Why is everyone so happy about the new inventory system?
#226
Posté 08 novembre 2010 - 10:36
Stil, I play on pc, so hopefully someone will just make a mod that will let me put pants on Isabela and change up the outfits now and then.
#227
Posté 08 novembre 2010 - 11:14
1) Are wearing at least enough clothes that they would be able to shop in your average department store or eat at a typical diner.
2) the following words do not describe their outfits: Loincloth, heels, "vacuum sealed", chainmail bikini "Conanesque" or any comparison to Samara.
3 Armor should look like it could actually protect the individual. Mages are exempt
Again this only applies to outfits worn when going into combat/potentially dangerous situations. Out of combat, Hawke can run around in a bathrobe for all I care.
#228
Posté 08 novembre 2010 - 11:18
Again this only applies to outfits worn when going into combat/potentially dangerous situations. Out of combat, Hawke can run around in a bathrobe for all I care.
If he's going to be running around in a bathrobe, he should be sure to bring a towel. Most useful thing he could have on him, a towel.
#229
Posté 08 novembre 2010 - 11:21
#230
Posté 08 novembre 2010 - 11:24
#231
Posté 08 novembre 2010 - 11:28
I certainly hope the changes in the outfits over the 10-year timespan are significant and that there's variety. At least it would be more visually interesting than swapping out some of the "different" pieces of armor in DA:O.
Modifié par AtreiyaN7, 08 novembre 2010 - 11:28 .
#232
Posté 08 novembre 2010 - 11:48
And at least now I don't have to worry about putting my companions in something bad-looking or mismatched, just because the stats are better.
#233
Posté 09 novembre 2010 - 12:34
Sucks.
#234
Posté 09 novembre 2010 - 12:44
SmokePants wrote...
I'd rather characters be unique from head to toe than chin to forehead.
I'd rather have them be unique chin to forehead and head to toe, but not at the expense of them being in impractical outfits for however long they are in the party. I'd rather solo the game than look at them in absurd, immersion-breaking outfits.
#235
Posté 09 novembre 2010 - 01:19
Good quality Texture maps are quite powerful and do not need to have a great impact, on in game resources. Plus an in game LOD would be good as well.In Exile wrote...
tmp7704 wrote...
Yes, that much is granted. However that brings us back to different way this situation can be looked at -- the designers already spent resources on making unique companion meshes and meshes for generic NPC, and one would hope that these "generic NPC meshes" are somewhat varied, more than in DAO given the feedback from the first game. Allowing then the companions to equip these generic NPC meshes allows to achieve some degree of that coveted ability to customize appearance of the companions, without significant additional investment of resources beyond what was already spent.
It isn't that simple. You may be fine with aesthetically poor graphical mishmash, but the critical reception would be unforgiving. Bioware can't afford a AAA release with stopgaps. If NPCs can equip other armour, they need to make sure that armour is high quality. That's part of the cost, IMO.
I agree in principle it can be done your way if you're willing to make such a large concession, but the problem is that in practice the cost is too high to simply do it that way.
#236
Posté 09 novembre 2010 - 01:31
Of course. It only allows diversity. Doesn't mean it ensures diversity.tmp7704 wrote...
Potentially, yes. In practice it doesn't appear to be used much though, at least for the characters we got to see so far. Carver doesn't seem to have build any different from male Hawke. (and any generic male opponent) Bethany and mama Hawke could quite easily swap their clothes without anyone noticing, if they weren't glued onto them. Isabela may have bit wider hips but without having her and Bethany side by side it's pretty hard to tell for sure.Ortaya Alevli wrote...
Unique outfits will allow everyone to have different figures.
I understand players who prefer one-size-fits-all wardrobe if it means more customization for companions. I'm on the fence myself. Both sides of the argument are perfectly valid preferences. I consider this a transition period (same with voiceover) and expect visual customization to return once variable/flexible outfit models are introduced, which won't take long. The principle has already been applied to headmorphs anyway.
#237
Posté 09 novembre 2010 - 02:01
Well, obviously head-to-toe encompasses chin-to-forehead.ladydesire wrote...
SmokePants wrote...
I'd rather characters be unique from head to toe than chin to forehead.
I'd rather have them be unique chin to forehead and head to toe, but not at the expense of them being in impractical outfits for however long they are in the party. I'd rather solo the game than look at them in absurd, immersion-breaking outfits.
Regarding practicality, it is just one of many factors that influence visual design. In a fantasy RPG with a stylized look, it should carry even less weight. I'll take visual appeal and flair with a slight chance of offending my sensibilities, over the certainty of bland, boring, generic, and inoffensive that outfit customization carries with it.
Thing is, morphs are ass. Any halfway decent face you've seen in a video game in the past 5 years was created, at least in large part, by hand. If I were forced to sit and watch a slideshow of every Warden and Sheperd that has ever been created, I would be ready to jab a fork in my eyes by minute 10. What's true for faces applies tenfold for bodies. Linear sliders cannot hope to map the fractal differences in human appeanace.Ortaya Alevli wrote...
