At least it looks interesting now. That's a distinct inprovement. I went out of my way to make Leliana look like she did in the Sacred Ashes trailer because everything you could put on a rogue was so boring.Khayness wrote...
As I have stated above, just because it was silly before, doesn't make it more acceptable.
Why is everyone so happy about the new inventory system?
#76
Posté 08 novembre 2010 - 02:13
#77
Posté 08 novembre 2010 - 02:15
Well against a bamboo sword I'm sure that works wonders. But against a heavy cutting blade I doubt that it is quite as effective, though still certainly better than a t-shirt.Khayness wrote...
Well I can't talk about blades but I've wore one of these for years, and you can take quite a beating from blunt objects. And it's mostly reinforced cloth only.
#78
Posté 08 novembre 2010 - 02:17
the_one_54321 wrote...
Well against a bamboo sword I'm sure that works wonders.
Oh, then fun we had kicking the hell out each other off-practicing
#79
Posté 08 novembre 2010 - 02:17
To prove they're not following ME2's footsteps, that includes not learning from their acknowledged mistakes, either.Upsettingshorts wrote...
Why would they repeat something that ME2's lead designer has said, granted it was on Twitter, didn't work?
(i kid, i kid)
#80
Posté 08 novembre 2010 - 02:19
the_one_54321 wrote...
Well against a bamboo sword I'm sure that works wonders. But against a heavy cutting blade I doubt that it is quite as effective, though still certainly better than a t-shirt.Khayness wrote...
Well I can't talk about blades but I've wore one of these for years, and you can take quite a beating from blunt objects. And it's mostly reinforced cloth only.
There's swords that, with the proper force, cleave right through bamboo, thick rope, thick, cold meat, or even chainmail. Your leather stands no chance.
Hardened leather indeed primarily catches and softens the blows of blunt weapons. Against a foe with a well-forged blade, however, you might as well be wearing Isabela's outfit.
And why not? Goodness knows I'm jealous of her boots.
#81
Posté 08 novembre 2010 - 02:21
#82
Posté 08 novembre 2010 - 02:22
tmp7704 wrote...
To prove they're not following ME2's footsteps, that includes not learning from their acknowledged mistakes, either.Upsettingshorts wrote...
Why would they repeat something that ME2's lead designer has said, granted it was on Twitter, didn't work?
(i kid, i kid)
Its quite possible they're trying to make a better version of what ME2 had, which was probably much better in concept than it was in practice.
#83
Posté 08 novembre 2010 - 02:24
Agreed!tishyw wrote...
I much prefer chosing how all the characters look, not just my pc, and really don't fancy spending the entire game look at Isabela's knickers!
hopefully, they'll release a toolset upgrade and then someone will make a Natural Bodies mod so we can take those knickers of hers off
#84
Posté 08 novembre 2010 - 02:26
I question their metalurgy. Their swords are as thick as cricket bats.Helena Tylena wrote...
There's swords that, with the proper force, cleave right through bamboo, thick rope, thick, cold meat, or even chainmail. Your leather stands no chance.
#85
Posté 08 novembre 2010 - 02:29
Helena Tylena wrote...
There's swords that, with the proper force, cleave right through bamboo, thick rope, thick, cold meat, or even chainmail. Your leather stands no chance.
Yeah, and with a well placed strike you can pierce a heavy armor easily. Just as you can deflect a strike with your armbraces from a good angle. I doubt armor were invented so you can stand there like an idiot while others can't do anything, but to protect you from strikes you failed to avoid. Well not massive armor anyway.
#86
Posté 08 novembre 2010 - 02:46
#87
Posté 08 novembre 2010 - 02:47
What I was hoping for in DA2, considering how important smithy's were in DA:O and Awakenings, would be having garbs fashioned especially for my companions. Like finding a companions ancestrial armor and having it patched up and refitted for them to wear. Or finding some exotic materials to have a powerful breastplate made for another companion, and so on. In other words, the aromor was still specific for that character, while still being visually diverse from the companions original armor set and interchangeable.
Maybe there is an outside chance something like that is still possible. I don't know. I believe there will be some visual changes to the companions, but that may councide with plotting instead of questing.
Modifié par Fortlowe, 08 novembre 2010 - 02:51 .
#88
Posté 08 novembre 2010 - 02:47
Rojahalive wrote...
You know what they say about assumptions...
To assume makes an ass out of u and me?
