Aller au contenu

[Rumor] Dragon Age II: No overhead view on PC, no toolset, audience is on consoles.


152 réponses à ce sujet

#126
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
I love mods but then again I play too many damn games



I'm one of those rare exceptions to the rule that when I installed mods into Morrowind I was like "wtf have I done"



WHERE IS THIS DISCUSSION GOING D:

#127
Guest_cosgamer_*

Guest_cosgamer_*
  • Guests

Melca36 wrote...

cosgamer wrote...

Melca36 wrote...

In Exile wrote...

cosgamer wrote...

Ah, man, then you are missing out on some great gaming.  Like with anything, some mods are bad but some are really really good.


I just don't see the appeal to most mods; certainly not for a game like DA:O. I did think the NWN SP mods were brilliant; once I got into a few of them, they absolutely justified my purchase of the game. But that was a whole toolkit built around the idea of a do-it-yourself game.


Its a shame. There is a brilliant mod called Dark Times that is as good as some of the DLC.  You should rethink your stance. 


Yep, that's a good one. 

FYI, like your photos!


Thank you. Installed a new video card and was playing around. :)

Everything looks so different when you upgrade your videocard.  :lol:


That it does!  I recently replaced mine.  Whew, made a world of difference.

#128
MassAffected

MassAffected
  • Members
  • 1 716 messages
Noun 1. misinformation - information that is incorrect.

#129
MassAffected

MassAffected
  • Members
  • 1 716 messages
Oops, I should probably read the last page of the thread after reading the first few to see where the discussion ended up...

#130
aznsoisauce

aznsoisauce
  • Members
  • 1 402 messages
@MassAffected
Posted Image

Then again, I have no interest in putting this thread back on track.

#131
Morroian

Morroian
  • Members
  • 6 396 messages

MIke_18 wrote...
It's a hack and slash ok, nothing wrong with that.


 I didn't realise hack and slash games had auto attack, pause and give orders and tactical view.

#132
Wulfram

Wulfram
  • Members
  • 18 950 messages

SirOccam wrote...
Edit: Hmm, maybe he meant "Vous trouverez Dragon Age 2 en Mars."


We'll have to go to mars to find Dragon Age?

#133
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

Morroian wrote...

MIke_18 wrote...
It's a hack and slash ok, nothing wrong with that.


 I didn't realise hack and slash games had auto attack, pause and give orders and tactical view.


Yep, hack and slash RPGs are mouse click fests and twitch based. 

#134
In Exile

In Exile
  • Members
  • 28 738 messages

outlaworacle wrote...
Well, for starters, there are number of horrendous bugs and glitches you can fix with mods, as well as expanding your options in the character creator. Those are the mods I use the most-- they don't really change the game, they fix it or just add some cosmetic things to it.


There were bugs and glitches in DA:O? I'm aware of Awakening having problems, but I wasn't aware DA:O did. With Awakening, the reason I didn't look into bug fixes is probably because I simply didn't like the game. It's part of the reason why I'm happy with the direction of DA2; DA:A introduced many features I disliked to compound those already presented that I disliked.

The mod that removes stupid power auras saved the whole game for me. I was literally one more flaming sparkle parade cutscene away from throwing the game in the trash, then I found that mod, and an obsession was born.


Never bothered me to just turn them on/off before cut-scenes. 

There's nothing wrong with liking the vanilla, but I would still chime in to urge you to check out some mods, as you can get a more "authentic", if you will, vanilla experience with the bug fix type mods.


There just isn't much that appeals to me. I know that they're there, but there isn't much appeal. Many "let's re-invent how this character looks mods," armour mods, nude mods, etc.

Melca36 wrote...
Its a shame. There is a brilliant mod called
Dark Times that is as good as some of the DLC.  You should rethink your
stance. 


I'm just not interested. To me, a story mod for a game is just fan fiction. If it was a new SP mod that would be something else, but I hear there's nothing on the horizon for DA:O.

#135
Bullets McDeath

Bullets McDeath
  • Members
  • 2 978 messages

In Exile wrote...

outlaworacle wrote...
Well, for starters, there are number of horrendous bugs and glitches you can fix with mods, as well as expanding your options in the character creator. Those are the mods I use the most-- they don't really change the game, they fix it or just add some cosmetic things to it.


