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Why is everyone so happy about the new inventory system?


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#676
casedawgz

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tmp7704 wrote...

Upsettingshorts wrote...

Wait, are you saying that in order for all the choices of DA:O to be represented there'd have to be screenshots of Leliana in heavy and massive armor, and Alistair in light armor?

Yeah, I'm not buying that.  

I had Leliana run around in heavy armour (the elven armour set uses heavy armour mesh) True story. When you consider one of most popular modded armours for Leliana (armour of the Devout) uses heavy armour mesh too, it's even more plausible.

Alistair in light armour? Sure. if you put him in role of dps rather than tank (meaning he isn't supposed to get hit) then light armour actually provides multiple benefits -- you get less fatigue penalty and enemies don't target him first, but instead focus on the guy in massive armour who actually is supposed to get that attention. A win-win.


Agreed, though IMHO, the optimal armor set for a dps warrior is the Wade's Superior heavy set, for its big stamina bonus.

#677
Dave of Canada

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I'll be going for the night, class in the morning.

#678
tmp7704

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Dave of Canada wrote...

But they can all look alike quite easily, [snip explanation]

That's true Image IPB  but it's like, then can look alike easily but don't have to. I.e. it's just one of possible options... and actually truth be told being unable to make your whole team look similar is something i'm also going to miss in DA2 -- because being able to make your group look like organized, uniform unit can be interesting option too.

#679
Addai

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Wicked 702 wrote...

Hawke IS ALREADY going to be able to equip any style of armor just like DAO.
The companions ARE ONLY going to equip their unique sets (number per companion undetermined).

I'm guessing Hawke will be pretty limited, too, in keeping with a unified visual theme.  All we've seen are the spiky, clunky armors.

#680
Addai

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tmp7704 wrote...

Upsettingshorts wrote...

Wait, are you saying that in order for all the choices of DA:O to be represented there'd have to be screenshots of Leliana in heavy and massive armor, and Alistair in light armor?

Yeah, I'm not buying that.  

I had Leliana run around in heavy armour (the elven armour set uses heavy armour mesh) True story. When you consider one of most popular modded armours for Leliana (armour of the Devout) uses heavy armour mesh too, it's even more plausible.

Alistair in light armour? Sure. if you put him in role of dps rather than tank (meaning he isn't supposed to get hit) then light armour actually provides multiple benefits -- you get less fatigue penalty and enemies don't target him first, but instead focus on the guy in massive armour who actually is supposed to get that attention. A win-win.

That's how Alistair rolls in my game.  Leather armor, dual wield.

And yes, my PC rogues did wear medium armor at times.

Isn't variety grand?  :unsure:

#681
Sigil_Beguiler123

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Addai67 wrote...

Wicked 702 wrote...

Hawke IS ALREADY going to be able to equip any style of armor just like DAO.
The companions ARE ONLY going to equip their unique sets (number per companion undetermined).

I'm guessing Hawke will be pretty limited, too, in keeping with a unified visual theme.  All we've seen are the spiky, clunky armors.

Besides the initial armour they showed off in trailers what other spiky armour have they shown for Hawke? All I have seen is the leather armour and the metal armour in the inventory screen. Neither of which are spiky.

#682
LURadio

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Change is change, you know when you're allowed to complain when Dragon Age 2 is on shelves and you've seen with your own eyes and played with your own hands, the game. Until then don't complain over things you've "heard".



Right now, look forward to the game because regardless of anything, I've never seen BioWare turn out anything but gold.

#683
Sylvius the Mad

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LURadio wrote...

I've never seen BioWare turn out anything but gold.

I have.

That is not to say they haven't surprised me with quality - I didn't expect much from Jade Empire, for example, but Jade Empire was terrific when I eventually played it (my only non-NWN purchase from the old BioWare online store) - but I can't honestly say I've enjoyed all of their games that I've tried.

#684
Vaeliorin

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Sylvius the Mad wrote...

LURadio wrote...
I've never seen BioWare turn out anything but gold.

I have.

