It's not even a downgrade from the leather miniskirt she was wearing in DA:O. It's just a little more stylish.Khayness wrote...
I'll just smack myself in the face before I get my practical mindset working on how Isabela's arteries are vulnerable between her boots and panties.the_one_54321 wrote...
From all indications, the only thing we don't have control over is the way the companion will look in gameplay. That doesn't bother me in the slightest. They're big boys and girls, they can dress themselves.
Why is everyone so happy about the new inventory system?
#51
Posté 08 novembre 2010 - 01:54
#52
Posté 08 novembre 2010 - 01:55
Khayness wrote...
the_one_54321 wrote...
From all indications, the only thing we don't have control over is the way the companion will look in gameplay. That doesn't bother me in the slightest. They're big boys and girls, they can dress themselves.
I'll just smack myself in the face before I get my practical mindset working on how Isabela's arteries are vulnerable between her boots and panties.
Because the dalish leather armour really did protect that general area.
#53
Posté 08 novembre 2010 - 01:56
the_one_54321 wrote...
That doesn't sound like something you should be worried about. Runes were very number based, and runes are what we're using.Archereon wrote...
But I enjoy dressing them...And I'm still worried that these stat changes will be largely irrelevant/largely insubstantial/EXTREMELY abstract like ME's upgrades.the_one_54321 wrote...
From all indications, the only thing we don't have control over is the way the companion will look in gameplay. That doesn't bother me in the slightest. They're big boys and girls, they can dress themselves.
As for dressing, I prefer the new looks to the copy-paste armors we got in DA:O. There's going to be less variability, but it will look much much more interesting overall.
Yes, it is something I should worry about, because, ultimately, the rune system annoyed the hell out of me. Copy paste armors still give me a better sense of achievement than fixed armors...
Plus...I'm a bit of a loot ****...I like collecting gear and minimaxing.
#54
Posté 08 novembre 2010 - 01:57
the_one_54321 wrote...
It's not even a downgrade from the leather miniskirt she was wearing in DA:O. It's just a little more stylish.
You just had to go there
Those skirts are protecting the upper legs from blows glancing down from the armor.
#55
Posté 08 novembre 2010 - 01:57
#56
Posté 08 novembre 2010 - 01:57
#57
Posté 08 novembre 2010 - 01:58
Archereon wrote...
From what I've heard, we've been told that companions will have, at best, a system with the depth of the Mass Effect 2 Shepard "inventory" system, meaning there's no (or very minimal) itemization (as outfit changes will be aestetic, with minor stat boosts given to us at best) for companions at least.
If, by good fortune (for my preferences), this doesn't translate to Hawke (I'm bracing myself for drastically mitigated looting, and perhaps even marginalized "Character Active Abilities" (for lack of a better word) in favor of player skill), it at least means that the idea of party based gameplay in Dragon Age is dead. Since its been confirmed that companions have unique skillsets, its all but inevitable that companions will be vastly inferior to Hawke in combat, perhaps even to the point where Hawke falling in battle is an effectieve "GAME OVER!", with direct control of companions being nothing more than a gimmick. It won't matter that we don't have a tank, since we have !THE HAWKE!...
In my opinion, this news regarding companions is of the worst kind, and, while its inevitable I'll be sent to a metaphorical hell by rapid/crusading Bioware apologists/loyalists (depending on which side of this argument you fall on), I believe I am not breaking any rules or laws by stating it.
"There lives no man who at some period has not been tormented, for example, by an earnest desire to tantalize a listener by circumlocution. The speaker is aware that he displeases; he has every intention to please, he is usually curt, precise, and clear, the most laconic and luminous language is struggling for utterance upon his tongue, it is only with difficulty that he restrains himself from giving it flow; he dreads and deprecates the anger of him whom he addresses; yet, the thought strikes him, that by certain involutions and parentheses this anger may be engendered. That single thought is enough. The impulse increases to a wish, the wish to a desire, the desire to an uncontrollable longing, and the longing (to the deep regret and mortification of the speaker, and in defiance of all consequences) is indulged." - Edgar Allan Poe
To actually address the content of your post, rather than the form: your companions in DAO were vastly inferior to the Warden even with this supposed superior system. It was less noticeable on mage companions, who could heal or CC, but your Warden would inevitably make up a huge majority of the party's damage. I found pretty much all of my Wardens would kill/debilitate most of an enemy group before the rest of the companions even joined in the fight. How this would somehow be worse in DA2 when it's the exact same situation is beyond me.
