New leaked gameplay
#151
Posté 07 novembre 2010 - 04:29
#152
Posté 07 novembre 2010 - 04:29
-Semper- wrote...
in da:o you simply can't run away with a single mage alive and spam a whole horde to death! if you try you will end up like this: you run away and left click to attack. now it takes time till your missile is ready and hits. while your mage prepares to fire a bolt the enemies are already in close range and they will hit you hard. there is no way you can avoid those attacks and you will only win if those enemies are weaker then yourself. there was no big a.i. needed because the enemies were able to reach you.
Yes, you can. I did it once... with an archer. So I am utterly convinced you can do it with a mage too (easier too)
#153
Posté 07 novembre 2010 - 04:30
-Semper- wrote...
Upsettingshorts wrote...
Could say the same about DA:O, or any other game, if you believe your companions should auto-win while you run off in circles.
ahhh... you driving me nuts oO
in da:o you simply can't run away with a single mage alive and spam a whole horde to death! if you try you will end up like this: you run away and left click to attack. now it takes time till your missile is ready and hits. while your mage prepares to fire a bolt the enemies are already in close range and they will hit you hard. there is no way you can avoid those attacks and you will only win if those enemies are weaker then yourself. there was no big a.i. needed because the enemies were able to reach you.
now look at the action gameplay of da2: the whole horde isn't even able to come in close range, let alone hitting you with a single blow. it's hilarious!
...Maybe you couldn't. Someone above related how her party died at the top of the Tower of Ishal and she ran around the battlefield peppering the ogre until it died.
Ha (irrelevant to discussion), I remember fighting Darth Malak and exploiting his ass but running around the battlefield recharging and he chased me around in circles because he was too stupid to use his force leap thing. I wish it was to the Benny Hill theme.
#154
Posté 07 novembre 2010 - 04:32
-Semper- wrote...
Upsettingshorts wrote...
Could say the same about DA:O, or any other game, if you believe your companions should auto-win while you run off in circles.
ahhh... you driving me nuts oO
in da:o you simply can't run away with a single mage alive and spam a whole horde to death! if you try you will end up like this: you run away and left click to attack. now it takes time till your missile is ready and hits. while your mage prepares to fire a bolt the enemies are already in close range and they will hit you hard. there is no way you can avoid those attacks and you will only win if those enemies are weaker then yourself. there was no big a.i. needed because the enemies were able to reach you.
now look at the action gameplay of da2: the whole horde isn't even able to come in close range, let alone hitting you with a single blow. it's hilarious!
While I believe that DA2 is is indeed more action oriented than DA:O, that is untrue. There are many powers that disables enemy that makes kiting with a mage possible. Frustrating and pointless? Yes. Impossible? No.
Modifié par FedericoV, 07 novembre 2010 - 04:32 .
#155
Posté 07 novembre 2010 - 04:33
#156
Posté 07 novembre 2010 - 04:33
#157
Posté 07 novembre 2010 - 04:33
Yeah that seems to be series of different animations for the basic mage attacks. Didn't really bug me, they look smooth overall and more active than what DAO had... at least no one can argue now mages can wind up pretty buff if they have to to twirl sticks like that all dayashwind wrote...
I am under the impression the mage was using regular attack until the very end when she stun, arcane prison, fireball the ogre. If I am right, her regular attacks looks like a mad person swing a stick madly to produce arcane bolt... while DAO's "pew pew" is uncool, what I have just seen is... .. . indescribably retarded.
The twirling on the run on the other hand was kinda silly, like cheerleader with ADD, but maybe that was just regular attack animation firing occasionally when the game would get confused and think there's a target in view.
#158
Posté 07 novembre 2010 - 04:34
Saibh wrote...
...Maybe you couldn't. Someone above related how her party died at the top of the Tower of Ishal and she ran around the battlefield peppering the ogre until it died.
then we played different games. my mage hasn't got enough time to prepare spells to nuke an ogre off feet. indeed you could run away but not spam them to death with only your mage alive.
Modifié par -Semper-, 07 novembre 2010 - 04:35 .
#159
Posté 07 novembre 2010 - 04:34
#160
Posté 07 novembre 2010 - 04:34
-Semper- wrote...
Saibh wrote...
...Maybe you couldn't. Someone above related how her party died at the top of the Tower of Ishal and she ran around the battlefield peppering the ogre until it died.
then we played different games. my mage has got not enough time to prepare spells to nuke an ogre off feet. indeed you could run away but not spam them to death with only your mage alive.
#161
Posté 07 novembre 2010 - 04:39
FedericoV wrote...
-Semper- wrote...
Saibh wrote...
