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Why is everyone so happy about the new inventory system?


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#126
ErichHartmann

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Far as I'm concerned BioWare is damned if they do and damned if they don't. Can't please everyone. A deal breaker for me would have to be pretty dramatic cuts to storytelling.A lot more important to me than inventory management.

Modifié par ErichHartmann, 08 novembre 2010 - 04:02 .


#127
upsettingshorts

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ziggehunderslash wrote...
I read somewhere that far from being dictatorial, pirates were among the first groups to embrace democracy, actually voting for those in positions of authority.

"Ar. I be standin' on a platform of killin' those who ain't us and takin' there things."


Yep, they recognized that command authority was necessary in battle, so they elected captains to serve in that role once the fighting started.  But questions of navigation and day to day running of the ship were far more democratic.  The captain by his nature had influence, but he still wasn't in charge the same way a Royal Navy captain was.

#128
Addai

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Happy??  I dislike this so much that I had to stop listening to the podcast.

In Origins I spent about half a tick thinking about what rune to put on a follower's weapon or armor, but a great deal of thought on what armor and weapons they should use, if I wanted them to be sword-dagger or axe-axe or primarily archery or whatever.  And I had fun doing that.  I felt like I was participating in shaping the characters and hence shaping the story, to make it my story.

Now, we're being much more limited in terms of our PC's customization (due to the VO, restricted race, etc.) and all of that NPC customization is out the window, too.

No need to tell me that X Y and Z RPG's operate in the same limited fashion.  Those might be good games, but aren't as fun as Origins which has been my favorite RPG to date.

Why?!  Why, Bioware, do you hate the fun?  :(  Please just tell us that there will be a toolset so the modders can fix it.

#129
ashwind

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Archereon wrote...

From what I've heard, we've been told  that companions will have, at best, a system with the depth of the Mass Effect 2 Shepard "inventory" system, meaning there's no (or very minimal) itemization (as outfit changes will be aestetic, with minor stat boosts given to us at best) for companions at least.


I think you got it the other way. Companion armor can be upgraded statistically (enchantments, runes, etc) but not aesthetically or not so much aesthetically so that the companions look unique. So, you companions outfit may look largely the same but its stats can be customized and changes.

Companions have 3 pieces less of equipment when compared to Hawke... (helm, gloves, boots) so it is not that huge a difference - not to me at least.

#130
In Exile

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The reality is that companions probably get item set equivalent combined bonuses that will run into potential upgrades as frequently as loot upgrades for Hawke. So the #s are balanced.

#131
Logabob

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I personally like the fact that bioware is willing to experiment and take their sequels in different directions*. Even if DAO's classic RPG gameplay was not perfect (I preferred the more action oriented, quicker paced ME2), the delivery was still excellent and enjoyable. So, I'm never very worried about the changes Bioware decides to make; if in the end it's not my favorite Bioware title, so be it--I still probably got my money's worth and then some with the best storytelling in the industry.





*In order to be more than a sequel in name only, a game has to maintain the spirit of its predecessor. Some people interpret this very literally and take it to mean that the game must be nearly identical; I view it as more open to interpretation.

#132
Meltemph

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Only thing I expect from a squeal is that the lore/stories be connected in some fashion.

#133
AlanC9

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In Exile wrote...

The reality is that companions probably get item set equivalent combined bonuses that will run into potential upgrades as frequently as loot upgrades for Hawke. So the #s are balanced.


Or rather, they're no more unbalanced than those in any other Bio game.

#134
AlanC9

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Going back to the OP, why put a question in the thread title when you're not actually interested in the question?

And what's the basis for this?

Archereon wrote...
Since its been confirmed that companions have unique skillsets, its all but inevitable that companions will be vastly inferior to Hawke in combat,


There's no particular reason to conclude that DA2 will be designed to gimp the companions. Edit: come to think of it, the companions will have access to the standard talent lines, so this is just silly.

And even if Hawke is the toughest character in the party, this is not a change. It's typical for the DAO Warden to be the toughest character in the party, precisely because of the inventory system that you're complaining about. The best items naturally tend to go to the Warden because he's always in the active party. Including Monty Haul crap like the Harvest Festival Ring.

Modifié par AlanC9, 08 novembre 2010 - 05:48 .


