Dave of Canada wrote...
Dragon Age: Origins.
- Everybody (but Morrigan, who has her own unique look as long as you keep her robe equipped) shares the same model. Qunari, Elves and Dwarves are just resized humans.
- Whenever you switch armor, you simply switch the body type. It'll look identical, just a different color and maybe a cross instead of an eagle.
- No custom animation could be created between characters, Sten - a ferocious fighter from the north who never interacted with humans - would fight exactly like Alistair and have the exact same mannerisms in conversation.
Dragon Age 2.[list][*]Every non-important PC will probably share the same body type, companions will now have their own body types.[*]There's no ability to switch armor as the armor is linked to the body type.
[*]Unique animations can be created for each individual companion as they won't simply be resized humans with the exact same animations.
FAIL
Since when does different models prevent different animations? All meshes will share a specific skeleton (for a group), and so you CAN make Sten fight like Sten, regardless which system you use.
And I hate what I hear about DA2 system.
Why on earth should I be restricted from giving a companion any clothing items that he should logicly be able to equip?
I'm not talking giving a dwarf elf armor - that makes sense for the dwarf not to wear.
I'm talking about your rouge not being able to equip heavy armor, simply because he's a companion or rouge...despite having enough STR to equip it.
I hate any unnecessary artificial limitations on anytihng. And this one IS unnecessary.
The problem with DAO was not the re-sking of a mesh - the resking were good and diverse (thanks to normal maping). the problem was that you really only had 1 mesh per armor type. 2 or 3 would have given the game a lot more diversity.
Furthermore, I liked how you could dress up your companions in ME1 and DAO. And I equipped my whole team in matching armor in ME1 (Ursa armor with cammo apttern) and loved it.
Modifié par Lotion Soronnar, 10 novembre 2010 - 02:02 .