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New leaked gameplay


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#176
Vankraft

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Khayness wrote...

My Mistake wrote...

DA2 looks so awesome, DAO was to dam slow. story is not as important to me as gameplay, so my first hawke will most defiantly be a male mage hawke.


What a straight stud like you doing here among the gays?

We girly boys love our story, thank you very much.


Ok, this was quite disturbing

#177
Marionetten

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I noticed some hair recycling. Hope we get some new hair for customization.

#178
Khayness

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Vankraft wrote...

Ok, this was quite disturbing


I take my references really seriously.

#179
Xeper84

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in short it looks like it goes away from a party rpg to a game that plays more like ME with the possibility to change chars. . That would be a desaster for me.

I hope that they not reduce the amount of spells to a ME degree^^ but it wouldn't surprise me.

#180
Fatal v1

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Khayness wrote...

Vankraft wrote...

Ok, this was quite disturbing


I take my references really seriously.

I lol'd at the OP a bit. :lol:

OT: I liked the gameplay, though I think the staff twirling in combat is a bit excessive.

#181
MIke_18

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Devil May Cry ohoy! Who needs all that RPG elements in an RPG seriosly. RPG elements in RPG make the game tedious and not fun.

#182
tmp7704

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-Semper- wrote...

no. right now it seems that the fights (especially hit and run gameplay) is easily doable while enemies are not able to hit you, not even with a single blow.

Can be a specific situation though, since all these characters appear to be melee fighters. Although granted, with player and companions being apparently able to run much faster than enemies (these enemies, at least) it's made really easy. Not sure if it's needed, given DA2 already stacks the deck very much in player's favour compared to DAO -- instant mage spells while enemies still have induction times, being able to warp around the field while enemies are forced to shuffle around... meh.

#183
-Semper-

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Xeper84 wrote...

I hope that they not reduce the amount of spells to a ME degree^^ but it wouldn't surprise me.


bioware already confirmed that there will be less spells... now with the option to evolve them.

#184
thegoldfinch

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Upsettingshorts wrote...

There are no body shape sliders, the previewer who said there was made it up. Confirmed by Mike Laidlaw. He hinted at hair length sliders, though.


D'awww. Oh well, guess I must've missed Laidlaw's post. Thanks for the info.

#185
FedericoV

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-Semper- wrote...

FedericoV wrote...

Are you saying that DA:O was less responsive and less actiony than DA2? Well, that's what Laidlaw have said for months.


no. right now it seems that the fights (especially hit and run gameplay) is easily doable while enemies are not able to hit you, not even with a single blow. this is because walking and fighting are not really separated anymore. so i don't need a pause button ;)


Now I see your point more clearly. Is it a bad thing? One of the thing I do not like about DA:O was that the amount of micromanagement required without tactics killed completely the flow of the game (the video is a good proof of that). So, if there is less need of pausing because movement and fighting have been separated and some kind of collision system has come in to play, for me is a good news.

Then, I hope that Benny Hills moments will be the exception of the rule and that somekind of tactical view will help to avoid kiting.

Furthermore, having Played the demo as a mage I would say that there is less need of the pause button, but not that is completely not requeired. As a mage, basically, you use pause everytime you have to place an AoE spell or have to choose clearly the objective of your spells. Yep, the game has less need of pausing and it's more actiony, but the pause is still a nice and usefull feature.

#186
-Semper-

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FedericoV wrote...

Yep, the game has less need of pausing and it's more actiony, but the pause is still a nice and usefull feature.


and that's my biggest fear. i absolutely love micromanagement and constantly pausing my game, but only if it's needed. within the classical rpg this was essential and now it seems to be just a bonus without much sense.

#187
Xeper84

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Less spells? omg

I hope that in some time in the future there will be at least one single announcement that will make me happy so far this is not DA2 for me.



Can anyone say something to the normal fight? Do i really have to re-click one button for a single attack? or will my char auto attack the same enemy until i command something else?

