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Why is everyone so happy about the new inventory system?


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#526
CoS Sarah Jinstar

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Brockololly wrote...

shepard_lives wrote...
While I agree that the man gets confused a tad too easily, quoting a single post won't do much to lend weight to your "dirty console gaming peasants/Elite PC Gaming Master Race" argument.


For emphasis:
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:wizard:



I would TOTALLY use this as a banner! :o

#527
nightcobra

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the_one_54321 wrote...

Guys Haberman = satire.
In case you missed it.


you couldn't miss that one even with a nuclear warhead at your disposal and the target was 5 feet away with no defenses whatsoever.

#528
Tiax Rules All

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the_one_54321 wrote...

ViSeirA wrote...
the same redundant bodies and armors still exist throughout DA2 in NPCs

Says who? We haven't even seen any of those yet. You're not allowed to just make things up to support your argument.


Its just the way it is. I dont need proof to know how games and designers work. Npc's will be mostly redeundant with a unique one being a rare exception, not the other way around. Faces will change. Bodies will not.

#529
haberman13

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Tiax Rules All wrote...

haberman13 wrote...

Exactly, while I agree PC gamers are probably more intelligent,..

Thank you

 they need to get off their high horse and start enjoying console gaming.

No thank you, like telling a soccor player to enjoy foosball.



Seriously, who wants complexity/choice/gear/classes anyway?  You've gotta be a serious D&D nerd to want anything beyond the complexity of MW2 or GoW.

are... are you joking? your yanking my chain now right?



Like I said, Bioware is almost there, all thats left is the pesky gear/skill trees and story.

I hate you...


Ahh the joy of capitalism.

Consoles are the clear winners from a profit perspective, ergo most games will be developed for me and the brahs needs.

PC gamers are a dying breed, mostly because everyone (including Bioware) now understand that fun doesn't involve reading/thinking.

Seriously, some people ....

Gaming started with Pong, and devolved into the tripe that is overly complex games like ME1/KOTOR, finally gaming is beginning to evolve back to its original form.

The problem is education, if people were LESS educated they would clamor for games like GoW - a clearly more funner experiece than PC games.

Elitism is a sad thing, when the benefits of console games are so clear.

Modifié par haberman13, 09 novembre 2010 - 08:45 .


#530
tmp7704

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the_one_54321 wrote...

The first picture is misleading because of color uniformity. (..)

The second pic is misleading because it is effectively an image of men in uniform. (..)

Oh, i was just trying to give In Exile some nightmare fuel. They do incidentally illustrate though that the whole concept of "iconic, unique" image is to large extent an artificial media construct. I think it's something that was fueled by comic books, with their need to vary multitude of generally identical looking super heroes.

Modifié par tmp7704, 09 novembre 2010 - 08:46 .


#531
the_one_54321

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Tiax Rules All wrote...
Its just the way it is. I dont need proof to know how games and designers work. Npc's will be mostly redeundant with a unique one being a rare exception, not the other way around. Faces will change. Bodies will not.

I guess I really shouldn't be surprised that you didn't play FFXII or FFXIII. I mean, considering your apparent preferences, anyway. Suffice it to say that yes, some games have very very diverse NPCs.

#532
ViSeiRa

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haberman13 wrote...

Exactly, while I agree PC gamers are probably more intelligent, they need to get off their high horse and start enjoying console gaming.

Seriously, who wants complexity/choice/gear/classes anyway?  You've gotta be a serious D&D nerd to want anything beyond the complexity of MW2 or GoW.

Like I said, Bioware is almost there, all thats left is the pesky gear/skill trees and story.


To put it in RPG perspective, what's so hard about understanding that a sword with 10 damage is better than another with 8?

to put it in FPS perspective it's like choosing to use an MP4-Carbine assault rifle over an MP5 submachine gun because it has better stopping power and less recoil.... the only difference is that in FPS games these stats are just under the hood, if they bother you too much don't look at stats but then you'd lose an essential part of the experience only an RPG game can grant you.

