Aller au contenu

[Rumor] Dragon Age II: No overhead view on PC, no toolset, audience is on consoles.


152 réponses à ce sujet

#51
Xeper84

Xeper84
  • Members
  • 240 messages
http://www.1up.com/d...age?cId=3180929


#52
LordJared88

LordJared88
  • Members
  • 145 messages
Ridiculous. Just ridiculous.

We come on here to rant because they haven't given us an answer other than a "maybe", which doesn't count in my opinion. Just re-read what Mike said. It doesn't equate to yes and it doesn't equate to no. He says "we're looking into the possibility" which means maybe.

You know, if there IS no new toolset update, that means you will NOT be able to make mods. Many people don't realize this.

Do you remember what happened when Awakening came out? Sure! Our toolset could open our saved games etc from it, but could we do anything after that? No! Because all of the data had no way to be recognized as the toolset NEEDED an update to do that. Could we create worlds with the new monsters, weapons and spells? NO! We could not, because there was no way for the toolset to recognize those things.

The same thing will happen with DA2 if there is no update. Stop acting like we are good to go as the modding community when they temporarily shut us up until they can steal our money and leave us stranded thinking "Well damn.. I guess we can't make mods after all."

Modifié par LordJared88, 13 novembre 2010 - 02:57 .


#53
IndigoWolfe

IndigoWolfe
  • Members
  • 3 156 messages
I didn't know the ability or lack thereof to make mods were such a make or break feature for a Bioware game.

#54
Beaner28

Beaner28
  • Members
  • 410 messages
SHORTER DEVELOPMENT TIIIIIIIIIIIIME

#55
Beaner28

Beaner28
  • Members
  • 410 messages
Notice how he never gives a definitive answer as to if there will or will not be an updated toolset or an isometric tactical view like in Dragon Age. I swear, some of these guys can be politicians. This is all some clever smoke and mirrors campaign. It's as if the devs don't want us to know how half assed this thing is until AFTER we fork over our $60.

Modifié par Beaner28, 13 novembre 2010 - 03:23 .


#56
IndigoWolfe

IndigoWolfe
  • Members
  • 3 156 messages

Beaner28 wrote...

SHORTER DEVELOPMENT TIIIIIIIIIIIIME


From what I recall of a past interview, the reason why DAO took around five years to create was due to the fact that they had to build it from the ground up. Building a cruise liner and taking it for a spin always takes longer than taking it for a spin the second time.

Modifié par IndigoWolfe, 13 novembre 2010 - 03:20 .


#57
Leonia

Leonia
  • Members
  • 9 496 messages
You're right. The whole world is out to get you. Especially Bioware. The game has been in development for more than 4 months dude, seriously, this "half-arsed" argument isn't doing you any favours.

#58
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
NWN is the only other BioWare game with a toolset. I want one for future DA games too but it's not something we're entitled to.

#59
IndigoWolfe

IndigoWolfe
  • Members
  • 3 156 messages
And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.

#60
Beaner28

Beaner28
  • Members
  • 410 messages

IndigoWolfe wrote...

And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.


As to David Gaider writing the story to DA 2 before DA:O was released? Sure.

Actually doing the game itself, concept art and voice over work before DA:O was released? No way.

Modifié par Beaner28, 13 novembre 2010 - 03:25 .


#61
Leonia

Leonia
  • Members
  • 9 496 messages

Beaner28 wrote...

IndigoWolfe wrote...

And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.


As to David Gaider writing the story to DA 2 before DA:O was released? Sure.

Actually doing the game itself, concept art and voice over work before DA:O was released? No way.


Present your evidence, ser.

#62
Big_Chief

Big_Chief
  • Members
  • 435 messages
Isn't there a thread or fourty already covering this kind of stuff?

#63
LOLZAO

LOLZAO
  • Members
  • 232 messages
[Rumor] Bioware is in fact developing only the console version that is why we only see previews on console MWHAMWHAMWAHMWHAMWHA....

#64
IndigoWolfe

IndigoWolfe
  • Members
  • 3 156 messages

Beaner28 wrote...

IndigoWolfe wrote...

And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.


As to David Gaider writing the story to DA 2 before DA:O was released? Sure.

Actually doing the game itself, concept art and voice over work before DA:O was released? No way.


Why not? Speaking as an artist myself, creating concepts is not a case by case thing. If I'm struck my a muse, I create it. Is it really so hard to believe that once a Bioware artist completed the final design for, let's say, Ostagar, that they were inspired by something and created Kirkwall? And let's not forget the thousand and one other concepts that Ostagar surely went through. Is it so impossible that they used those scrapped concepts to help with designing other aspects of the Dragon Age universe?

