TeenZombie wrote...
I would really hope that in 15 years of operation, Bioware has identified why people enjoy their games. When I think of Bioware, I think of engaging stories and characters, and when Dragon Age: Origins was in development, as I said previously, they were indeed marketing that game as a spiritual successor to Baldur's Gate 2, and to me that means that they were serious about appealing to those who enjoy traditional RPGs.
In the past 7 years of operation, beside DA:O, bioware produced the following games: Knights of the Old Republic; Jade Empire and Mass Effect. Since Neverwinter Nights, they moved away from any kind of traditional RPG mechanism.
These games included the following features:
1) No Inventory
2) No isometric camera
3) PC VO
4) No party-based combat
5) Console beat-em-up combat
So should Bioware have expected you should love these features?
That being said, you haven't actually addressed the question I raised. Let's say you're right - they knew 100% everyon buying DA:O would want a spiritual successor to BGII.
What does that really mean? You said engaging stories and characters. Why do you think DA2 does
not have engaging stories or characters?
They marketed Mass Effect as the spiritual succesor of Knights of the Old Republic, but that ME had no lightsabers, no dice rolls, and a knock-off of the force (yeah ''biotic'' field, right?).
If Mass Effect is the spiritual successor of KoTOR to Bioware, then what does it mean for DA:O to be the spiritual successor of BGII? What features are
central? The fantasy setting? The silent-VO? Full party control?
Bioware showed what they thought of some of these features with Mass Effect, including removing silent-VO and full party control for ME.
So I'm going to ask a third time - even if you're right and all they wanted was a spiritual succesor to BGII, what makes you think the features
you want should be in?
When the majority of features from DA:O that one would consider being integral to RPGs appear to be considered non-essential in DA2, and are either being removed or being significantly changed, I wonder what happened between DA:O's success as one of their best selling games ever, and now.
Who is this ''one''? You? I certainly wouldn't consider silent VO central to an RPG; in fact, I think silent VO is antithetical to a good RPG.
Again - my issue is with the pressuposition of objectivity you seem to be working for. Why do you think these things are objective truths Bioware should know? If you and I can't agree on these things, and we disagree whether DA2 is less or more of an RPG than DA:O, why would you fault Bioware?
I bought DA:O because I wanted another game like Baldur's Gate 2. It was marketed to me as a traditional RPG. Why *wouldn't* I be surprised and disappointed that the sequel is going to be an action RPG that takes away many of the elements that made DA:O what it was.
I bought DA:O because it was produced by Bioware, knowing it would have many features different than BGII. BGII I thought was an overrated and mediocre game. Why
should I expect that DA2 would be
more like BGII when I bought it because of the ways it was
unlike BGII?
And before I'm told that my "logic" is faulty again: this is my opinion, based on the information that Bioware has put out there. Before DA:O came out, I was on this forum and the old one, telling people that they would be pleasantly surprised by what Origins would be, and that marketing like the Marilyn Manson trailer (even though it was awful) was not representative of what the game would be. I feel like I was right in trusting Bioware back then, even if DA:O had it's flaws. I would LOVE to be proven wrong now, but I don't see how that's possible. And no amount of "logic" is going to change that they are making an entirely different sort of game this time around, and marketing it to a different group of people.
Your logic is faulty because you're taking things for granted. Yes, if Bioware had magic powers to know
exactly why you bought their games, and
if you both meant the same thing about what a spiritual succesor was, then maybe what your rationale would be justified.
But these things are impossible. So you're not jusitifed in reaching the conclusion you did. You bought the game for some specific reason. Awesome. Other people bought it for other reasons. Some of the features you think are neccesary for the game I swalled because they would let me get the features I wanted. So which one of us should Bioware aggravate with DA2?
I'm not arguing they're making a game you like. You know what you like; I have no idea what you like. I'm just telling you that your reasons are confusing, becuase they're based on assuming Bioware could know things that are impossible for them to know.
Modifié par In Exile, 08 novembre 2010 - 05:23 .