Let's try a step by step:
1. Your armour should have its arms and legs positioned to fit the skeleton from the game;
2. If you want it to work as any other armour from the game you will probably need to separate the gloves and boots;
3. Once the model is ready, you need to import the model from the game, not the skeleton, just import the msh file, because you are going to copy the boneweight from the mesh.
4. Boneweight part:
4.1. if your armour has any vertex group in it delete them all;
4.2. Select the model of the game, with shift pressed select your model (both will be selected, and must be in this order);
4.3. In a text window open the mesh_boneweight_copy.py, right click in the window and select execute script
4.5. Choose the quality (3 or 4) and hit ok, it will take some time, but when it is done your armour should have the same vertex groups as the game's model.
5. Replace the game's model with yours: execute the DragonBlender script if it is not running yet, select MSH tool, browse to open the same game's model you imported, and load (don't need to import the model again). Now activate the button replace and with your model selected press the replace chunk button, and save >. Now this msh file that you saved has your model and not the game's model. This file, the game's model mmh and phy files, and the textures of your armour should override the game's model you have used.
You will need to do the steps 4 and 5 to the chest, boots and gloves models.
Let us know if you get stuck somewhere
Modifié par alschemid, 09 novembre 2010 - 04:39 .