Revan312 wrote...
Exile, what is there to understand? I liked the origins as being a different race and or background helped roleplaying to me, I got enjoyment out of having a set background to flush my characters out with and the small amount of additional race specific dialogue that went along with them. The different endings, the little quips and jabs from NPC's, the appearance differences etc.
So the fun is in the internal experience for you as a player? Okay, I get that. I have a very different take on roleplaying, so maybe that's why I look at replayability a different way.
And the reason I implied that you disliked DA:O is because there hasn't been, minus your last post, much praising of the original game from you, at least that I've read. You mostly talk about what you didn't enjoy and the changes that you feel make DA2 better, so, I apologize if I said that bit not knowing fully well what you thought about it..
No, that's a fair point. It's just that often on this forum, there are
direct attacks on my preferences. So I stand by what I like, and try to offer a reasoned defence.
It was like this on the old DA:O forum too, except there I was fighting BGII fans over DA:O. Hilariously, the thing I spent half my time defending
was the origins. There was one thread, I recall, when one person proclaimed them the death of roleplaying because they destroyed character concepts (she wanted to RP a female human ranger who was shy and lived in forests, but clearly this was impossible).
My argument for Origins is the same I have for VO: they increase your connection to the world by integrating you into it, making it an
external experience for the player instead of an
internal experience. It's not my special mental state that affects the game for me, but visible in-game content. So weaving background into the game so heavily is several times over better than anything Bioware did previously (i.e. KoTOR, JE or BG/BGII).
The other big thing was the health/mana regen, and the strategy vs. tactics debate. I dislike inventory management, and strategy is just another form of inventory management (e.g. Vancian magic). Health and mana regens emphasize tactical per encounter thought, and that I like more.
But most of these features are now locked down, so the debate is over other new features added to DA2 over DA:O which I can champion.
I do have concerns over DA2 - the PC UI is a big part of that. The overhead camera is another. I didn't use the isometric camera because to me it was less tactical than over the shoulder (depth >> overhead) but at the same time I did not use the console over the shoulder view, so I'm
very worried about the DA2 camera.
My absolutely
biggest fear is party control. The only area I would say DA:O was several times over superior to ME/ME2 was combat. Pause & play tactical combat is awesome, especially when you disable all tactics and ASSUME DIRECT CONTROL. I'm terrified that we will have tactics forced enabled and that will hurt my experence
very badly. It isn't a feature that would dampen by enthusiasim so much I'd cancel a pre-order, but it would
hurt.