Addai67 wrote...
Well it's the same deal with restricting the weapon choices- I'll take customization, being able to shape my game the way I want to shape it, over the hot-rod samurai unique animations.
To be honest, the animations I'm thinking of are the ones that'd show in dialogue. Crossing arms, leaning the head to the side, expressing thinsg with the hands, changing stance, resting on one leg and things for special conversations. I'm not thinking about the combat animations here but the personal communicative ones.
Similarly, being able to play the game I want to play is more important to me than some minor modification some artist thinks is cool (as in Isabela's ridiculous outfit and Bethany's chainmail bra). Also having companions look the same all the time, the entire game, every playthrough, rather cuts down on the "cool and unique" factor. I accept that not everyone agrees with me.
A good argument. Yes, I do understand your position and wish one didn't have to choose between characterisation and customisation. I just don't see how that is possible with the current engine. I hope the game will be enjoyable for you regardless though.
I suspect that these changes are geared towards the person who plays the game once, maybe even doesn't finish it, wants to see a few cool things and then tosses it aside for the next thing.
No, I don't think so. Most of the benefits of the system are of the more subtle kind, the kind you won't actually notice directly. So it's not aimed at any particular marketing group as such, but rather for all groups. It boils down to a preference between more customisation and more characterisation. You prefer the former, I'm more of the latter. Both of us wants to be able to replay the game.
It's $60 for BW whether you ever replay the game or not, but to me it definitely figures in on the negative side of the cost-benefit calculation. There's just not very much on the positive side at this point.
Anythbing experienced several times over is beneficial for both customer and developer. But yes, I do think you do the right thing by factoring this in your calculations if the game is worth it or not. It's a very important question everyone should think hard about.