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Why is everyone so happy about the new inventory system?


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#226
Eveangaline

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I definately hate the idea of one outfit per companion, I hated it on morrigan and it resulted in her being my least used companion, I pretty much never took her out once I realized I wouldn't have any good stuff to put on her instead of an outfit I had long since grown sick of. And I definatly will hate Isabelas outfit much much more if it's prone to panty shots, which I absolutely hate and find gross.



Stil, I play on pc, so hopefully someone will just make a mod that will let me put pants on Isabela and change up the outfits now and then.

#227
Iakus

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I don't think I'd mind each character having a unique look, depending on the look. I mean as long as, in combat, at least, the characters:



1) Are wearing at least enough clothes that they would be able to shop in your average department store or eat at a typical diner.



2) the following words do not describe their outfits: Loincloth, heels, "vacuum sealed", chainmail bikini "Conanesque" or any comparison to Samara.



3 Armor should look like it could actually protect the individual. Mages are exempt



Again this only applies to outfits worn when going into combat/potentially dangerous situations. Out of combat, Hawke can run around in a bathrobe for all I care.

#228
Eveangaline

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Again this only applies to outfits worn when going into combat/potentially dangerous situations. Out of combat, Hawke can run around in a bathrobe for all I care.



If he's going to be running around in a bathrobe, he should be sure to bring a towel. Most useful thing he could have on him, a towel.

#229
Archereon

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The thing that REALLY pisses me off about all this, at the bottom of it, is that our companions are going to have even more limited wardrobes than before. At least in the first game, when you replaced a piece of armor with an identical piece of armor, the game had the grace to tell you "oh, this is a different piece of armor that looks the same."

#230
Dan-mac RI

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I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.

#231
AtreiyaN7

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When the extent of the change to the appearance of my leather armor in DA1 was a green cabochon instead of a pink cabochon (and I refer to the round gem-like objects), I don't find it to be a huge loss. *shrug* Some of the plate/chain/scale was like that as well. I remember putting some gear on Sten, and going hmm, so that shoulderpiece is red instead of yellow...

I certainly hope the changes in the outfits over the 10-year timespan are significant and that there's variety. At least it would be more visually interesting than swapping out some of the "different" pieces of armor in DA:O.

Modifié par AtreiyaN7, 08 novembre 2010 - 11:28 .


#232
SmokePants

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I'd rather characters be unique from head to toe than chin to forehead. All that unnecessary loot management easily added 5-10 hours to DAO. I'm just happy I no longer have to figure out the hand-me-down order like some kind of octomom.

And at least now I don't have to worry about putting my companions in something bad-looking or mismatched, just because the stats are better.

#233
Wicked 702

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I have yet to like a single, solitary announcement about DA2 so yeah...

Sucks.

#234
ladydesire

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SmokePants wrote...

I'd rather characters be unique from head to toe than chin to forehead. 


I'd rather have them be unique chin to forehead and head to toe, but not at the expense of them being in impractical outfits for however long they are in the party. I'd rather solo the game than look at them in absurd, immersion-breaking outfits.

#235
MDarwin

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In Exile wrote...

tmp7704 wrote...
Yes, that much is granted. However that brings us back to different way this situation can be looked at -- the designers already spent resources on making unique companion meshes and meshes for generic NPC, and one would hope that these "generic NPC meshes" are somewhat varied, more than in DAO given the feedback from the first game. Allowing then the companions to equip these generic NPC meshes allows to achieve some degree of that coveted ability to customize appearance of the companions, without significant additional investment of resources beyond what was already spent.


It isn't that simple. You may be fine with aesthetically poor graphical mishmash, but the critical reception would be unforgiving. Bioware can't afford a AAA release with stopgaps. If NPCs can equip other armour, they need to make sure that armour is high quality. That's part of the cost, IMO.

I agree in principle it can be done your way if you're willing to make such a large concession, but the problem is that in practice the cost is too high to simply do it that way.