Interestingly, I'd say that I've never seen Bioware turn out gold.  They're consistently in the silver-bronze range, and DA came awfully close to gold (if it had actually had difficult combat it would have been gold, imo.)  Black Isle/Troika/Obsidian strike gold on occasion, but the only company I feel consistently turned out gold was Sir-Tech (and they no longer exist. :( )

#685
AlanC9

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I suspect we'd have rather different opinions on exactly which of Obsidian's projects were gold.

#686
Vankraft

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I'm content with stream-lining the inventory (Not to the Mass Effect extent, please, no) But getting rid of carrying around junk on my warden wasn't a highlight in his career that's for sure. But, I do sympathize with those who like it as is, and I respect that you're voicing your opinions, keep at it ladies and gentlemen!

#687
Ortaya Alevli

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LURadio wrote...

I've never seen BioWare turn out anything but gold.

WRONG. It's "anything but platinum."

Some of you guys may disagree with the opinion I quoted above, but that doesn't change the fact that it's just as valid as yours.

#688
Lotion Soronarr

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Dave of Canada wrote...

Dragon Age: Origins.

  • Everybody (but Morrigan, who has her own unique look as long as you keep her robe equipped) shares the same model. Qunari, Elves and Dwarves are just resized humans.
  • Whenever you switch armor, you simply switch the body type. It'll look identical, just a different color and maybe a cross instead of an eagle.
  • No custom animation could be created between characters, Sten - a ferocious fighter from the north who never interacted with humans - would fight exactly like Alistair and have the exact same mannerisms in conversation.
Dragon Age 2.[list][*]Every non-important PC will probably share the same body type, companions will now have their own body types.[*]There's no ability to switch armor as the armor is linked to the body type.
[*]Unique animations can be created for each individual companion as they won't simply be resized humans with the exact same animations.




FAIL
Since when does different models prevent different animations? All meshes will share a specific skeleton (for a group), and so you CAN make Sten fight like Sten, regardless which system you use.

And I hate what I hear about DA2 system.
Why on earth should I be restricted from giving a companion any clothing items that he should logicly be able to equip?

I'm not talking giving a dwarf elf armor - that makes sense for the dwarf not to wear.
I'm talking about your rouge not being able to equip heavy armor, simply because he's a companion or rouge...despite having enough STR to equip it.
I hate any unnecessary artificial limitations on anytihng. And this one IS unnecessary.

The problem with DAO was not the re-sking of a mesh - the resking were good and diverse (thanks to normal maping). the problem was that you really only had 1 mesh per armor type. 2 or 3 would have given the game a lot more diversity.

Furthermore, I liked how you could dress up your companions in ME1 and DAO. And I equipped my whole team in matching armor in ME1 (Ursa armor with cammo apttern) and loved it.

Modifié par Lotion Soronnar, 10 novembre 2010 - 02:02 .


#689
Images

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casedawgz wrote...

tmp7704 wrote...

Upsettingshorts wrote...

Wait, are you saying that in order for all the choices of DA:O to be represented there'd have to be screenshots of Leliana in heavy and massive armor, and Alistair in light armor?

Yeah, I'm not buying that.  

I had Leliana run around in heavy armour (the elven armour set uses heavy armour mesh) True story. When you consider one of most popular modded armours for Leliana (armour of the Devout) uses heavy armour mesh too, it's even more plausible.

Alistair in light armour? Sure. if you put him in role of dps rather than tank (meaning he isn't supposed to get hit) then light armour actually provides multiple benefits -- you get less fatigue penalty and enemies don't target him first, but instead focus on the guy in massive armour who actually is supposed to get that attention. A win-win.


Agreed, though IMHO, the optimal armor set for a dps warrior is the Wade's Superior heavy set, for its big stamina bonus.


THIS is part of what I meant when I said I liked to tweak my companion's armours to no end. Not just the awsomeness of picking out their wardrobe but knowing the benefits of each piece when I saw them wearing the ensemble. I recently replayed KOTOR2 and the fact that you could equip Kreia but not see any change drove me mad!

#690
Vena_86

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Mass Effect 2 made the mistake of having almost no companion customization which leads to a servere lack of attachment. Spending thoughts and time on the strategical, tactical and visual customization of your companions can and is a great factor in getting attahed to the characters, because you have build them, cared for them.

