ViSeirA wrote...
Logic says so, They didn't have enough time OR budget to create more than one unique outfit for your companions, do you really think they'll create lots of NPC body types and armor that it makes them very variable you wouldn't notice the similarities?
Why do you think it was a time constraint? Hawke has the DA:O gear, and presumably enough gear to swap apperance. Why waste time, given your argument, to design 8 unique meshes for companions, when they could design 8 generic meshes for armour for Hawke that the companions could wear?
No, it makes sense that resource was not the limitaton.
Let's face it here, I've worked on team-based projects before and I understand the time/budget constraints but the Origins system worked very well, if they'd taken the time and made a unique outfilt for Morrigan in Origins, then why not Alistair? seeing as how he's as crucial to the story as she is, and they still made companion outfits customizable in Origins, it's all about choices and I believe that in this situation they chose wrong.
No, the answer with Alistair is that he is a warrior and not a mage. For a mage, the vanilla gear is very good. Archon robes, Senior Enchanter Robes and Morrigan's Custom are solid mage armours for most characters up to the late game period.
Whereas giving Alistair a custom model means wasting it on one wth crap statistics (no armour/stat bonuses) because it is starter gear or giving him stupidly overpowered gear.
Because of the way the armour tier works versus the mage tier, custom warrior armour doesn't work.





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