


I was referring to the mabari warhound that belongs to the Warden, I don't know what you are referring to

#265
Tsuga C

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The spells and physical attacks execute too quickly and this makes them look too flashy and trashy, like a game in an arcade.  Once again, BioWare has balanced things incorrectly.   Posted Image

#266
FedericoV

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Xeper84 wrote...

-Armour: True but in my opinion they should increase the Amrour variation and not cut it down to 4 for each character... will i for example be able to create a fire mage, that is because of his armour, immune to fire spells so that he is not effected when he is in range of his own destructive spell? will i have enough magical skill trees to change that mage on my second play through to a ice mage? (with the same armour effects? that was all the fun for me with different plays in DA:O) On my first play i had a Healer/supporter. on my second a Damage dealer on my 3rd a stun/healer

-Spells: so i will have like 5 mastered spells and within them only a limited variation? I really would prefer having 30 instead and be able to chose certain spells for different encounters. For example let's say there is a fire resistant enemy will i have enough variation to counter that? will there be enemys who have resistances because with cut down variation on mages this could make the game unforgiving? all questions no answers

-hit & run: of course you can play cheesy, but why not prevent the most obvious possibilities?Just because there will always be other possibilities? thats no argument for me.


- Armour: the problem is not the number of armour variations. I would accept a small number of interesting armours if the customization system is rewarding and deep. We will have to play the game to see if the customization goes in the direction you mention but you have to admit that it was not even possible (or needed) in DA:O.

-Spells: it's your choice at the end. Do you prefer to be a jack of all trades? Or the master in few spells? DA:O has too many spells in my view, they were mostly redundant and the reduction of them will improove their tactical significanc e. You won't be able anymore to spam them anyway you like and that alone will balance the mage with the other classes and reduce the urge for potion spamming.

- Hit & Run: I'm all for preventing the most obvious possibility for cheesy tactics but what I'm saying is that the devs normally know the big picture better than us. So, maybe, what we've seen is allready the better possible configuration. And also consider that those scene are the first in the game so they should not feel punitive or too restriced.

#267
slimgrin

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All the animations are looking fluid and real good. I can understand the cries of Hack n' slash though, it's just a notch below the tempo of a game like devil may cry.

#268
Giant ambush beetle

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Wow, just wow, the vid featured some of the worst and most boring sword fighting moves I've ever seen in my entire life.....and I'm a RPG veteran and a hobby sword fighter. I'd love to directly talk to the team responsible for game combat animations to ask them what the hell they were thinking. A ten year old could come up with better, more realistic and far less clunky animations, looks like Hawke is wielding a giant fly swatter instead of a sword.
And I don't even want to get started with the strange combat teleportation / supersonic high speed movement crap. Now every fighter is a mage or what? Posted Image

Thats so bad its not even funny, as a first-day Bioware fan I just feel embarrassed for them, nothing I've seen about DA so far made me think ''Awesome, thats BW quality! ''. DA2 Gameplay just makes me think ''What the hell is this?'' Posted Image

It doesn't look like a ''classic RPG'', it doesn't really look like an ''Action RPG'', to me all this just looks plain....unprofessional and totally strange.

Modifié par The Woldan , 07 novembre 2010 - 08:11 .


#269
Guertyras

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Catsith wrote...

Well that's worse than I thought it'd be. Varric and Casandra look like something out of Clone Wars, there's even more godawful blood splatter than in DA:O, anime-inspired combat and animations, teleportation, button mashing, no looting enemies.. what the hell Bioware. This looks dreadful.


 Its looks like a action B movie with gratuitous gore,i think too it looks dreadful but we are in the minority here, the reactions seems to be overwhelmingly positive.Its a pure streamlimed hack and slash game with a dialog wheel. They dont want me as customer obviously ,its targeted to a new  mainstream crowd.

Modifié par Guertyras, 07 novembre 2010 - 07:59 .


#270
g-vapen

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My thoughts:

-I just noticed that they changed the life/mana circle to a bar. Won't that be intrusive?
-That new staff attack is stylishly awesome. Playing a mage will be cooler this time.
-Seems like this time we could easily dodge attacks. I remember back in DAO that no matter how far I ran from the Ogre's charge, it'll still send me flying regardless if it connect or not.
-Cassandra's hair is slick black again. Is this an earlier build?

#271
GreenSoda

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Cassandra's eyes look...alien.

I liked her *a lot* more in the recent, official gameplay trailer BW released. I really hope that was from a more recent build than what was shown in this leaked video.

Modifié par GreenSoda, 07 novembre 2010 - 08:05 .


#272
Guest_Puddi III_*

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Those eyes are quite bad. I'm going to assume this is once again an early build and does not reflect the current state of the game.

#273
Aermas

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I hope so Mass Effect's eyes were odd, & so were the video leak's

#274
Tsuga C

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Guertyras wrote...
 Its looks like a action B movie with gratuitous gore,i think too it looks dreadful but we are in the minority here, the reactions seems to be overwhelmingly positive.Its a pure streamlimed hack and slash game with a dialog wheel. They dont want me as customer obviously ,its targeted to a new  mainstream crowd.


When you're asking for Handel or Vivaldi and all they're willing to play is top 40 or Light Rock with some clever banter from the DJ thrown in to try and hold the audience, maybe it's time to change the station.

Just because flashy 'n' trashy dreck is acceptable to the mainstream doesn't mean that EAWare isn't going to pay a serious price down the road.  Story and companions are important elements of a game, but insipid arcade-like effects and attacks aren't going to enable them to retain their traditional fanbase nor will they serve to differentiate EAWare from other companies.

What the Hell happened to having educated 26-35 year-olds at the target demographic?  From what I'm seeing this is designed to appeal to the zit-popping middle school crowd.    Posted Image

#275
ElvaliaRavenHart

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Things that I noticed:



Map in upper right hand corner is a dragon shape. The dragon shape (for me) gives the impression that the Arch demon was directing the attack on Lothering.



Bethany twirling her staff - because she is firing from both ends of the staff. I think spells are being prepared when she twirls the staff.



I believe that we are seeing what Lothering looks like after the land has been blighted which is something that I think many people requested on seeing when DAO first came out and when the attack on Lothering happened we didn't get to see it, now we are. If you watch close, you can see the Imperial Highway in the background. The lands look to me like cooled lava, hard rock. Yup, kinda hard to grew crops in that type of ground.



I don't like the character portraits with the bars. They take up to much space. I'd rather have the circles back. This will make screenshots messy with those bars in them. I'd rather they be back in the upper left.



I do like that the circles are gone when in battle mode on the ground. Having or not having the blue/red circles never bothered me as it did some people.



What the heck did they do to Cassandra and Varric, they look worse in my opinion.



BioWare we really need video of pc game play. I'd like to preorder but I'm not doing this until you guys put out a pc gameplay video so I know what I'm preordering. The console gamers have had a look at their product and I think it's past time for those of us who play on the pc finally get a look.



I don't like the less armour for everyone, I liked the spells, skills/talents that we had in DAO and DAA. I don't like the new talent tree screen. I'm really going to miss the book and medival feel of opening those screens. It's not a make or break issue for me not to buy the new game.



I'm more concerned with the tactic gameplay. I'm a tactical player and enjoyed this part of DAO and DAA.