...Maybe you couldn't. Someone above related how her party died at the top of the Tower of Ishal and she ran around the battlefield peppering the ogre until it died.
then we played different games. my mage has got not enough time to prepare spells to nuke an ogre off feet. indeed you could run away but not spam them to death with only your mage alive.
this video only proves my point. as you can see the mage was constantly hit while preparing spells. in da2 i just need to run around in this room while the whole group of enemies will follow me only falling to death oO
Modifié par -Semper-, 07 novembre 2010 - 04:40 .
#162
Posté 07 novembre 2010 - 04:40
Modifié par omearaee, 07 novembre 2010 - 04:41 .
#163
Posté 07 novembre 2010 - 04:40
Some people seem to be making the assumption this means Cass has black haira gain, but I'm not so sure. She looks identical to how she looked in the old demo, before they released the rise to power trailer, which leads me to believe the demo just doesn't have her new look installed.
Brockololly wrote...
Upsettingshorts wrote...
I'd be fine with that as long as
there isn't a silly "MISSION COMPLETE HERES A SUMMARY" window at the end
of each quest. I hate grinding that much.
Oh ho ho- just substitute the Illusive Man sitting in his chair for Varric sitting in his interrogation chair and there is your MISSION ACCOMPLISHED! screen- I cannot wait to see how many headshots my acher gets!
But... I don't remember Mass Effect ever really keeping track of my headshots? The whole Illusive man screen didn't really bother me in that way. That said I would prefer if DA didn't feature the same thing, but I doubt it will. For instance when I played the demo in October my Hawke leveled up and I was allowed to allocate a talent point from the menu same as DAO. Think I added attributes as well, but can't remember (there is an attribute screen though).
Brockololly wrote...
As for the rest of the demo, my random thoughts with various levels of nitpickiness:
- The ogre ram/charge seemed slowed down a good deal
Didn't seem that different to me?
Brockololly wrote...
I can't stand the way Bethany is holding her staff when running- its goofy and reminds me of the Force Unleashed- she was even twirling it there for a bit
I don't mind it at all myself, it's no more goofy than the way they held it in Origins (in fact I see it as an improvement on the whole). Plus it seems like a more suitable combat stance for a staff considering they sometimes use them to melee with now.
Brockololly wrote...
The animations still seem too fast, but then the fact that you seemingly spam the attacks so quickly doesn't help things- and this is even from the other video that was the "real" version: the stamina /mana barely dips below 50% ever. And there is no transition or preservation of momentum between attacks, which combined with how fast they're spamming them makes the whole thing come across as very herky jerky.
While I partly agree that some of the animations are a bit fast it's mainly the standard attack that it is most noticable with, and thinking back to Origins I'd much rather have fast standard attacks than the overly slow ones of that game. As for the mana/stamina, that was almost entirely the way it was being played. When I played it I was running out of mana and stamina and wishing they had given us some potions! Aveline for instance will still go through stamina quickly if being used with a stance and such. I was surprised he/she didn't use Bethany's spells more either, they are not executed super fast (if anything mind blast is too slow hah) and still use up a fair chunk of mana to go with their cooldown.
Brockololly wrote...
Paraphrase/Dialogue wheel- ok, maybe I'm dense but I have no clue what the sarcastic response with "There is no time to mourn" would mean- is he going to pull some smarmy one liner or what?
I seem to remember choosing this on my male Hawke playthrough (I was trying to be jerkish to see if it was Vaughan's VA) and the sarcasm mask doesn't always mean it is actually sarcasm I don't think. At least I remember him saying much the same thing as the paraphrase and mama Hawke getting angry that Hawke didn't care. It wasn't a smary one liner, but I don't know if that could change with that new way of delivering dialogue they have designed (based on previous choices).
Modifié par Apollo Starflare, 07 novembre 2010 - 04:41 .
#164
Posté 07 novembre 2010 - 04:42
-Semper- wrote...
ahhh... you driving me nuts oO
in da:o you simply can't run away with a single mage alive and spam a whole horde to death! if you try you will end up like this: you run away and left click to attack. now it takes time till your missile is ready and hits. while your mage prepares to fire a bolt the enemies are already in close range and they will hit you hard. there is no way you can avoid those attacks and you will only win if those enemies are weaker then yourself. there was no big a.i. needed because the enemies were able to reach you.
You could totally do this with a mage. It's how I beat the Tower of Ishal my first time through and how I beat that ash wraith in the Korcari Wilds. You move at the same speed as an enemy and there are CC abilities that stun the enemy. On normal, for example (my first playthrough) cone of cold froze every enemy. So you could always create distance this way.
