-Semper- wrote...
FedericoV wrote...
Are you saying that DA:O was less responsive and less actiony than DA2? Well, that's what Laidlaw have said for months.
no. right now it seems that the fights (especially hit and run gameplay) is easily doable while enemies are not able to hit you, not even with a single blow. this is because walking and fighting are not really separated anymore. so i don't need a pause button 
Now I see your point more clearly. Is it a bad thing? One of the thing I do not like about DA:O was that the amount of micromanagement required without tactics killed completely the flow of the game (the video is a good proof of that). So, if there is less need of pausing because movement and fighting have been separated and some kind of collision system has come in to play, for me is a good news.
Then, I hope that Benny Hills moments will be the exception of the rule and that somekind of tactical view will help to avoid kiting.
Furthermore, having Played the demo as a mage I would say that there is less need of the pause button, but not that is completely not requeired. As a mage, basically, you use pause everytime you have to place an AoE spell or have to choose clearly the objective of your spells. Yep, the game has less need of pausing and it's more actiony, but the pause is still a nice and usefull feature.