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New leaked gameplay


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#26
upsettingshorts

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StingingVelvet wrote...

Looks like an action game.


And if it looks like an action game despite playing like an RPG... that would be... bad?

#27
upsettingshorts

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Greenishio wrote...

From the few leaked videos I saw so far, Hawke seems to have a smaller number of conversation choices compared to the warden in DAO? I mean is it just me feeling that?


It's because of how the wheel arranges it.

In DA:O, you'd get all the options listed and there'd be no indication of whether or not you were asking for clarification or advancing the conversation/taking an action.

In Mass Effect and with the dialog wheel in DA:2, you select Investigate and it opens up additional options.

Modifié par Upsettingshorts, 07 novembre 2010 - 02:33 .


#28
Greenishio

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Upsettingshorts wrote...

Greenishio wrote...

From the few leaked videos I saw so far, Hawke seems to have a smaller number of conversation choices compared to the warden in DAO? I mean is it just me feeling that?


It's because of how the wheel arranges it.

In DA:O, you'd get all the options listed and there'd be no indication of whether or not you were asking for clarification or advancing the conversation.

In Mass Effect and with the dialog wheel, you select Investigate and it opens up additional options.

Ahh, I see. So that's what the wheel does.

#29
Helena Tylena

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Run awaay little Bethany! Run awaaaay!





Love it.

#30
espenjj

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Can someone post a link? I can't find it.

#31
Shepard Lives

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Greenishio wrote...

From the few leaked videos I saw so far, Hawke seems to have less conversation choices compared to the warden in DAO? I mean is it just me feeling that?


Eh, the Warden didn't have five options in all conversations, most times it was 2-3 dialogue options (which only really differed in flavor) and one Investigate option. Which is what I think we'll be getting in DA2.

Also, did anyone notice that when mourning

*SPOILER*

Carver

*END SPOILER*

There was a "sarcastic" (blue mask) dialogue option? Hmmmmm...

#32
upsettingshorts

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espenjj wrote...

Can someone post a link? I can't find it.


Google: "Igromir 2010 Dragon Age"

#33
Buffalo

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DAMM the animation is looking great! im impressed actually

#34
Shepard Lives

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Upsettingshorts wrote...

StingingVelvet wrote...

Looks like an action game.


And if it looks like an action game despite playing like an RPG... that would be... bad?


Dunno about Velvet, but you know most would answer "yes" without a second thought.

#35
Buffalo

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heres the link -
:wizard:

#36
crimzontearz

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ok.....did anyone else notice the lack of an XP indicator per kill?

#37
Anarya

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Well no wonder people are thinking it's hack and slash-y if they're playing it like that.



Mage combat looks about 800% better.



And, I finally understand why Cassandra looks bug-eyed in that build. She needs either bigger corneas or more eye squint because there's way too much sclera showing above her iris.

#38
RinpocheSchnozberry

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Cassandra looks better.  The white hair was meh, but the spikey mess was not.  I like her with black hair and big, freaky blue eyes.

Lyrium addiction?  Or just blue?  

Modifié par RinpocheSchnozberry, 07 novembre 2010 - 02:43 .


#39
Sneelonz

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Character models look... so... bad. :(

#40
upsettingshorts

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crimzontearz wrote...

ok.....did anyone else notice the lack of an XP indicator per kill?


I noticed, but I.. hang on.

/checks

Nope, didn't care.  XP from kills only conjures up one word in my mind:  Grinding.  A concept that should die a horrible death.  As long as I can get XP from something and spend it in varied and creative ways, I'm glad it's not coming from simply butchering X number of enemies.

Sneelonz wrote...

Character models look... so... bad. :(


Compared to?

Modifié par Upsettingshorts, 07 novembre 2010 - 02:43 .


#41
Sir JK

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crimzontearz wrote...

ok.....did anyone else notice the lack of an XP indicator per kill?


Right hand side, bottom of the screen. A half filled bar under the control mapping. That's the experience bar, I can't tell if it's moving or not. As for floating numbers, none no. But I'd imagine they're shut off during the demo in order not t confuse.

#42
crimzontearz

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also why was the player using ONLY arcane bolts and nearly no spells????

#43
RinpocheSchnozberry

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Upsettingshorts wrote...

crimzontearz wrote...

ok.....did anyone else notice the lack of an XP indicator per kill?


I noticed, but I.. hang on.

/checks

Nope, didn't care.  XP from kills only conjures up one word in my mind:  Grinding.  A concept that should die a horrible death.  As long as I can get XP from something and spend it in varied and creative ways, I'm glad it's not coming from simply butchering X number of enemies.


I will find you a roof top, if you will continue this song.

#44
MinorCatalyst

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Upsettingshorts wrote...

In DA:O, you'd get all the options listed and there'd be no indication of whether or not you were asking for clarification or advancing the conversation/taking an action.

In Mass Effect and with the dialog wheel in DA:2, you select Investigate and it opens up additional options.


Not a whole lot more frustrating in DA:O than those dialog options that ended the conversation, when all I intended was to grab a couple of cheap approval points by being polite.  As I recall, just about any dialog option with 'thanks' in it, pretty much was interpreted as 'and now I'm done talking with you'.  Rrrrgh.

I know it's controversial, but I'm a big fan of adding some organization to dialog choices.  Just frustrating when you want to experience all the conversation you can, but have no way to control / predict when it advanced.

#45
upsettingshorts

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crimzontearz wrote...

also why was the player using ONLY arcane bolts and nearly no spells????


Possibly player sucks.  Possibly Bethany is a low level and doesn't have a ton, or they're on cooldown. 

RinpocheSchnozberry wrote...

I will find you a roof top, if you will continue this song.


You'll have to kill a thousand of me before you get better at combat!

Modifié par Upsettingshorts, 07 novembre 2010 - 02:45 .


#46
Lord_Valandil

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Gameplay looks good, I'm really impressed. Graphics are not "spectacular", but definitely, an improvement. I like the art direction.

*Spoilers*

Lol, bravely. He threw himself at an ogre, and then got his head smashed.

*Spoilers*

Modifié par Lord_Valandil, 07 novembre 2010 - 02:45 .


#47
ankuu

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Sneelonz wrote...

Character models look... so... bad. :(


You saw the same video as we did? I doubt it.

#48
RinpocheSchnozberry

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crimzontearz wrote...

also why was the player using ONLY arcane bolts and nearly no spells????


There were a few big firey explosions in there.  I wonder if the other animations aren't done yet?

#49
crimzontearz

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Upsettingshorts wrote...

crimzontearz wrote...

ok.....did anyone else notice the lack of an XP indicator per kill?


I noticed, but I.. hang on.

/checks

Nope, didn't care.  XP from kills only conjures up one word in my mind:  Grinding.  A concept that should die a horrible death.  As long as I can get XP from something and spend it in varied and creative ways, I'm glad it's not coming from simply butchering X number of enemies.

Sneelonz wrote...

Character models look... so... bad. :(


Compared to?


just saying shorts....it means the guy in the other thread might be right and the levelling system went in the ME2 direction

ok...maybe, just maybe then the developers are gonna take NG+ from ME as well......then I'll be TRULY happy

#50
upsettingshorts

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crimzontearz wrote...
just saying shorts....it means the guy in the other thread might be right and the levelling system went in the ME2 direction


These screenshots seem to imply the same amount of depth in levelling as DA:O - (source)