#165
Posté 07 novembre 2010 - 04:42
this video only proves my point. as you can see the mage was constantly hit while preparing spells. in da2 i just need to run around in this room while the whole group of enemies will follow me only falling to death oO
It seems to me that you are changing your point then. In DA:O it was still possibile to kill a horde of powerfull enemies with a single mage (thanks to potion spamming and good use of spells and lots of running around). The fact that the tecnique to reach that goal has slightly changed doesn't matter for the end result. Otherwise, I do not get your point...
Are you saying that DA:O was less responsive and less actiony than DA2? Well, that's what Laidlaw have said for months.
Modifié par FedericoV, 07 novembre 2010 - 04:44 .
#166
Posté 07 novembre 2010 - 04:43
-Semper- wrote...
this video only proves my point. as you can see the mage was constantly hit while preparing spells. in da2 i just need to run around in this room while the whole group of enemies will follow me only falling to death oO
Well it's certainly possible to complete many stages of the game alone by kiting, rest assured (it's not easy and in many cases depends a deal on luck. But certainly possible). If you want to keep your party alive the youtube clip alludes to that you have to use a fair bit of tactics. Possibly not more than origins, but not far from.
It's certainly possible I'm wrong of course. I'm just saying... don't judge the tactical possibilities just because the player can skillfully use pathing to their advantage.
#167
Posté 07 novembre 2010 - 04:43
tmp7704 wrote...
Yeah that seems to be series of different animations for the basic mage attacks. Didn't really bug me, they look smooth overall and more active than what DAO had... at least no one can argue now mages can wind up pretty buff if they have to to twirl sticks like that all dayashwind wrote...
I am under the impression the mage was using regular attack until the very end when she stun, arcane prison, fireball the ogre. If I am right, her regular attacks looks like a mad person swing a stick madly to produce arcane bolt... while DAO's "pew pew" is uncool, what I have just seen is... .. . indescribably retarded.
The twirling on the run on the other hand was kinda silly, like cheerleader with ADD, but maybe that was just regular attack animation firing occasionally when the game would get confused and think there's a target in view.
Well, smooth animation, yes - flamboyant even. But... a mage doing all that just to hurl some arcane bolts is... I think the developers are over reacting to "combat was too slow" and over doing them... to greater than needed extend.
Dev: "Slow? Uncool? I will show you what I can do! I can make mages run as fast as rogues (and at least 2x faster than an ogre) while still have time to twirl sticks."
Modifié par ashwind, 07 novembre 2010 - 04:44 .
#168
Posté 07 novembre 2010 - 04:45
#169
Posté 07 novembre 2010 - 04:47
#170
Posté 07 novembre 2010 - 04:50
FedericoV wrote...
Are you saying that DA:O was less responsive and less actiony than DA2? Well, that's what Laidlaw have said for months.
no. right now it seems that the fights (especially hit and run gameplay) is easily doable while enemies are not able to hit you, not even with a single blow. this is because walking and fighting are not really separated anymore. so i don't need a pause button
Modifié par -Semper-, 07 novembre 2010 - 04:51 .
#171
Posté 07 novembre 2010 - 04:52
#172
Posté 07 novembre 2010 - 04:53
My Mistake wrote...
DA2 looks so awesome, DAO was to dam slow. story is not as important to me as gameplay, so my first hawke will most defiantly be a male mage hawke.
What a straight stud like you doing here among the gays?
We girly boys love our story, thank you very much.
#173
Posté 07 novembre 2010 - 04:53
-Semper- wrote...
no. right now it seems that the fights (especially hit and run gameplay) is easily doable while enemies are not able to hit you, not even with a single blow. this is because walking and fighting are not really separated anymore. so i don't need a pause button
So they've eliminated the single, stupidest feature of RPGs and this is a bad thing? I hope this leads to less telekinetic punch by our friendly ogres.
#174
Posté 07 novembre 2010 - 04:54
Saibh wrote...
No, it looked really abrupt and reptitive to me. I don't mind the speed, but all of those weird twists she keeps doing look plain tiring.
I honestly can't remember that older video.
The way I see it, if it's between being a contortionist jumped up on speed throwing up fire balls or weeny mage with a cramped neck who also just woke up from a nap going pewpew, I will take the contortionist any day.
Thanks for pointing us in the direction of the videos OP. I did want to kick something because the camera man didn't film the character creation screen, which is the one of the best aspects of the game to someone as superficial as myself. Body shapes! I need to see them!
#175
Posté 07 novembre 2010 - 04:56
Modifié par Upsettingshorts, 07 novembre 2010 - 04:57 .




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