Good quality Texture maps are quite powerful and do not need to have a great impact, on in game resources. Plus an in game LOD would be good as well.

#236
Ortaya Alevli

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tmp7704 wrote...

Ortaya Alevli wrote...

Unique outfits will allow everyone to have different figures.

Potentially, yes. In practice it doesn't appear to be used much though, at least for the characters we got to see so far. Carver doesn't seem to have build any different from male Hawke. (and any generic male opponent) Bethany and mama Hawke could quite easily swap their clothes without anyone noticing, if they weren't glued onto them. Isabela may have bit wider hips but without having her and Bethany side by side it's pretty hard to tell for sure.

Of course. It only allows diversity. Doesn't mean it ensures diversity.

I understand players who prefer one-size-fits-all wardrobe if it means more customization for companions. I'm on the fence myself. Both sides of the argument are perfectly valid preferences. I consider this a transition period (same with voiceover) and expect visual customization to return once variable/flexible outfit models are introduced, which won't take long. The principle has already been applied to headmorphs anyway.

#237
SmokePants

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ladydesire wrote...

SmokePants wrote...

I'd rather characters be unique from head to toe than chin to forehead. 


I'd rather have them be unique chin to forehead and head to toe, but not at the expense of them being in impractical outfits for however long they are in the party. I'd rather solo the game than look at them in absurd, immersion-breaking outfits.

Well, obviously head-to-toe encompasses chin-to-forehead.

Regarding practicality, it is just one of many factors that influence visual design. In a fantasy RPG with a stylized look, it should carry even less weight. I'll take visual appeal and flair with a slight chance of offending my sensibilities, over the certainty of bland, boring, generic, and inoffensive that outfit customization carries with it.


Ortaya Alevli wrote...

I understand players who prefer one-size-fits-all wardrobe if it means more customization for companions. I'm on the fence myself. Both sides of the argument are perfectly valid preferences. I consider this a transition period (same with voiceover) and expect visual customization to return once
variable/flexible outfit models are introduced, which won't take long. The principle has already been applied to headmorphs anyway.

Thing is, morphs are ass. Any halfway decent face you've seen in a video game in the past 5 years was created, at least in large part, by hand. If I were forced to sit and watch a slideshow of every Warden and Sheperd that has ever been created, I would be ready to jab a fork in my eyes by minute 10. What's true for faces applies tenfold for bodies. Linear sliders cannot hope to map the fractal differences in human appeanace.

Modifié par SmokePants, 09 novembre 2010 - 02:29 .


#238
AdamNW

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...this is the first I'm hearing of this. Can I get a link to some actual changes?

#239
soteria

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The most recent podcast.

#240
Challseus

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I'm happy about this because it allows me to focus on other things I enjoy more in RPG's: Taking part in fun, tactical combat, and getting immersed in the world through cinematic cutscenes/dialogues. I've always been a fan of quality over quantity, so if there is less gear to worry about, and what gear is there is more unique, then that's a plus in my book.

#241
Zal Air

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I for one is not happy with the new inventory system, taking away from a game is never a good thing.

#242
Erode_The_Soul

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Okay, I'm saying this as someone who has been out of the loop for a while, and only picking up tidbits of DA2 news from the forums: This is not a good change for me. I have to do a bit more research, as I've just heard of this from this thread, but my knee-jerk reaction is that this screams ME2 to me.

Don't misunderstand, I'm not saying Dragon Age 2 is now Dragon Effect or anything like that, but this makes me think of how they handled the companions in ME2 and I hated that. The unique looks were fine, but I hated how they didn't make sense and I could never change them. Just as an example, Garrus ran around the entire game with half his armor blown off ; even when he got a "new" armor set, it was just his blown up armor in a different color. I wanted the option to buy my buddy a new, non-damaged set of armor but no, I only had the option to paint it a different color.  Hated that.