Voice work, probably not, no. I will give that one to you,

However, there are many other aspects of game development, and many that nether of us know about, that I believe would not necessarily be exclusive to one project at a time. There's cinematic storyboarding, scripting, coding, etc. Once an animator or scriptor is done with whatever they were working on in order to help Origins reach completion, they aren't just going to sit around on their hands.

And frankly, let's not forget the age old ability of multi-tasking.

Modifié par IndigoWolfe, 13 novembre 2010 - 03:34 .


#65
Saibh

Saibh
  • Members
  • 8 071 messages
Why is this thread still alive? Is it that important to argue with each other?

leonia42 wrote...

Beaner28 wrote...

IndigoWolfe wrote...

And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.


As to David Gaider writing the story to DA 2 before DA:O was released? Sure.

Actually doing the game itself, concept art and voice over work before DA:O was released? No way.


Present your evidence, ser.


Actually, they have said they started shortly after DAO was released. You can see evidence they started in Awakening, certainly.

Modifié par Saibh, 13 novembre 2010 - 03:37 .


#66
Beaner28

Beaner28
  • Members
  • 410 messages
*opinion alert*



The toolset means a lot to me. I can't imagine playing DA:O without some of my mods like Advanced Tactics and Forced Death Blows. The fact they haven't given a definitive answer says it all. DA 2 with no mods is a loss of replay value on a game already shaping up to be shorter than DA:O. I feel like we're getting boned here.

#67
Marionetten

Marionetten
  • Members
  • 1 769 messages
This is getting tiresome. BioWare needs to come clean about the PC version. As of yet we've seen absolutely no footage of it other than a few menu screens and they've been pandering exclusively to the console audience. Whatever happened to valuing all of the community?

#68
Saibh

Saibh
  • Members
  • 8 071 messages

Beaner28 wrote...

*opinion alert*

The toolset means a lot to me. I can't imagine playing DA:O without some of my mods like Advanced Tactics and Forced Death Blows. The fact they haven't given a definitive answer says it all. DA 2 with no mods is a loss of replay value on a game already shaping up to be shorter than DA:O. I feel like we're getting boned here.


I have to say, a toolset is in no way guaranteed to us. I believe only NWN had the Aurora toolkit and that one practically made the game. DAO getting a toolset was a welcome surprise that actually wasn't announced until close to release (which was then pushed back).

Here.

Marionetten wrote...

This is getting tiresome. BioWare needs to come clean about the PC version. As of yet we've seen absolutely no footage of it other than a few menu screens and they've been pandering exclusively to the console audience. Whatever happened to valuing all of the community?


They have released no "gameplay" footage from any system. Not PC, not 360, not PS3. We had a few shots in the Rise to Power trailer and that's it. Everything else we have gotten is from the demos in cons. They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs. Besides that, a 360 controller is easier for everyone to understand immediately. You have to adjust to a PC keyboard and mouse.

Modifié par Saibh, 13 novembre 2010 - 03:43 .


#69
Marionetten

Marionetten
  • Members
  • 1 769 messages

Saibh wrote...

They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.

Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.

Modifié par Marionetten, 13 novembre 2010 - 03:48 .


#70
thegreateski

thegreateski
  • Members
  • 4 976 messages
I heard a rumor that Bioware is closing down after they finish this game.



I heard about it on the internet so it must be true.

#71
Saibh

Saibh
  • Members
  • 8 071 messages

Marionetten wrote...

Saibh wrote...

They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.

Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.


"Besides that, a 360 controller is easier for everyone to understand immediately. You have to adjust to a PC keyboard and mouse."

#72
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
The reason they're doing it is because DA:O on consoles was much worse than DA:O on PC. It makes more sense for them to say, "Hey, it doesn't suck like it did last time on consoles" than "Hey, it's pretty much more of the same on PC"

Aside from obvious changes we already know about that is, like voiced protagonist, etc.

Modifié par Upsettingshorts, 13 novembre 2010 - 03:48 .


#73
Ulous

Ulous
  • Members
  • 854 messages

Marionetten wrote...


Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform.



Yeah but who said they wanted to market it to a certain platform? What little marketing they have done has been for the game per-se.

#74
Marionetten

Marionetten
  • Members
  • 1 769 messages

Saibh wrote...

Marionetten wrote...

Saibh wrote...

They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.

Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.


"Besides that, a 360 controller is easier for everyone to understand immediately. You have to adjust to a PC keyboard and mouse."

This makes precious little sense to me as a PC gamer. I'd have more problems adjusting to a controller.

At any rate, they managed to demo the PC version of Dragon Age: Origins just fine. Why not Dragon Age II?

#75
IndigoWolfe

IndigoWolfe
  • Members
  • 3 156 messages

Marionetten wrote...

Saibh wrote...

They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.

Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.


Have you tried to lug around a dozen or so computers, keyboards and mouses? Compare that with lugging around the same amount of equipment with consoles and a garantee you that you would find the consoles are far easier. Trying to minimize work is a basic human instinct.