I understand players who prefer one-size-fits-all wardrobe if it means more customization for companions. I'm on the fence myself. Both sides of the argument are perfectly valid preferences. I consider this a transition period (same with voiceover) and expect visual customization to return once
variable/flexible outfit models are introduced, which won't take long. The principle has already been applied to headmorphs anyway.
Modifié par SmokePants, 09 novembre 2010 - 02:29 .
#238
Posté 09 novembre 2010 - 02:36
#239
Posté 09 novembre 2010 - 02:59
#240
Posté 09 novembre 2010 - 03:50
#241
Posté 09 novembre 2010 - 04:00
#242
Posté 09 novembre 2010 - 04:17
Don't misunderstand, I'm not saying Dragon Age 2 is now Dragon Effect or anything like that, but this makes me think of how they handled the companions in ME2 and I hated that. The unique looks were fine, but I hated how they didn't make sense and I could never change them. Just as an example, Garrus ran around the entire game with half his armor blown off ; even when he got a "new" armor set, it was just his blown up armor in a different color. I wanted the option to buy my buddy a new, non-damaged set of armor but no, I only had the option to paint it a different color. Hated that.
I sincerely hope that this isn't handled the same way as ME2 was.
Fingers are crossed as I do a bit more research on these changes, starting with that podcast I suppose.
#243
Posté 09 novembre 2010 - 04:18
#244
Posté 09 novembre 2010 - 04:33
#245
Posté 09 novembre 2010 - 05:08
Well, that's another story. I'll stay out of the esthetical ramifications; it's hell of a tough job to make a morph and get everyone to admire it. And I couldn't care less about body sliders, personally. What I meant is, adaptable 3D outfit models can be created instead of static ones. The models in Origins are all morphs of the same base model. A single base outfit model can be fitted to all body models by maintaining the morphing proportions. Nowhere near impossible, and I actually expect this to become common very soon.SmokePants wrote...
Thing is, morphs are ass. Any halfway decent face you've seen in a video game in the past 5 years was created, at least in large part, by hand. If I were forced to sit and watch a slideshow of every Warden and Sheperd that has ever been created, I would be ready to jab a fork in my eyes by minute 10. What's true for faces applies tenfold for bodies. Linear sliders cannot hope to map the fractal differences in human appeanace.
#246
Posté 09 novembre 2010 - 05:10
Dan-mac RI wrote...
I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.
Conversely, I've never understood why people like inventory.
#247
Posté 09 novembre 2010 - 05:26
AlanC9 wrote...
Dan-mac RI wrote...
I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.
Conversely, I've never understood why people like inventory.
It's something I have always enjoyed. Even if it's junk, it has value and I kind of enjoy selling crap so I can buy some special item. Streamlining inventory means streamlining or limiting the number of items. I like options, so I will deal with mountains of loot I don't use just so they will have more items and pieces of equipment. I'll take the good with the bad to avoid the really bad as in limited inventory.
#248
Posté 09 novembre 2010 - 05:29
AlanC9 wrote...
Dan-mac RI wrote...
I have never understood the issue with inventory. I can sort through 50 items to sell in a minute or so. Consoles had the junk list and the sell all junk thing. People might find that annoying, but I just accept that flaw so they won't do something stupid like they did with ME2.
Conversely, I've never understood why people like inventory.
Because inventory is stuff, & I like stuff, therefore I like inventory.
& because it makes sense to loot the corpses of useful items after you have turned them into corpses
#249
Posté 09 novembre 2010 - 05:47
Gotta love insane troll logic.Aermas wrote...
Because inventory is stuff, & I like stuff, therefore I like inventory.
& because it makes sense to loot the corpses of useful items after you have turned them into corpses
No offense; I heartily agree with your reasons. I still like the joke below, though.
Johnny is attending to logic class.
- I'll explain you what logic means. Mr. Smith, tell me: Do you have an aquarium?
- Yes.
- So you like fish?
- Certainly.
- So you love animals.
- You could say that.
- So you love human beings, too.
- I do, in fact.
- So you have a relationship with human beings.
- I have a girlfriend.
- Which means you're straight!
- Exactly!
Johnny is back home. Roomie asks how was the day at school.
- I took the logic class.
- Really? Anything interesting?
- Sure. Let me explain. Do you have an aquarium?
- You know I don't.
- Then you're a goddamn queer.
#250
Posté 09 novembre 2010 - 05:52
OH MY GOD I HATE BIOWARE FOREVER I'M GOING TO BURN ALL OF MY COPIES OF EVERYTHING BIOWARE. INFACTI'LLPROBABLYBURNTHEMTWICEBECAUSEI'MSORAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE
...I don't see the issue. I'll take unique character models over (what I'm generously calling) customizable appearance any day.
Modifié par AdamNW, 09 novembre 2010 - 05:55 .





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