I sincerely hope that this isn't handled the same way as ME2 was. :crying:
Fingers are crossed as I do a bit more research on these changes, starting with that podcast I suppose.

#243
Aermas

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If the characters had a small wardrobe to choose from my response would be different. As they have stated that new looks will be the exception & not the rule, my opinion rests that this is a bad move on Bioware's part, I like to customize my parties look, if I am talking to the Viscount of Kirkwall I do not want Carver in a peasant's smock & Isabela without pants. Also this is bad when visually I see a fighter in a peasant's smock get hit with a sword & not die instantly, Isabela needs some boiled leather armor or she would become mincemeat. I don't like visual in-continuity, let them have custom armors but make then viable combat gear not a scarf & headband.

#244
slumlord722

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Not everyone is happy with it - I for one certainly am not as it was one of my main fears when I saw the direction the game was taking. It will still be a good game, anywho.

#245
Ortaya Alevli

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SmokePants wrote...

Thing is, morphs are ass. Any halfway decent face you've seen in a video game in the past 5 years was created, at least in large part, by hand. If I were forced to sit and watch a slideshow of every Warden and Sheperd that has ever been created, I would be ready to jab a fork in my eyes by minute 10. What's true for faces applies tenfold for bodies. Linear sliders cannot hope to map the fractal differences in human appeanace.

Well, that's another story. I'll stay out of the esthetical ramifications; it's hell of a tough job to make a morph and get everyone to admire it. And I couldn't care less about body sliders, personally. What I meant is, adaptable 3D outfit models can be created instead of static ones. The models in Origins are all morphs of the same base model. A single base outfit model can be fitted to all body models by maintaining the morphing proportions. Nowhere near impossible, and I actually expect this to become common very soon.

#246
AlanC9

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Dan-mac RI wrote...

I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.


Conversely, I've never understood why people like inventory.

#247
Dan-mac RI

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AlanC9 wrote...

Dan-mac RI wrote...

I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.


Conversely, I've never understood why people like inventory.


It's something I have always enjoyed. Even if it's junk, it has value and I kind of enjoy selling crap so I can buy some special item. Streamlining inventory means streamlining or limiting the number of items. I like options, so I will deal with mountains of loot I don't use just so they will have more items and pieces of equipment. I'll take the good with the bad to avoid the really bad as in limited inventory.

#248
Aermas

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AlanC9 wrote...

Dan-mac RI wrote...

I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.


Conversely, I've never understood why people like inventory.


Because inventory is stuff, & I like stuff, therefore I like inventory.

& because it makes sense to loot the corpses of useful items after you have turned them into corpses

#249
Ortaya Alevli

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Aermas wrote...

Because inventory is stuff, & I like stuff, therefore I like inventory.

& because it makes sense to loot the corpses of useful items after you have turned them into corpses

Gotta love insane troll logic.

No offense; I heartily agree with your reasons. I still like the joke below, though.

Johnny is attending to logic class.
- I'll explain you what logic means. Mr. Smith, tell me: Do you have an aquarium?
- Yes.
- So you like fish?
- Certainly.
- So you love animals.
- You could say that.
- So you love human beings, too.
- I do, in fact.
- So you have a relationship with human beings.
- I have a girlfriend.
- Which means you're straight!
- Exactly!
Johnny is back home. Roomie asks how was the day at school.
- I took the logic class.
- Really? Anything interesting?
- Sure. Let me explain. Do you have an aquarium?
- You know I don't.
- Then you're a goddamn queer.

#250
AdamNW

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So the only thing they are removing from the customization is Armor.

OH MY GOD I HATE BIOWARE FOREVER I'M GOING TO BURN ALL OF MY COPIES OF EVERYTHING BIOWARE. INFACTI'LLPROBABLYBURNTHEMTWICEBECAUSEI'MSORAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE

...I don't see the issue.  I'll take unique character models over (what I'm generously calling) customizable appearance any day.

Modifié par AdamNW, 09 novembre 2010 - 05:55 .