#533
GnusmasTHX

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Luigitornado wrote...

Tiax Rules All wrote...

CoS Sarah Jinstar wrote...

haberman13 wrote...

Sorry, but running on a 55" LCD at 1080p beats any other setup.

Who wants higher resolution when you can use a higher inch-olution?

The other problem with PC games is they require so many buttons, a game should use no more than 8 buttons before you reach the critical mass of confusion.


I rest my case. Whats funny is I didn't even need to state my case at all. Anytime someone objects now to the term dumbing down for the console users, I'm just going to quote this post.  


My goodness. heberman13, you get confused too easily, Pc connect to Tv's too buddy, with higher resolution, and your comment on max 8 buttons.. Pure gold for people like me and Sarah here. I will treasure this post forever. You and your kind are the reason for soo much of my pain. I too will be qouting this post many times i'm sure.


Some people don't like purchasing an expensive computer
system to play video games. And it just so happens that those people are the
majority of gamers. When PC gamers quit acting like elitists, then maybe
the community as a whole can realize that we are all gamers.

This argument is no better than the people who discuss the size of their…e…endowment.




That's quite a silly comment. A "gaming PC" isn't much more expensive than what the PS3 sold for originally, which is around $700 CAD for the tower (Which is being generous, you could find lower if you wanted). But more importantly, it's actually a sound investment. A PC is a PC. Not a toy. It's cost efficient both in that it's an ultra-useful multi purpose tool... And also that its games are less expensive. (In NA at least, console games go for $10+ more) You should understand by now the duality between "PC gaming elitists" and console gamers with unfounded misconceptions about PC gaming.

I for one just play games. StarCraft 2 now until Assassin's Creed: Brotherhood comes out for PS3. I don't understand why people even care if there is a PC gaming master race (coincidentally my hair is getting quite long), do the anonymous remarks made on discussion boards really get to you?

Also hyperbole on the internet is great. Between PC-gaming master race and console wars you could make a game about gamers.

Now to put something on topic... I miss the old UI. It was pretty. Too much empty space and whatnot in the new one.

Modifié par GnusmasTHX, 09 novembre 2010 - 08:52 .


#534
ViSeiRa

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the_one_54321 wrote...

ViSeirA wrote...
Logic says so, They didn't have enough time OR budget to create more than one unique outfit for your companions, do you really think they'll create lots of NPC body types and armor that it makes them very variable you wouldn't notice the similarities? 

Let's face it here, I've worked on team-based projects before and I understand the time/budget constraints but the Origins system worked very well, if they'd taken the time and made a unique outfilt for Morrigan in Origins, then why not Alistair? seeing as how he's as crucial to the story as she is, and they still made companion outfits customizable in Origins, it's all about choices and I believe that in this situation they chose wrong.

10 unique outfits? make them better by providing color customization... I'd be happy if they just provided the illusion of choice, but the current system just fails.

You're projecting based on bias and there is no support for what you're claiming. I don't mean this to be condescending, just observational. There's not much point in me responding with more than this because it would only be further blind speculation.


Time will prove me right.... but all reasons point to me being right anyway.
Some people think "Seeing is believing", if you're one of those I can't blame you.

#535
haberman13

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ViSeirA wrote...


haberman13 wrote...

Exactly, while I agree PC gamers are probably more intelligent, they need to get off their high horse and start enjoying console gaming.

Seriously, who wants complexity/choice/gear/classes anyway?  You've gotta be a serious D&D nerd to want anything beyond the complexity of MW2 or GoW.

Like I said, Bioware is almost there, all thats left is the pesky gear/skill trees and story.


To put it in RPG perspective, what's so hard about understanding that a sword with 10 damage is better than another with 8?

to put it in FPS perspective it's like choosing to use an MP4-Carbine assault rifle over an MP5 submachine gun because it has better stopping power and less recoil.... the only difference is that in FPS games these stats are just under the hood, if they bother you too much don't look at stats but then you'd lose an essential part of the experience only an RPG game can grant you.