#188
Catsith

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Well that's worse than I thought it'd be. Varric and Casandra look like something out of Clone Wars, there's even more godawful blood splatter than in DA:O, anime-inspired combat and animations, teleportation, button mashing, no looting enemies.. what the hell Bioware. This looks dreadful.

#189
upsettingshorts

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Xeper84 wrote...

Can anyone say something to the normal fight? Do i really have to re-click one button for a single attack? or will my char auto attack the same enemy until i command something else?


On PC it will work exactly like DA:O.  Auto-attack until re-assigned.

On consoles you will have the option to use both.

#190
In Exile

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-Semper- wrote...


and that's my biggest fear. i absolutely love micromanagement and constantly pausing my game, but only if it's needed. within the classical rpg this was essential and now it seems to be just a bonus without much sense.


Well, did you use tactics in DA:O? People say that with a good tactics loadout, you didn't need to pause except for boses. I woudn't know since I never use tactics, but if it's the same case in DA2, would it matter?

#191
Mykel54

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Good gameplay, quite fast paced compared to origins, but then origins was pretty slow. The only thing i didn´t like much is how bethany cast with so little casting time, as if most of her spells are instant and no longer have a casting time charging period. I think i only saw one time bethany charging one spell.

#192
My Mistake

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Vankraft wrote...

Khayness wrote...

My Mistake wrote...

DA2 looks so awesome, DAO was to dam slow. story is not as important to me as gameplay, so my first hawke will most defiantly be a male mage hawke.


What a straight stud like you doing here among the gays?

We girly boys love our story, thank you very much.


Ok, this was quite disturbing


i agree

#193
crimzontearz

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people do realize that half the spells and talents in DAO were redundant right? Less but more useful/differentiated spells and skills sounds good

#194
Marionetten

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-Semper- wrote...

FedericoV wrote...

Yep, the game has less need of pausing and it's more actiony, but the pause is still a nice and usefull feature.


and that's my biggest fear. i absolutely love micromanagement and constantly pausing my game, but only if it's needed. within the classical rpg this was essential and now it seems to be just a bonus without much sense.

Indeed. It's quickly becoming a novely like V.A.T.S. I foresee myself using it more for screenshots than anything else.

Modifié par Marionetten, 07 novembre 2010 - 05:10 .


#195
Cutlasskiwi

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That video just made me want to play the game even more.

#196
My Mistake

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Dam i totally wanted to hook up Carver up with Isabela (No sleeves/ No pants), well there goes that.......................

#197
upsettingshorts

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VATS is a system for utilizing RPG-dice-roll mechanics in what is a twitch game with shooter mechanics

DA:2 is not twitch.

Modifié par Upsettingshorts, 07 novembre 2010 - 05:11 .


#198
Blastback

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For my money, the mage attacks look pretty darn cool. I don't care for the staff twirling while running though, that feels like, as someone else said, the charater is delibretly trying to be cool. It looks forced, if you take my meaning.




#199
Xeper84

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FedericoV wrote...

Now I see your point more clearly. Is it a bad thing? One of the thing I do not like about DA:O was that the amount of micromanagement required without tactics killed completely the flow of the game (the video is a good proof of that). So, if there is less need of pausing because movement and fighting have been separated and some kind of collision system has come in to play, for me is a good news.

Then, I hope that Benny Hills moments will be the exception of the rule and that somekind of tactical view will help to avoid kiting.

Furthermore, having Played the demo as a mage I would say that there is less need of the pause button, but not that is completely not requeired. As a mage, basically, you use pause everytime you have to place an AoE spell or have to choose clearly the objective of your spells. Yep, the game has less need of pausing and it's more actiony, but the pause is still a nice and usefull feature.


That makes me really sad! Sounds like it will not be needed on pc if it's only needed on a console to place a aoe spell.
less need for pausing indicates a easier game and less tactical gameplay, that was the only thing i liked about DA:O combat. In this DNA(ge) with nearly only casual game releases it had some depth seems those days are over :unsure:

#200
My Mistake

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crimzontearz wrote...

people do realize that half the spells and talents in DAO were redundant right? Less but more useful/differentiated spells and skills sounds good


how many force fields does a mage need? so i agree with this post.