Unique designs are good but will become boring on the long run. Modular customization with a clear consistent basis would probably be the best of both worlds. The way Mass Effect 2 handles it, it is 2 steps in the wrong direction though, which is a real shame as the designs, writing and voice acting of the characters is amazing.

#691
Ortaya Alevli

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Images wrote...

I recently replayed KOTOR2 and the fact that you could equip Kreia but not see any change drove me mad!

Right, and the only reason I can think of is maybe they didn't want Kreia to be...exploited by dirty minds or something. ahem

#692
Itkovian

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Where was this information revealed anyway?

I look forward to seeing the impact of this change in the game itself (it didn't bother me in ME2, and I will probably be fine so long as there is still a lot of itemization for weapons/magic items and the main character), but I must be missing a source of information as I had never heard of this.

A PM with the source would be appreciated.

Itkovian

#693
addiction21

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Itkovian wrote...

Where was this information revealed anyway?
I look forward to seeing the impact of this change in the game itself (it didn't bother me in ME2, and I will probably be fine so long as there is still a lot of itemization for weapons/magic items and the main character), but I must be missing a source of information as I had never heard of this.
A PM with the source would be appreciated.
Itkovian



http://blog.bioware....d-mike-laidlaw/

#694
AlanC9

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Lotion Soronnar wrote...
Why on earth should I be restricted from giving a companion any clothing items that he should logicly be able to equip?


Are you talking in-game here, or as a game design matter? That is, is this the same sort of question as "Why can't my HN PC go back to Highever"? There's no reason in-game why the PC couldn't walk there, but there are game design reasons why they didn't want to bother putting the area in.

#695
Ziggeh

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addiction21 wrote...

http://blog.bioware....d-mike-laidlaw/

Man alive, I've been avoiding inventory discussions because I hadn't listened to that and I figured not knowing anything is a bad position to talk from, but as he contradicts about 90% of peoples concerns I'd say it's the default position.

Are people ignoring information in order to continue to be annoyed? What is up with people actively seeking to be dissapointed?

#696
Sylvius the Mad

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ziggehunderslash wrote...

Man alive, I've been avoiding inventory discussions because I hadn't listened to that and I figured not knowing anything is a bad position to talk from, but as he contradicts about 90% of peoples concerns I'd say it's the default position.

Are people ignoring information in order to continue to be annoyed? What is up with people actively seeking to be dissapointed?

We can't change companion outfits.  We're only going to be able to change the stats of their armour by equipping upgrades.

We don't yet know whether those upgrades are relevantly similar statistically to different armour types.  We don't yet know whether there will be attribute requirements for those upgrades.

They've given us very little information about how the new system actually works.

#697
upsettingshorts

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They've just told us what system it will be. Like, "we opted for a car instead of a truck this time."



But haven't told us anything about the horsepower, or transmission, etc. You know, the stuff that's almost as important and just as capable of swaying a lot of - but not all - people's opinion.

#698
Sylvius the Mad

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Upsettingshorts wrote...

They've just told us what system it will be. Like, "we opted for a car instead of a truck this time."

But haven't told us anything about the horsepower, or transmission, etc. You know, the stuff that's almost as important and just as capable of swaying a lot of - but not all - people's opinion.

Right.  They made this "big announcement" but it contained only superficial information.

And that superficial information is divisive.

Modifié par Sylvius the Mad, 10 novembre 2010 - 07:50 .


#699
upsettingshorts

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I'd even consider additional superficial information useful, given that companion outfits are static (to what extent we don't know) I'd like to see more of them, for the obvious reason: To evaluate how they look.



If I like them, I'm naturally going to have less of a problem looking at them for the entire game if that turns out to be how the system works. If I don't... well, do the math.

#700
Sylvius the Mad

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Upsettingshorts wrote...

I'd even consider additional superficial information useful, given that companion outfits are static (to what extent we don't know) I'd like to see more of them, for the obvious reason: To evaluate how they look.

I specifically don't want that, as I don't want to know who the companions are.

So far I know only one.  I'm hoping to keep it that way.