OK, when you exlain it like that it makes sense.  Its still too much thinking, and vaguely nerdy though.

#536
Tiax Rules All

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the_one_54321 wrote...

Tiax Rules All wrote...
Its just the way it is. I dont need proof to know how games and designers work. Npc's will be mostly redeundant with a unique one being a rare exception, not the other way around. Faces will change. Bodies will not.

I guess I really shouldn't be surprised that you didn't play FFXII or FFXIII. I mean, considering your apparent preferences, anyway. Suffice it to say that yes, some games have very very diverse NPCs.

Not this engine sorry

#537
ViSeiRa

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Tiax Rules All wrote...

the_one_54321 wrote...

Tiax Rules All wrote...
Its just the way it is. I dont need proof to know how games and designers work. Npc's will be mostly redeundant with a unique one being a rare exception, not the other way around. Faces will change. Bodies will not.

I guess I really shouldn't be surprised that you didn't play FFXII or FFXIII. I mean, considering your apparent preferences, anyway. Suffice it to say that yes, some games have very very diverse NPCs.

Not this engine sorry


Um, you know what, I think that's because he still considers FFXII and FFXIII to be RPGs.

#538
Tiax Rules All

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yeah the last FF game was about as linear as they come

#539
Aermas

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haberman13 wrote...

ViSeirA wrote...


haberman13 wrote...

Exactly, while I agree PC gamers are probably more intelligent, they need to get off their high horse and start enjoying console gaming.

Seriously, who wants complexity/choice/gear/classes anyway?  You've gotta be a serious D&D nerd to want anything beyond the complexity of MW2 or GoW.

Like I said, Bioware is almost there, all thats left is the pesky gear/skill trees and story.


To put it in RPG perspective, what's so hard about understanding that a sword with 10 damage is better than another with 8?

to put it in FPS perspective it's like choosing to use an MP4-Carbine assault rifle over an MP5 submachine gun because it has better stopping power and less recoil.... the only difference is that in FPS games these stats are just under the hood, if they bother you too much don't look at stats but then you'd lose an essential part of the experience only an RPG game can grant you.


OK, when you exlain it like that it makes sense.  Its still too much thinking, and vaguely nerdy though.


What is wrong with being nerdy? Gamers came from nerd roots, & will still carry on being nerdy

#540
Cutlasskiwi

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haberman13 wrote...
Exactly, while I agree PC gamers are probably more intelligent, they need to get off their high horse and start enjoying console gaming.

Seriously, who wants complexity/choice/gear/classes anyway?  You've gotta be a serious D&D nerd to want anything beyond the complexity of MW2 or GoW.

Like I said, Bioware is almost there, all thats left is the pesky gear/skill trees and story.


I really hope tat was a joke, or maybe I'm just not understanding. You want BioWare to give up on story? :blink:
Their good writing and storytelling is what makes them my favorite game company. 

#541
John Epler

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Bear in mind, folks, that we are able to look at your post history and discover when you're painting a caricature of the opposing side simply to give your own side of an argument a strawman to rail against.



This would qualify as trolling.



Let's keep things civil and avoid turning this into Yet Another Console Versus PC thread.

#542
Marzillius

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I don't really have anything against the new system. My main point of distaste towards DA2 is the Darkspawn. I mean what the hell?! They don't look like Darkspawn, they look like badly designed World of Warcraft Undead! Continuity fail!

And no, I will not give up, even though David Gaider explained to me why they thought this was a good idea.

I'll still buy the game of course, even with this bad thing, BioWare has never let me down.

Modifié par Marzillius, 09 novembre 2010 - 09:14 .


#543
Addai

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the_one_54321 wrote...

The second pic is misleading because it is effectively an image of men in uniform. They are required to all dress that way, socially, if not officially.

People who fight for a living...

#544
Addai

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tmp7704 wrote...

the_one_54321 wrote...

The first picture is misleading because of color uniformity. (..)

The second pic is misleading because it is effectively an image of men in uniform. (..)

