Tanslated: What we're seeing?
All of the skills for each character are divided into 6 parts. In DAO it was the skill groups, consisting of one or more chains of development, but now every team is a small grid.
This grid is the main unit responsible for it itself. This is a "starting point" in the form of a square (so ineptly used the square, pff!). From this point, we have access to skills, revealing that, we get access to the following. Next to some of the skills is ikonochki, "satellites" smaller. Most likely, it will improve the basic skill.
Rhombuses indicate the active skills, circles - passive, and hexagons - Supported (constantly consuming some mana and stamina). It turns out that the panel of skills we have now will be diamonds and hexagons ...
With regard to groups of skills, the demo version for each character were available, only three of them, on the other three sported the words "requires level 20. Stub it or will do so in the game - is unknown. But for these groups of skills are not even known the name.
Known groups of skills are as follows (names are in accordance with the demo version). Please note that add much to change:
Warrior
1. Weapon and a shield (Shield Bash, Shield Defense, Flurry)
2. Two-handed weapon (mighty blow, Charge, Whirlwind)
3. Battlemaster (Stun, Knockback, Threaten)
Magician
1. Spontaneous (Fireball, Inferno)
2. Spirit (Spirit Bolt)
3. Arcane (Mind Blast, Crushing Prison)
Robber
1. Weapon in each hand (Tempo, Crescendo, Springboard)
2. Debilitation (Ruin, Stun Grenade)
3. Subterfuge (Stealth, Evade)
In the console versions, basically, you have access four things - the usual attack, and three skill hung on the button (on the Xbox 360 is A, B, X, Y). All other actions are available via the radial menu, which when activated in the game paused (this system works even from the first part of Mass Effect).
I do not know whether it was in the DAO, but in the radial menu DA2 I have found such actions such as "avtozele", and automatically selects the right thing (here is not sure, but the robber was a potion of endurance). You can also send a character to the right place, etc.
Team members switch is very simple - Shift. However, there is also nothing new. From habit, I did it by accident are often not immediately aware of how the character I'm playing at the moment.
Combat system
Slasher slasher or not? Feel about it will be broken more than one spear when discussing Dragon Age 2.
Playing for the robber, I was able to peel the usual attacks on the button almost constantly. In this case, the main character just cause barrage. However, they are applied fairly weak damage, resulting in a very long time I had to dig even ordinary creatures of darkness.
If you use a skill, for example, Springboard (leap behind an enemy and an instant hit), then he kills the usual mob with one hit, but the delay in the re-use to him much - about 5-10 seconds.
So slasher slasher, and dance have fairly.
I once had a battle with enormous carried the whole party, survived only Bethany. Taking control of it themselves, somehow I filled up the ogre running away from him and shooting spells on cooldown ... And it was on normal difficulty.
Management for Xbox 360.
DAO I passed on the PC. DA2 will too. I did not like to play on the Xbox 360, though I have this console.
Management uncomfortable. Too easy to accidentally jump to another character. Too inconvenient to move around the battlefield in the form of a third person. There are not enough suitable space to pause. Only three buttons for easy use of skills.
In general, thank you, do not. If in Mass Effect it works, then Dragon Age - not very.
Graphics
Schedule all of you have already seen. Of course, in my photo it is difficult to treat.

But it is easy to see that the character models worked well. But the environment ... oh this environment. Rubbish, in one word.
Hopefully, in the cities and forests would be prettier.
Level design
Design locations in the demo is incredibly sad. This is a corridor with only one lateral appendix, in which lies the corpse of the hapless refugee.
Characters
I have noted previously that despite the detail of the characters, their faces are pretty wooden. Facial animation was as ****ty in DAO, so no one and it did not improve. The eyes of the characters, too, glass and did not express. In general, they look like a heartless, I guess.
But this situation saves voice. Dubbed as the protagonist and other characters. And despite the unpretentious voice mimicry strongly animates the characters and adds the very cinematic conversation.
Total
Overall, I liked the demo, although the game and not without flaws. It is a pity that did not bring your PC-version. Surely, she would have liked even more.
That was only the demo is very short. Want more and more! And it gives us hope that the game got good and interesting.