#58
Posté 08 novembre 2010 - 01:58
Helena Tylena wrote...
Because the dalish leather armour really did protect that general area.
Two wrongs don't make a right.
#59
Posté 08 novembre 2010 - 01:58
If the next female companion gets revealed and is only wearing sweatpants and a tri-corn hat, I'll be right there shaking my fist at Bioware.
#60
Posté 08 novembre 2010 - 01:59
I don't think leather armor works that way. It's supposed to be hardened and only marginally capable of turning slashes. If it didn't cut through the torso portion, there's no need to worry about it cutting anywhere else.Khayness wrote...
the_one_54321 wrote...
It's not even a downgrade from the leather miniskirt she was wearing in DA:O. It's just a little more stylish.
You just had to go there
Those skirts are protecting the upper legs from blows glancing down from the armor.
#61
Posté 08 novembre 2010 - 02:00
Maverick827 wrote...
*snip*
Compare Dragon Age Origins companions to Mass Effect companions.
One set of them is a challenge to be without on high difficulties, the other set is laughabley ineffective even at their best.
#62
Posté 08 novembre 2010 - 02:00
I never heard anything like that myself. Swashbuckler sounds like a specialization to me, rather than the bulk of Isabela's combat skills. But even if you're right, we have no idea if that'll actually render her vastly inferior to rogue Hawke. We'll see the extent of usefulness of her unique abilities in good time.Archereon wrote...
The problem is more that it seems to be FULL skillsets, or at least a large portion of them from what I've heard, which leads to the balancing issue that is best solved by marginalizing the use of your companions in combat.
#63
Posté 08 novembre 2010 - 02:01
Archereon wrote...
Maverick827 wrote...
*snip*
Compare Dragon Age Origins companions to Mass Effect companions.
One set of them is a challenge to be without on high difficulties, the other set is laughabley ineffective even at their best.
...That's because it's party tactics versus shooter gameplay. Clearly, the party tactics mean you need your party. They still weren't as good as you, at all.
Modifié par Saibh, 08 novembre 2010 - 02:01 .
#64
Posté 08 novembre 2010 - 02:01
Upsettingshorts wrote...
I'm all for the "but it's impractical" arguments, but considering we've got Miranda, Jack, and Samara just sitting over on the other subforum with much more nonsensical outfits, let's keep the complaining about Isabela's to a relative minimum. That's my take, anyway.
If the next female companion gets revealed and is only wearing sweatpants and a tri-corn hat, I'll be right there shaking my fist at Bioware.
People are shaking their fists about Miri, Jack, and Samara. Or rather were. They just decided to accept it eventually, or got ran off the forums by their former supporters who got sick of the whining.
#65
Posté 08 novembre 2010 - 02:01
the_one_54321 wrote...
I don't think leather armor works that way. It's supposed to be hardened and only marginally capable of turning slashes. If it didn't cut through the torso portion, there's no need to worry about it cutting anywhere else.
Well I always look at them as faulds rather than skirts, but enough about the offtopic nonsense.
Modifié par Khayness, 08 novembre 2010 - 02:01 .
#66
Posté 08 novembre 2010 - 02:02
Saibh wrote...
Archereon wrote...
Maverick827 wrote...
*snip*
Compare Dragon Age Origins companions to Mass Effect companions.
One set of them is a challenge to be without on high difficulties, the other set is laughabley ineffective even at their best.
...That's because it's party tactics versus shooter gameplay. Clearly, the party tactics mean you need your party.
Its possible for single player tactics in a system like DA has, and it would be possible for the ME party members to be EXTREMELY effective without them playing the game for you, but they'd have to be less unique, or more balanced for that to work.
#67
Posté 08 novembre 2010 - 02:03
Archereon wrote...
People are shaking their fists about Miri, Jack, and Samara. Or rather were. They just decided to accept it eventually, or got ran off the forums by their former supporters who got sick of the whining.
I'm one of those people. Isabela's outfit is much, much less silly. I'll shake my fists about it again when the ME3 forum goes live.
Modifié par Upsettingshorts, 08 novembre 2010 - 02:03 .
#68
Posté 08 novembre 2010 - 02:05
Actually, the hilarity of this comparison is that ME2 companions are vastly more useful than DAO companions because of the shield/barrier/armor system of ME2; you could, by design, only strip so many and so often yourself that, even if existing solely to take down enemy defenses, your companions were very useful.Archereon wrote...
