In Exile wrote...
ViSeirA wrote...
That's my point, realism doesn't count here, the same redundant bodies and armors still exist throughout DA2 in NPCs, they made effort to make each companion unique, if they made the same effort and made 10 unique looking armors and clothing and made them modular and color customizable you'd have more variety and character at your disposal than just a static outfit throughout a ten year game.
No, this is much worse. Because those 10 unique items are generic and stread among everyone, so Elite Boss and generic mook and your party all wear the same intercheangeable 10 items. This is made worse by the fact that some armour becomes rapidly useless, i.e. medium and heavy, so everyone is either in their leather dress or the shoulderpads of DOOM platemail.Take Assassins Creed 2 for example, the game spanned about 2 decades, you never wondered why Mario or Leonardo wore the same clothes every time you met them for 20 years? it was stupid but the made up for by changing the actual characters appearance, and it even shows more in Brotherhood where actual age shows on the characters, unique isn't always better.
No, it didn't bug me at all. Does it bug you that all characters independent of age, profession, habits, etc. have the exact same build and body type? Or how there can be the chasid robe of breast enlargement?
So wait, 10 unique outfits is worse than 1 unique outfit for companions? Well now I've seen everything .Lets just face reality, its highly likely the majority of NPC's won't be all that different from each other at all. Given the short dev cycle on DA2, and that the art direction/resources prolly isn't going to change at this point.





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