Oh, i was just trying to give In Exile some nightmare fuel. They do incidentally illustrate though that the whole concept of "iconic, unique" image is to large extent an artificial media construct. I think it's something that was fueled by comic books, with their need to vary multitude of generally identical looking super heroes.

Now I have an image of Isabela as Wonder Woman and it's not going to go away.  Posted Image

#545
the_one_54321

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ViSeirA wrote...
Um, you know what, I think that's because he still considers FFXII and FFXIII to be RPGs.

Tiax Rules All wrote...
yeah the last FF game was about as linear as they come

See this is the part where it becomes obvious you guys are not worth taking seriously. We were talking about NPC design. Try not to let your attention get side tracked, hmm?

#546
Dodge-Venom

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Tedium for me, and i'm sure alot of people, draws away from my immersion into the game. ME2 loot system was awesome, for ME2. Doing away with mundane loot and looting allowed more time to be involved in the action and progress the story. Action and story progression is where the immersion is, where the fun is. I think the ME2 is a step to far for a more traditional RPG like DA. That does not preclude DA2 from drawing upon some of the efficiencies of ME2 and including them DA2. If i play DA2 and never see a greenstone i would in fact be quite elated. I've been looking at greenstone since Baldurs Gate to BG2 to NWN through to DA and wondering WTF is the point? It takes time for me to look at it, to asses it, if i decide to pick it up it takes time to manage it and sell it or drop it. For what benefit? Realism? I can pick up useless items from around my house and put them away or in the bin, thats realism. Its no fun in real life and its no better in a game.

#547
ENolan

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CoS Sarah Jinstar wrote...

Brockololly wrote...

shepard_lives wrote...
While I agree that the man gets confused a tad too easily, quoting a single post won't do much to lend weight to your "dirty console gaming peasants/Elite PC Gaming Master Race" argument.


For emphasis:
Posted Image
:wizard:



I would TOTALLY use this as a banner! :o


I got to admit I haven't laughed at something like this in such a long time! If I didn't have an awesome Sengoku Basara sig, I'd totally steal yours Sarah!

No offense.:innocent:

#548
KennethAFTopp

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I am not very pleased about the new invetory system, it has some good points, but the more details I hear about Dragon Age 2 the less excited I am about it.
Also I got this horrible gut feeling it'll be a 6.0-7.5 kind of game, good but really not amazing. But respecfully, it's their game, not mine and I'll still buy it and check it out and see if I like it.

Most thoughts I've had can be summarized either as "Meh" or "Wtf?!"

Modifié par KennethAFTopp, 09 novembre 2010 - 10:48 .


#549
Grand_Commander13

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What new inventory system? It's the same system, but you don't have three of your companions in up-to-date armor while everybody else is stuck in last level's model. Really it's not as much of a change as I want, but it's definitely an improvement. If they drop the loot quantity down by a lot I'm still ready to call it a good day!

#550
In Exile

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ViSeirA wrote...
That's my point, realism doesn't count here, the same redundant bodies and armors still exist throughout DA2 in NPCs, they made effort to make each companion unique, if they made the same effort and made 10 unique looking armors and clothing and made them modular and color customizable you'd have more variety and character at your disposal than just a static outfit throughout a ten year game.


No, this is much worse. Because those 10 unique items are generic and stread among everyone, so Elite Boss and generic mook and your party all wear the same intercheangeable 10 items. This is made worse by the fact that some armour becomes rapidly useless, i.e. medium and heavy, so everyone is either in their leather dress or the shoulderpads of DOOM platemail.

Take Assassins Creed 2 for example, the game spanned about 2 decades, you never wondered why Mario or Leonardo wore the same clothes every time you met them for 20 years? it was stupid but the made up for by changing the actual characters appearance, and it even shows more in Brotherhood where actual age shows on the characters, unique isn't always better.


No, it didn't bug me at all. Does it bug you that all characters independent of age, profession, habits, etc. have the exact same build and body type? Or how there can be the chasid robe of breast enlargement?