Maverick827 wrote...
*snip*
Compare Dragon Age Origins companions to Mass Effect companions.
One set of them is a challenge to be without on high difficulties, the other set is laughabley ineffective even at their best.
Compared to DA2 where, at best, a single mage to heal was the only "requirement." Even potions nullified said usefulness. Soloing on Nightmare in DAO is much easier than soloing on Hardcore in ME2.
#69
Posté 08 novembre 2010 - 02:05
Upsettingshorts wrote...
Archereon wrote...
People are shaking their fists about Miri, Jack, and Samara. Or rather were. They just decided to accept it eventually, or got ran off the forums by their former supporters who got sick of the whining.
I'm one of those people. Isabela's outfit is much, much less silly. I'll shake my fists about it again when the ME3 forum goes live.
Not by much though. Swords are pretty damn effective at killing people with armor, which doesn't slow people down nearly as much as you might think. (A fully armored knight would easily take down Isabella even without a mount)
#70
Posté 08 novembre 2010 - 02:06
Khayness wrote...
the_one_54321 wrote...
From all indications, the only thing we don't have control over is the way the companion will look in gameplay. That doesn't bother me in the slightest. They're big boys and girls, they can dress themselves.
I'll just smack myself in the face before I get my practical mindset working on how Isabela's arteries are vulnerable between her boots and panties.
'Isabela dresses for easy access' is easier to believe than the best leather armor I could find for Leliana being....
Modifié par Maria Caliban, 08 novembre 2010 - 02:06 .
#71
Posté 08 novembre 2010 - 02:06
Maverick827 wrote...
Actually, the hilarity of this comparison is that ME2 companions are vastly more useful than DAO companions because of the shield/barrier/armor system of ME2; you could, by design, only strip so many and so often yourself that, even if existing solely to take down enemy defenses, your companions were very useful.Archereon wrote...
Maverick827 wrote...
*snip*
Compare Dragon Age Origins companions to Mass Effect companions.
One set of them is a challenge to be without on high difficulties, the other set is laughabley ineffective even at their best.
Compared to DA2 where, at best, a single mage to heal was the only "requirement." Even potions nullified said usefulness. Soloing on Nightmare in DAO is much easier than soloing on Hardcore in ME2.
I could solo ME2 and ME no problem. Now DA, I'd have to actually try to solo it.
#72
Posté 08 novembre 2010 - 02:09
This is totally on topic. There was never anything all that realistic or super protective about rogue armor in DA:O to begin with. Complaining about the transition to something that is equally nonsensical, but at least looks interesting is pointless. It has no basis.Khayness wrote...
Well I always look at them as faulds rather than skirts, but enough about the offtopic nonsense.the_one_54321 wrote...
I don't think leather armor works that way. It's supposed to be hardened and only marginally capable of turning slashes. If it didn't cut through the torso portion, there's no need to worry about it cutting anywhere else.
#73
Posté 08 novembre 2010 - 02:10
Maria Caliban wrote...
'Isabela dresses for easy access' is easier to believe than the best leather armor I could find for Leliana being...
As I have stated above, just because it was silly before, doesn't make it more acceptable.
But keep 'em coming, next time I'm going to add a detailed list when I'm comparing something to avoid further comments.
#74
Posté 08 novembre 2010 - 02:11
Maria Caliban wrote...
Khayness wrote...
the_one_54321 wrote...
From all indications, the only thing we don't have control over is the way the companion will look in gameplay. That doesn't bother me in the slightest. They're big boys and girls, they can dress themselves.
I'll just smack myself in the face before I get my practical mindset working on how Isabela's arteries are vulnerable between her boots and panties.
'Isabela dresses for easy access' is easier to believe than the best leather armor I could find for Leliana being....
"What do you mean, my belly is exposed? I thought darkspawns went straight for the breasts? Isn't that what you meant when you said 'dirty creatures'?"
#75
Posté 08 novembre 2010 - 02:13
the_one_54321 wrote...
This is totally on topic. There was never anything all that realistic or super protective about rogue armor in DA:O to begin with. Complaining about the transition to something that is equally nonsensical, but at least looks interesting is pointless. It has no basis.
Well I can't talk about blades but I've wore one of these for years, and you can take quite a beating from blunt objects. And it's mostly reinforced cloth only.





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