[Rumor] Dragon Age II: No overhead view on PC, no toolset, audience is on consoles.
#51
Posté 07 novembre 2010 - 11:46
#52
Posté 13 novembre 2010 - 02:55
We come on here to rant because they haven't given us an answer other than a "maybe", which doesn't count in my opinion. Just re-read what Mike said. It doesn't equate to yes and it doesn't equate to no. He says "we're looking into the possibility" which means maybe.
You know, if there IS no new toolset update, that means you will NOT be able to make mods. Many people don't realize this.
Do you remember what happened when Awakening came out? Sure! Our toolset could open our saved games etc from it, but could we do anything after that? No! Because all of the data had no way to be recognized as the toolset NEEDED an update to do that. Could we create worlds with the new monsters, weapons and spells? NO! We could not, because there was no way for the toolset to recognize those things.
The same thing will happen with DA2 if there is no update. Stop acting like we are good to go as the modding community when they temporarily shut us up until they can steal our money and leave us stranded thinking "Well damn.. I guess we can't make mods after all."
Modifié par LordJared88, 13 novembre 2010 - 02:57 .
#53
Posté 13 novembre 2010 - 03:10
#54
Posté 13 novembre 2010 - 03:12
#55
Posté 13 novembre 2010 - 03:19
Modifié par Beaner28, 13 novembre 2010 - 03:23 .
#56
Posté 13 novembre 2010 - 03:19
Beaner28 wrote...
SHORTER DEVELOPMENT TIIIIIIIIIIIIME
From what I recall of a past interview, the reason why DAO took around five years to create was due to the fact that they had to build it from the ground up. Building a cruise liner and taking it for a spin always takes longer than taking it for a spin the second time.
Modifié par IndigoWolfe, 13 novembre 2010 - 03:20 .
#57
Posté 13 novembre 2010 - 03:20
#58
Posté 13 novembre 2010 - 03:21
#59
Posté 13 novembre 2010 - 03:21
#60
Posté 13 novembre 2010 - 03:24
IndigoWolfe wrote...
And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.
As to David Gaider writing the story to DA 2 before DA:O was released? Sure.
Actually doing the game itself, concept art and voice over work before DA:O was released? No way.
Modifié par Beaner28, 13 novembre 2010 - 03:25 .
#61
Posté 13 novembre 2010 - 03:26
Beaner28 wrote...
IndigoWolfe wrote...
And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.
As to David Gaider writing the story to DA 2 before DA:O was released? Sure.
Actually doing the game itself, concept art and voice over work before DA:O was released? No way.
Present your evidence, ser.
#62
Posté 13 novembre 2010 - 03:29
#63
Posté 13 novembre 2010 - 03:29
#64
Posté 13 novembre 2010 - 03:33
Beaner28 wrote...
IndigoWolfe wrote...
And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.
As to David Gaider writing the story to DA 2 before DA:O was released? Sure.
Actually doing the game itself, concept art and voice over work before DA:O was released? No way.
Why not? Speaking as an artist myself, creating concepts is not a case by case thing. If I'm struck my a muse, I create it. Is it really so hard to believe that once a Bioware artist completed the final design for, let's say, Ostagar, that they were inspired by something and created Kirkwall? And let's not forget the thousand and one other concepts that Ostagar surely went through. Is it so impossible that they used those scrapped concepts to help with designing other aspects of the Dragon Age universe?
Voice work, probably not, no. I will give that one to you,
However, there are many other aspects of game development, and many that nether of us know about, that I believe would not necessarily be exclusive to one project at a time. There's cinematic storyboarding, scripting, coding, etc. Once an animator or scriptor is done with whatever they were working on in order to help Origins reach completion, they aren't just going to sit around on their hands.
And frankly, let's not forget the age old ability of multi-tasking.
Modifié par IndigoWolfe, 13 novembre 2010 - 03:34 .
#65
Posté 13 novembre 2010 - 03:36
leonia42 wrote...
Beaner28 wrote...
IndigoWolfe wrote...