#89
Posté 08 novembre 2010 - 02:49
#90
Posté 08 novembre 2010 - 03:02
Otherwise, I wish outfits were part of the plot, but it appears that isn't in the game.
#91
Posté 08 novembre 2010 - 03:05
Archereon wrote...
From what I've heard, we've been told that companions will have, at best, a system with the depth of the Mass Effect 2 Shepard "inventory" system, meaning there's no (or very minimal) itemization (as outfit changes will be aestetic, with minor stat boosts given to us at best) for companions at least.
If, by good fortune (for my preferences), this doesn't translate to Hawke (I'm bracing myself for drastically mitigated looting, and perhaps even marginalized "Character Active Abilities" (for lack of a better word) in favor of player skill), it at least means that the idea of party based gameplay in Dragon Age is dead. Since its been confirmed that companions have unique skillsets, its all but inevitable that companions will be vastly inferior to Hawke in combat, perhaps even to the point where Hawke falling in battle is an effectieve "GAME OVER!", with direct control of companions being nothing more than a gimmick. It won't matter that we don't have a tank, since we have !THE HAWKE!...
In my opinion, this news regarding companions is of the worst kind, and, while its inevitable I'll be sent to a metaphorical hell by rapid/crusading Bioware apologists/loyalists (depending on which side of this argument you fall on), I believe I am not breaking any rules or laws by stating it.
Bioware is taking a PST approach to DA2
I'm ok with it as long as they do it right
#92
Posté 08 novembre 2010 - 03:06
#93
Posté 08 novembre 2010 - 03:08
slimgrin wrote...
Inventory. At least we have one. We didn't even get one in ME2.
correction.....we not only have an inventory, we have an inventory that actually affects our companions' effectiveness in several ways
#94
Posté 08 novembre 2010 - 03:22
Not everyone was happy about the change. I, for example, hate it. I just haven't bothered to complain about it because just like the stupid change for the darkspawn, bioware isn't going to change it and is quite content to do the "deal with it, you are still going to buy it" approach.
Ha, most appropriate and rational view on a franchise not pandering to a set group of consumers. Most of the time you either see "This is the best idea EVER!" with people arguing it is not as good as it seems or is the worst idea compared to what it was. Then you have the "WORST idea ever", with people telling them that it is not near as bad as you make it out to be or saying it is the greatest idea compared to what it was.
Although I have to admit, it just wouldn't be the Dragon Age boards w/o the dramatic "terrible" stamp of disapproval or the "superfantastico" stamp of approval and the crying back and forth that proceeded. Imo, RPG's attracts some of the most dramatic forum posters(inherent in the genre maybe?).
#95
Posté 08 novembre 2010 - 03:27
#96
Posté 08 novembre 2010 - 03:29
Ortaya Alevli wrote...
By the way, I've never seen a pirate fighting in a suit of armor, leather or otherwise.
pirates (the kinda pirate you are thinking of) came to be after the introduction of gunpowder in europe....armor was obsolete by then..also pirate did not have enough money to ownj or maintain one
#97
Posté 08 novembre 2010 - 03:29
Why doesn't everyone agree with me?
#98
Posté 08 novembre 2010 - 03:31
The kind of pirate I am thinking of uses a rapier or cutlass in battle.crimzontearz wrote...
Ortaya Alevli wrote...
By the way, I've never seen a pirate fighting in a suit of armor, leather or otherwise.
pirates (the kinda pirate you are thinking of) came to be after the introduction of gunpowder in europe....armor was obsolete by then..also pirate did not have enough money to ownj or maintain one
#99
Posté 08 novembre 2010 - 03:31
Rojahalive wrote...
You know what they say about assumptions...
And yet we make thousands of assumptions every day.
For example, when you get out of bed, you assume several things, including that
1. Nobody is hiding under your bed waiting for you to get out so they can kill you.
2. The floor is solid and won't give way when you stand on it.
Assumptions are a part of life. We have to make them in order to function, since there's often no reasonable way to test their validity. I'm hoping these assumptions I'm making are false, as are many other people, but until we get information to the contrary, we can only extrapolate from what we have.
#100
Posté 08 novembre 2010 - 03:33
Something to do with life at sea I feel. Not so much the you'd-sink-like-a-rock effect, beause apparently many sailors couldn't actually swim (thanks history pedants!), but pre industrial sailing boats were some of the most cramped living conditions in the history of man.Ortaya Alevli wrote...
By the way, I've never seen a pirate fighting in a suit of armor, leather or otherwise.





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