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The 5 stages of DA2 grief


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#201
In Exile

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Upsettingshorts wrote...

The horror!


Seriously, though, it annoys me when awesome names like William and Robert are turned into Bill :sick: and Bob :sick:.

I do sometimes get the impression here - not from you - that some people genuinely believe their preferences should influence other people.


Look, you're either part of the PC master race or a console unwashed pig. You're acting a little suspicious, so I'm going to have to ask you about the last time you updated your graphics drivers. Quick - what was the most common problem with the GeForce 9800 GTX+? :bandit:

...On a serious note, I do know what you mean. I forget that people around these parts sometimes state their opinion as objective fact, so I forget to add the crucial I think to my statements.

Modifié par In Exile, 09 novembre 2010 - 03:50 .


#202
WuWeiWu

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You shouldn't have to addendum, "I think" to every sentence. If a person struggles with discerning opinions and perceptions from fact, I'd have to question what he or she hopes to gain by jutting in to a conversation.

It is polite to differentiate your own opinion from fact, even so far as to be considered 'correct'; it is by no means necessary nor mandatory.

Also, what's with Katy Perry's fascination with having various objects ejaculate out of her chest?


:whistle:

Modifié par WuWeiWu, 09 novembre 2010 - 04:34 .


#203
upsettingshorts

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Someone pointed out that a need to add "I think" to a statement increases the more potentially controversial the opinion is likely to be.



"The dialog wheel is good."

"I think Bioware should turn DA:3 into a rail shooter"

#204
Revan312

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Well, that sucks imo.. I'm gonna be annoyed as heck now that I know everyone is going to be saying "Hey Hawke" "Hawke, what do you think" "What do you mean Hawke?" "Hawkety Hawke Hawke.. Hawke?"

Uhg...

With as many times as Shepard was said in both ME1 and 2 you mkight as well have Hawke talk in the 3rd person..

"Hawke thinks you should die, darkspawn scum!"

Modifié par Revan312, 09 novembre 2010 - 04:38 .


#205
WuWeiWu

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Upsettingshorts wrote...

Someone pointed out that a need to add "I think" to a statement increases the more potentially controversial the opinion is likely to be.

"The dialog wheel is good."
"I think Bioware should turn DA:3 into a rail shooter"


Meh, the term can be successfuly used to blunt a pointed and/or directed, or as you say, controversial argument, but it is generally a better route to just avoid uttering such a statement.

#206
Maria Caliban

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CoS Sarah Jinstar wrote...

Maria Caliban wrote...


I was going to take offense to the use of the term apologist until I remember that some people use the term correctly.

To be honest, I don't understand the mindset of the loudest complainers. BioWare won't alter aspects of Dragon Age II at this point and they're not going to listen to our opinion of the game until it actually comes out. In addition, I see a number of people who seem to be actively digging for bad will from David and Mike.

Despite being an apologist, I am still very ambivalent about the change in art style. I don't think I've ever said anything positive about the new combat animations, instead describing them as 'awesome' and glittery.

Could I go into thread after thread to talk about how the new art style sucks, how the environment is ugly, and how all the glowing effects are stupid? Sure. But that would be pointless!* I think it's a much better use of my time and energy to play through the game and then give my opinion on the matter, backed with screenshots and detailed thoughts about what I liked and didn't like.

Developers are far more open to criticism of a game from people who've played the game, who don't suggest they've sold out or dumbed down, and who can offer something a bit more nuanced than 'I hate it.'

*And boring and an insulting level of hyperbole.


Because god forbid long time fans who aren't too happy with whats been changed, have no right to have their voice be heard. I know Maria, the only posters wanted are the ones that kiss ass, and if they don't, just shut up and hope for the best.

Considering though you're one of those people that wanted faster pew pew esk gameplay, wanted super unique looking clothing for companions and all the other things people are annoyed about, its no wonder you have nothing negative to say.


I said something negative in the very post you quoted.

Upsettingshorts wrote...

I do sometimes get the impression here - not from you - that some people genuinely believe their preferences should influence other people.


Damn right I do.

Modifié par Maria Caliban, 09 novembre 2010 - 04:41 .


#207
WuWeiWu

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...


I was going to take offense to the use of the term apologist until I remember that some people use the term correctly.

To be honest, I don't understand the mindset of the loudest complainers. BioWare won't alter aspects of Dragon Age II at this point and they're not going to listen to our opinion of the game until it actually comes out. In addition, I see a number of people who seem to be actively digging for bad will from David and Mike.

Despite being an apologist, I am still very ambivalent about the change in art style. I don't think I've ever said anything positive about the new combat animations, instead describing them as 'awesome' and glittery.