And come to think of it; who's to say Bioware didn't start work on DA2 before DAO was released? It happens all the time with game studios.
As to David Gaider writing the story to DA 2 before DA:O was released? Sure.
Actually doing the game itself, concept art and voice over work before DA:O was released? No way.
Present your evidence, ser.
Actually, they have said they started shortly after DAO was released. You can see evidence they started in Awakening, certainly.
Modifié par Saibh, 13 novembre 2010 - 03:37 .
#66
Posté 13 novembre 2010 - 03:36
The toolset means a lot to me. I can't imagine playing DA:O without some of my mods like Advanced Tactics and Forced Death Blows. The fact they haven't given a definitive answer says it all. DA 2 with no mods is a loss of replay value on a game already shaping up to be shorter than DA:O. I feel like we're getting boned here.
#67
Posté 13 novembre 2010 - 03:40
#68
Posté 13 novembre 2010 - 03:40
Beaner28 wrote...
*opinion alert*
The toolset means a lot to me. I can't imagine playing DA:O without some of my mods like Advanced Tactics and Forced Death Blows. The fact they haven't given a definitive answer says it all. DA 2 with no mods is a loss of replay value on a game already shaping up to be shorter than DA:O. I feel like we're getting boned here.
I have to say, a toolset is in no way guaranteed to us. I believe only NWN had the Aurora toolkit and that one practically made the game. DAO getting a toolset was a welcome surprise that actually wasn't announced until close to release (which was then pushed back).
Here.
Marionetten wrote...
This is getting tiresome. BioWare needs to come clean about the PC version. As of yet we've seen absolutely no footage of it other than a few menu screens and they've been pandering exclusively to the console audience. Whatever happened to valuing all of the community?
They have released no "gameplay" footage from any system. Not PC, not 360, not PS3. We had a few shots in the Rise to Power trailer and that's it. Everything else we have gotten is from the demos in cons. They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs. Besides that, a 360 controller is easier for everyone to understand immediately. You have to adjust to a PC keyboard and mouse.
Modifié par Saibh, 13 novembre 2010 - 03:43 .
#69
Posté 13 novembre 2010 - 03:46
Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.Saibh wrote...
They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.
Modifié par Marionetten, 13 novembre 2010 - 03:48 .
#70
Posté 13 novembre 2010 - 03:47
I heard about it on the internet so it must be true.
#71
Posté 13 novembre 2010 - 03:47
Marionetten wrote...
Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.Saibh wrote...
They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.
"Besides that, a 360 controller is easier for everyone to understand immediately. You have to adjust to a PC keyboard and mouse."
#72
Posté 13 novembre 2010 - 03:48
Aside from obvious changes we already know about that is, like voiced protagonist, etc.
Modifié par Upsettingshorts, 13 novembre 2010 - 03:48 .
#73
Posté 13 novembre 2010 - 03:48
Marionetten wrote...
Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform.
Yeah but who said they wanted to market it to a certain platform? What little marketing they have done has been for the game per-se.
#74
Posté 13 novembre 2010 - 03:50
This makes precious little sense to me as a PC gamer. I'd have more problems adjusting to a controller.Saibh wrote...
Marionetten wrote...
Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.Saibh wrote...
They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.
"Besides that, a 360 controller is easier for everyone to understand immediately. You have to adjust to a PC keyboard and mouse."
At any rate, they managed to demo the PC version of Dragon Age: Origins just fine. Why not Dragon Age II?
#75
Posté 13 novembre 2010 - 03:50
Marionetten wrote...
Which has to be the ****tiest excuse I've ever heard. If you want to market a game for a certain platform you demo it on that platform. So far I've seen little interest in marketing the PC version from BioWare's side and citing laziness as the reason just makes it all the worse.Saibh wrote...
They've told us that carting around a bunch of 360s and hooking them up is just plain easier than carting around PCs.
Have you tried to lug around a dozen or so computers, keyboards and mouses? Compare that with lugging around the same amount of equipment with consoles and a garantee you that you would find the consoles are far easier. Trying to minimize work is a basic human instinct.





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