Aermas wrote...
Make it character specific & a max of 7-8, min of 3-4, which is less than the amount of armors found in Origins
There's nothing wrong with it at all. Just a question of zot allocation, I guess.
Aermas wrote...
Make it character specific & a max of 7-8, min of 3-4, which is less than the amount of armors found in Origins
Aermas wrote...
What is so wrong with the equipment suggestion that I proposed?
Tiax Rules All wrote...
Aermas wrote...
What is so wrong with the equipment suggestion that I proposed?
Why do you pose your questions like that if you dont want certain reactions...
There is nothing wrong with your suggestion. Its just not what Bioware is diong for this game. Your suggestion requires alot more work from the developers then you think. Sure it is possible, but they probably will not have up to 7 unique outfits for each NPC.
I will clarify any questions you might have on what and why technically but the question as you posed it has the tone of an arguement about it.
Modifié par Upsettingshorts, 09 novembre 2010 - 09:11 .
Aermas wrote...
But what if you could choose a handful of custom suits for your companions to try & please a broader spectrum of gamers? Personally I would like more control as I don't want Bioware to make games like Final Fantasy
Upsettingshorts wrote...
Tiax Rules All wrote...
Aermas wrote...
What is so wrong with the equipment suggestion that I proposed?
Why do you pose your questions like that if you dont want certain reactions...
There is nothing wrong with your suggestion. Its just not what Bioware is diong for this game. Your suggestion requires alot more work from the developers then you think. Sure it is possible, but they probably will not have up to 7 unique outfits for each NPC.
I will clarify any questions you might have on what and why technically but the question as you posed it has the tone of an arguement about it.
My opinion on Aermas' suggestion is exactly the same as Tiax Rules All's opinion. I think.
Modifié par Aermas, 09 novembre 2010 - 09:15 .
Aermas wrote...
But what if you could choose a handful of custom suits for your companions to try & please a broader spectrum of gamers? Personally I would like more control as I don't want Bioware to make games like Final Fantasy
Aermas wrote...
What is so wrong with the equipment suggestion that I proposed?
Upsettingshorts wrote...
For example, in Mass Effect 1 I didn't like Ashley's pink armor, so I gave her something else and forgot about it. If she had been in it permanently, like another appearance I disliked (say, Miranda's catsuit) then guess what, I'm going to love or hate it based on the choices of Bioware's art department and not my own.
Aermas wrote...
But bring that matter to light makes everyone focus on that & now every argument is now about RPGs,
seeing as this is now turning into an argument about arguing let's turn back to inventory.
What is so wrong with the equipment suggestion that I proposed?
Modifié par Fortlowe, 09 novembre 2010 - 09:33 .
Modifié par Upsettingshorts, 09 novembre 2010 - 09:44 .
Modifié par Upsettingshorts, 09 novembre 2010 - 09:55 .
Yana Montana wrote...
Being an RPG fan I like playing with colours and textures and different types.
And why are you guys so quick to defend BioWare and try to justify their choice? WE are customers, we have the right to...
Yana Montana wrote...
Ok, here is this thing: different types of body in ME2 was indeed a great thing, but I got tired seeing Miranda or Jack wearing same piece (plus their loyality outfit which was mostly retexturing) AL THE TIME! Being an RPG fan I like playing with colours and textures and different types. Yes, DA:O mostly has same body types, but still we have elves, human, qunari and dwarves who are not that similar. I want more options!
And why are you, guys, are so quick to defend BioWare and try to justify their choice?WE are customers, we have the right to get a high quality product and I'd sooner wait more to see my companions wearing different outfits than get sick of Bethany wearing same robes after 30 minutes of playing the game.
Modifié par Yana Montana, 09 novembre 2010 - 10:03 .
Modifié par Stick668, 09 novembre 2010 - 10:06 .
Yana Montana wrote...
Ok, here is this thing: different types of body in ME2 was indeed a great thing, but I got tired seeing Miranda or Jack wearing same piece (plus their loyality outfit which was mostly retexturing) AL THE TIME! Being an RPG fan I like playing with colours and textures and different types. Yes, DA:O mostly has same body types, but still we have elves, human, qunari and dwarves who are not that similar. I want more options!
And why are you, guys, are so quick to defend BioWare and try to justify their choice?WE are customers, we have the right to get a high quality product and I'd sooner wait more to see my companions wearing different outfits than get sick of Bethany wearing same robes after 30 minutes of playing the game.
Modifié par Fortlowe, 09 novembre 2010 - 10:21 .
Stick668 wrote...
Being a shooter fan, I enjoy exploding barrels, BFGs and critters that jump out of closets.
Fortlowe wrote...
I want to be able to customize the companions looks as well. I just did not think the cookie cutter method of garbing them in DA:O was particularly satisfying. Whether Oghren, Sten, or Allister were wearing it, it was still the same old Legion of the Dead armor. That sacrificed the characters visual indentity. So I very much support no interchangeable armor sets for the NPCs
However, the complete absence of player initiated appearance changes for the NPC's seems extreme, and I do not support that. I would prefer a more peice meal system of customization. Mixing up the armor sets in DA:O was not only unflattering, but resulted in not getting the maximum available armor bonus. I was hoping that a more sophisticated system for character customerization would become available in DA2, but not that customization would be done away with entirely.
So I am not defending BW, I just don't entirely disagree with scraping the old system.
Yana Montana wrote...
@ Stick668
Last time I checked DA2 claimed to be RPG and customisation is an essential part of it, no?
Modifié par Upsettingshorts, 09 novembre 2010 - 10:10 .
Ciryx wrote...
The old system had its flaws, but thats a reason to work on it, not scratch it completley.
Last time I checked DA2 claimed to be RPG and customisation is an essential part of it, no?
Modifié par Stick668, 09 novembre 2010 - 10:17 .
Stick668 wrote...
@Yana:
To be somewhat less insufferably glib...Last time I checked DA2 claimed to be RPG and customisation is an essential part of it, no?
No. I don't think it is. Not to the extent that some people demand it. I think it is about choices and story and meaning and characters and maybe not in that order. This can include visual choices, but I don't think it has to.
Another problem I seem to have is that I can't bring myself to care if something lives up to perceived ideals.
I'm more interested in if it's a "good game".
Generalists have more fun. We're also confusingly cheeky. Or at least confused.
Modifié par Ciryx, 09 novembre 2010 - 10:25 .