Could I go into thread after thread to talk about how the new art style sucks, how the environment is ugly, and how all the glowing effects are stupid? Sure. But that would be pointless!* I think it's a much better use of my time and energy to play through the game and then give my opinion on the matter, backed with screenshots and detailed thoughts about what I liked and didn't like.

Developers are far more open to criticism of a game from people who've played the game, who don't suggest they've sold out or dumbed down, and who can offer something a bit more nuanced than 'I hate it.'

*And boring and an insulting level of hyperbole.


Because god forbid long time fans who aren't too happy with whats been changed, have no right to have their voice be heard. I know Maria, the only posters wanted are the ones that kiss ass, and if they don't, just shut up and hope for the best.

Considering though you're one of those people that wanted faster pew pew esk gameplay, wanted super unique looking clothing for companions and all the other things people are annoyed about, its no wonder you have nothing negative to say.


I said something negative in the very post you quoted.

Upsettingshorts wrote...

I do sometimes get the impression here - not from you - that some people genuinely believe their preferences should influence other people.


Damn right I do.


One may expect a certain level of influentialism among close friends and family, but not in any sort of argumentative setting among strangers. Not saying you were being serious, but I feel it should be mentioned.

I should also add that succesful arguments are largely decided among the first few statements. If you come from a place of sound logic and only logic, you are not arguing your preference but merely showing the other side of the table something they could have figured out themselves. When you intermingle preference, or opinion, and logic, you (you being colloquial) tend to run around in circles with the opposing party. The opposing party may also be unable to see reason, and in that case, the matter should be dropped and the two parties going separate ways - but not before you've had your fun!

Modifié par WuWeiWu, 09 novembre 2010 - 04:46 .


#208
Sir JK

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Revan312 wrote...

Well, that sucks imo.. I'm gonna be annoyed as heck now that I know everyone is going to be saying "Hey Hawke" "Hawke, what do you think" "What do you mean Hawke?" "Hawkety Hawke Hawke.. Hawke?"

Uhg...

With as many times as Shepard was said in both ME1 and 2 you mkight as well have Hawke talk in the 3rd person..

"Hawke thinks you should die, darkspawn scum!"


I believe the writers said that you will be called Hawke a lot less in DA2 than you were called warden in DAO. You'll be refered to by many other titles, pronouns and epithets than just your surname. You will of course on occasion be refered to as Hawke, but by many other things as well. Champion have already been given as an example (and seen in use by Cassandra and Varric in Rise to Power... come think of it they don't say Hawke once there).

So hopefully this won't be as much a problem as you fear.

#209
Aermas

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Can you add a sixth stage, & let me complain about the lack of shielded rogues?

#210
Onyx Jaguar

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Wouldn't a shield be cumbersome and counter productive for their line of work

#211
aaniadyen

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Onyx Jaguar wrote...

Wouldn't a shield be cumbersome and counter productive for their line of work


Yes, but I think they'd rather nitpick.

#212
Aermas

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Onyx Jaguar wrote...

Wouldn't a shield be cumbersome and counter productive for their line of work


Hell no, a rogue doesn't wear armor so they either have to get out of the way of an attack or take it & lose something vital. With a shield (which doesn't weigh as much as some people think) they now have the option to block it with a shield. A shield can also be offensive as you can bash & harry enemies with it. The cover of a shield also hides your potential attacks from the view of your opponent.

#213
Onyx Jaguar

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But a shield would slow you down

#214
ErichHartmann

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I'll admit to feeling a little rage over warriors losing access to archery and dual wield. Oh well, I'll get over it.

#215
Aermas

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Onyx Jaguar wrote...

But a shield would slow you down


No it doesn't. I have used a shield before, they don't weight too much at all, and it doesn't feel like a lot of weight because I have my arm in a non-attack stance when I'm not using it & is less of a hassle than my sword.

#216
Maria Caliban

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ErichHartmann wrote...

I'll admit to feeling a little rage over warriors losing access to archery and dual wield. Oh well, I'll get over it.


My problem with losing archery is that 1) 90% of the time, you want to open with everyone firing at range. Now my warrior gets to stand still doing nothing while my mages and rogue attack. 2) DA:O had fights the smart thing to do was stay at range as much as possible. The broodmother, the fight in the elven ruins against the guy who teleported away when you got near him, etc.

#217
Morroian

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Maria Caliban wrote...

ErichHartmann wrote...

I'll admit to feeling a little rage over warriors losing access to archery and dual wield. Oh well, I'll get over it.


My problem with losing archery is that 1) 90% of the time, you want to open with everyone firing at range. Now my warrior gets to stand still doing nothing while my mages and rogue attack.

I think the idea would be that your warrior uses the new charge skill.