There were bugs and glitches in DA:O? I'm aware of Awakening having problems, but I wasn't aware DA:O did. With Awakening, the reason I didn't look into bug fixes is probably because I simply didn't like the game. It's part of the reason why I'm happy with the direction of DA2; DA:A introduced many features I disliked to compound those already presented that I disliked.



The mod that removes stupid power auras saved the whole game for me. I was literally one more flaming sparkle parade cutscene away from throwing the game in the trash, then I found that mod, and an obsession was born.


Never bothered me to just turn them on/off before cut-scenes. 



There's nothing wrong with liking the vanilla, but I would still chime in to urge you to check out some mods, as you can get a more "authentic", if you will, vanilla experience with the bug fix type mods.


There just isn't much that appeals to me. I know that they're there, but there isn't much appeal. Many "let's re-invent how this character looks mods," armour mods, nude mods, etc.


Healing Effect %+ doesn't work at all, shortbows are borked, at least one quest is hidden/glitched, Shattering Blows does NOTHING, Mana Drain does the exact opposite of what it says, Chain Lighting damage doesn't scale with level like it should, Let's see... oh, Ancient Elven Boots don't exist unless you mod them back in. Bioware did eventually fix the infamous Dexterity/Daggers bug, for PC at least, but until they did, mods were the only way to fix that issue. It was also possible to completely bug the game to death by making the wrong choice in Orzammar until just recently. A few quests in Orzammar also grant no XP, or say they grant items but then give you nothing.

Those are just the tangible gameplay-type things, and I'm probably forgetting several. There are numerous dialogue bugs, especially in the endgame for Alistair and lots of other smaller glitches, like infinite dialogue loops and all kinds of messed up plot flags, like Alistair almost always thinking he is the King.

In that sense, you really are only "hurting" yourself by ignoring DA mods. Obviously the game is playable and fun in the state it was released, but with mods like Qwinn's Fix pack and others, you can get the game closer to how the developers actually intended it to be, had they sufficiently QA'd/patched the game. I mean, I'm not gonna twist your arm, my point is if you are resisting mods because you are a vanilla purist, well there are some mods that will purify your vanilla even further, ironically enough. Because Vanilla has some serious bugs still.

Beyond that, sure, personal preference, no doubt. I found the auras made the game unplayable and are frankly kind of an insult to my intelligence. I don't need an Industrial Light and Magic show to "remind" me what abilities I have on, thanks. I also wanted some non-douchebag haircuts and some eye-colors you can actually see... but that's just me Posted Image

Modifié par outlaworacle, 14 novembre 2010 - 04:42 .


#136
Guest_cosgamer_*

Guest_cosgamer_*
  • Guests
A lot of fixes to Leliana's dialogue were made in the fix pack, like several lines in her dialogue that were meant to show only if she had been hardened never appeared because it was checking the wrong variable. Other important lines include her (very different) reaction if the PC gets married and her first dialogue with you when she's fallen in love.

#137
Guest_cosgamer_*

Guest_cosgamer_*
  • Guests
Oh, then there's the Morrigan Restoration patch which puts back into the game what was left out. That restores several missing and fully voiced scenes to the game relating to Morrigan in addition to fixing innumerable issues with various parts of her dialogue not triggering correctly. These scenes were always intended to be in the final game but were likely cut due to scheduling issues. The mod also restores several new party banter dialogs involving Morrigan, Leliana & Alistair.

#138
Ziggeh

Ziggeh
  • Members
  • 4 360 messages
Not that I'm against a toolset or anything, but bug fixes aren't an argument for it, they're an argument against bugs.

#139
errant_knight

errant_knight
  • Members
  • 8 256 messages
To me, the best and most important mods are the story mods. There haven't been that many until now because it takes a good long time to build a well made quest, but we should start seeing more. I've really enjoyed some of the ones I've played.

#140
Bullets McDeath

Bullets McDeath
  • Members
  • 2 978 messages

ziggehunderslash wrote...

Not that I'm against a toolset or anything, but bug fixes aren't an argument for it, they're an argument against bugs.


What? You lost me. There doesn't need to be an argument against bugs. Developers don't like bugs either. That's like saying bug fixes aren't an argument for PATCHES, they're an argument against bugs. Well, patches are what fix bugs. Theoretically. Except in DA's case, most of the time, the toolset is what fixes bugs.
 
So, really, it's a very compelling and practically flawless argument for the toolset and mods Posted Image

Modifié par outlaworacle, 14 novembre 2010 - 05:20 .