#218
upsettingshorts

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I loved the charge ability so damn much in Age of Conan that I'm probably happier than anyone else on this board that we're getting one.

Modifié par Upsettingshorts, 09 novembre 2010 - 05:40 .


#219
Revan312

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Sir JK wrote...

I believe the writers said that you will be called Hawke a lot less in DA2 than you were called warden in DAO. You'll be refered to by many other titles, pronouns and epithets than just your surname. You will of course on occasion be refered to as Hawke, but by many other things as well. Champion have already been given as an example (and seen in use by Cassandra and Varric in Rise to Power... come think of it they don't say Hawke once there).

So hopefully this won't be as much a problem as you fear.


Well that's at least reassuring, the Shepard speak got waaay out of hand in both Mass Effects, I always thought he/she should have been referred to by rank a lot more to break up the monotony..

I still stand by my opinion that if you go so far as to have a pre-conceptualized character with full VO then just give him/her a first name and complete the process. To have that be the one point of customization when talking about background is just redundant.

Upsettingshorts wrote...

I loved the charge ability so damn much in Age of Conan that I'm probably happier than anyone else on this board that we're getting one.


It could be cool, but for some reason I'm expecting the warrior to charge at the speed of lightning after seeing the gameplay vids.. Which turns me off a bit..

Modifié par Revan312, 09 novembre 2010 - 05:44 .


#220
upsettingshorts

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Revan312 wrote...
It could be cool, but for some reason I'm expecting the warrior to charge at the speed of lightning after seeing the gameplay vids.. Which turns me off a bit..


Oh I'm sure people would describe the charge in Conan as light speed.  It was unrealistically fast, but it was fun and of significant tactical importance for those who like their Hot Rod Samurai with some thinking attached.

Modifié par Upsettingshorts, 09 novembre 2010 - 05:46 .


#221
aaniadyen

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Upsettingshorts wrote...

Revan312 wrote...
It could be cool, but for some reason I'm expecting the warrior to charge at the speed of lightning after seeing the gameplay vids.. Which turns me off a bit..


Oh I'm sure people would describe the charge in Conan as light speed.  It was unrealistically fast, but it was fun and of significant tactical importance for those who like their Hot Rod Samurai with some thinking attached.


I'm not a huge fan of  "charge faster than any human could possibly run" abilities...but as long as it solves the problem of me sending my tank out to intercept incomming enemies just getting bypassed and ending up doing absolutely nothing while my squishy party members get beat on I don't think I'll mind as much.

#222
Addai

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Maria Caliban wrote...

ErichHartmann wrote...

I'll admit to feeling a little rage over warriors losing access to archery and dual wield. Oh well, I'll get over it.


My problem with losing archery is that 1) 90% of the time, you want to open with everyone firing at range. Now my warrior gets to stand still doing nothing while my mages and rogue attack. 2) DA:O had fights the smart thing to do was stay at range as much as possible. The broodmother, the fight in the elven ruins against the guy who teleported away when you got near him, etc.

No reason to play a warrior, really.

#223
Leonia

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Upsettingshorts wrote...

I loved the charge ability so damn much in Age of Conan that I'm probably happier than anyone else on this board that we're getting one.


Oh I'm right there with you. CHARGE!!! So much fun.

Still playing rogue first though, I'm a thief/rogue/assassin lover first and foremost.

#224
Ziggeh

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Revan312 wrote...



Well that's at least reassuring, the Shepard speak got waaay out of hand in both Mass Effects


Haveyou watched much Stargate: Atlantis? I just assumed it was standard practice wthin their culture/military.


Upsettingshorts wrote...
Oh I'm sure people would describethe charge in Conan as light speed.  It was unrealistically fast, but it was fun and of significant tactical importance for those who like their Hot Rod Samurai with some thinking attached.

The game already relies on a healthy suspension of disbelief, I think it would take quite a bit more than that to break it!

Aermas wrote...

Can you add a sixth stage, & let me
complain about the lack of shielded rogues?

And maybe access to heavy armour and two handed weapons. And magic too.

Modifié par ziggehunderslash, 09 novembre 2010 - 02:47 .


#225
tmp7704

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Maria Caliban wrote...

My problem with losing archery is that 1) 90% of the time, you want to open with everyone firing at range. Now my warrior gets to stand still doing nothing while my mages and rogue attack. 2) DA:O had fights the smart thing to do was stay at range as much as possible. The broodmother, the fight in the elven ruins against the guy who teleported away when you got near him, etc.

Yeah, that. Also the fights with dragons and such -- staying in melee basically meant getting continually pushed back or be subject to strong attack. Heck they even put a "dragon" in the last DLC that's specifically designed to be beatable mostly from the range and supposed to screw melee over.