#141
Guest_cosgamer_*

Guest_cosgamer_*
  • Guests

errant_knight wrote...

To me, the best and most important mods are the story mods. There haven't been that many until now because it takes a good long time to build a well made quest, but we should start seeing more. I've really enjoyed some of the ones I've played.


Fully agree.  If Dark Times is any measure the story based mods will be terrific.  Course, though they lack voiceovers, some have proven good already.  Hilltop Under Seige was more than decent.

#142
DTKT

DTKT
  • Members
  • 1 650 messages
You guys got me all confused.



Is there an overhead view?

#143
Bullets McDeath

Bullets McDeath
  • Members
  • 2 978 messages
Yes, it just doesn't pull quite as far back as it did on Origins.

#144
Melca36

Melca36
  • Members
  • 5 810 messages

cosgamer wrote...

errant_knight wrote...

To me, the best and most important mods are the story mods. There haven't been that many until now because it takes a good long time to build a well made quest, but we should start seeing more. I've really enjoyed some of the ones I've played.


Fully agree.  If Dark Times is any measure the story based mods will be terrific.  Course, though they lack voiceovers, some have proven good already.  Hilltop Under Seige was more than decent.



I enjoyed Hilltop Under Seige as well.   

Alley of Murders was fun as well. I also liked Return to the Kocari Wilds.

Bloodworks was fun once I got passed the horrid voice acting in the beginning. :lol:

The first mod I ever installed was Castle Cousland. I still enjoy it but the newer mods make me see how it is lacking.

The Castle Cousland mod, needs cutscenes to make an emotional impact.

Dark Times is so immersive and I really love how it seamessly wove into the game. They did a GREAT job.

#145
Melca36

Melca36
  • Members
  • 5 810 messages

In Exile wrote...

[

Melca36 wrote...
Its a shame. There is a brilliant mod called
Dark Times that is as good as some of the DLC.  You should rethink your
stance. 


I'm just not interested. To me, a story mod for a game is just fan fiction. If it was a new SP mod that would be something else, but I hear there's nothing on the horizon for DA:O.



:(

Its too bad you feel that way. You really should reconsider your stance and give some a try. The modders do a great job of keeping the game alive.

The Dark Times modder spent nearly a year on theres and you can see that by how professional it looks. 

#146
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

JrayM16 wrote...

News Flash: The console versions of DA2 are aimed at console players while the PC version is more aimed at PC players. Who knew?

That's what Bioware says, but we won't know for sure until the game is out.

#147
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

DTKT wrote...

You guys got me all confused.

Is there an overhead view?


It doesn't go as far back as Origins, though they supposedly added something else to the camera to make up for it.

#148
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

EpicBoot2daFace wrote...

That's what Bioware says, but we won't know for sure until the game is out.


Though that doesn't mean this whole "console made pc version stupid for casuals" attitude that's going everywhere is necessary. (NOTE: Not saying you have this attitude, just a broad statement)

#149
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

outlaworacle wrote...

ziggehunderslash wrote...

Not that I'm against a toolset or anything, but bug fixes aren't an argument for it, they're an argument against bugs.


What? You lost me. There doesn't need to be an argument against bugs. Developers don't like bugs either. That's like saying bug fixes aren't an argument for PATCHES, they're an argument against bugs. Well, patches are what fix bugs. Theoretically. Except in DA's case, most of the time, the toolset is what fixes bugs.
 
So, really, it's a very compelling and practically flawless argument for the toolset and mods Posted Image

I'm just being pedantic really. It's something I do in my free time.

But what you're saying is that in an ideal world, you'd have a toolkit in order to fix bugs, when in an ideal world there would be no bugs to fix. That doesn't mean you wouldn't want a toolkit, but it means that bugs aren't a great argument for it's existance. I suppose a decent counter point to that is that software without bugs is impractical.

#150
Bullets McDeath

Bullets McDeath
  • Members
  • 2 978 messages
Well... sure, I guess, but I'm not saying in an "ideal world", I was literally talking about reality as we currently are experiencing it? I was just telling the guy who doesn't want to mod his vanilla game that there are some mods that actually don't change the vanilla experience, aside from fixing it to be the way the developers actually intended vanilla to be.



I agree in an ideal world there would be no bugs to fix, but I was speaking more towards the real world where there are bugs and people have used the toolset to fix problems that Bioware can't/hasn't/won't/are diabolically amused by.