#135
errant_knight

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OP: A lot of people are very unhappy about it, myself included. The intent was to allow for companions to have physically different body types. Personally, I would have preferred to stay with single body types and outfit characters myself, but they were trying to do a good thing.

Modifié par errant_knight, 08 novembre 2010 - 05:18 .


#136
Jorina Leto

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I'm verry unhappy about it. It is't right, when the supposed tanks still wear clothes, even when proper armor is available.

#137
AlanC9

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Which supposed tank, Jorina?

#138
Morrigans God son

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I'm not. I'm very much against these new changes.

#139
Guest_Guest12345_*

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interesting

Modifié par scyphozoa, 08 novembre 2010 - 06:12 .


#140
soteria

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Well, wait a minute. What changes? The ones the OP talked about? For the most part, what he described as the changes made was completely incorrect.

Read the text of the podcast here. I assume it's the podcast people are getting these ideas from, but if you're going to complain, at least do it on the basis of accurate information. Please.

#141
Tinxa

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Well, I don't really mind the change. Companions will have several outfits and we'll have the option to add upgrades. When I think about it I've never changed Morrigan's robes until I got the robes that looked the same because I thought it suited her character and she looks silly in circle robes. It was opposite for Wynne. It looked ridiculous for an older woman to run around in Tevinter robes so I always had her wear circle robes. I also noticed that I didn't change their outfits that much anyway. Alistair went from basic early leather armours to Templar armour which he had quite some time until I put him in juggernaut and that was it.Leliana and Zevran wore leather that didn't look that different visually from set to set and Sten and Oghren had different colours of plate. I even kept Oghren in Red steel becuse I thought it suited him more and I didn't use him much.



The thing I didn't like from looking at the inventory screenshots was that the outfit slot also replaces boots, gloves and helmet. Does that mean that no companion will have a helmet or that they will always have a helmet if it is a part of the outfit? I wouldn't like that since I prefer to see their faces. I would also prefer if we could equip them with boots and gloves only it wouldn't show on their appearance.



I also the change will bring a variety in necklaces, belts and rings because I thought there were very few decent accessory items in DAO.

#142
Tokion

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Items (in DA:O) was far less fun and meaningful than older games like Baldur's gate. Why? Because I think the items in DA:O were bland and redundant as soon as the next "tier" level gear surfaces in the game. Why keep Dragon Slayer when the next tier level normal greatsword do just as much damage as an epic item?

DA2 needs more memorable pieces of gear like the 'Crom Fayer', 'Helm of Balduran' and that talking sword. Epic items needs to be rich with lore and not be redundant as soon as we go further into the game.

Modifié par Tokion, 08 novembre 2010 - 10:15 .


#143
Anarchosyn

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In Exile wrote...

There's an aesthetic benefit to custom outfits - the characters look unique. There's a potentially huge danger: the companion outfits are just nonsensical compared to what Hawke & others can wear. If everyone is in armour except for (say) Isabella then the game looks silly. If there's variation (or lots of people wear cloth armour or something) then it's aesthetically acceptable.
Otherwise, I wish outfits were part of the plot, but it appears that isn't in the game.


I'm only arbitrarily tackling your post 'cause it's the straw which broke the camel's back in regards to "inappropriate clothing" commentaries. I find it awfully odd that people complain at length about ME 2 companions being dressed inappropriately but fail to see that those who wore lighter outfits almost universally had extreme biotic protections to some degree. 

Nobody bats an eye at a mage sauntering into battle dressed in a robe and little else because it's a well established trope in fantasy. It's just assumed their other worldly powers are more than enough to compensate for the lack of protections (and/or they need less restrictive clothing to formulate their spells). It's the same thing in Mass Effect -- we just call mages and their magic by another name. 

#144
upsettingshorts

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Edit: Rereading my post I feel like I come off too strong.  So, for the purposes of clarity of intent:

If on a scale of 1-5, 1 being "I barely noticed" and 5 being "RAGE" consider everything that follows a 2.  It just kinda bugged me.  I'm not militant about it.

Ultimately my issue with the inappropriate clothing isn't so much their utility, but that they're patronizing. I'm a straight male in my mid-20s who absolutely appreciates attractive women in fiction anytime and anywhere, but seeing Miranda in a skin-tight catsuit - especially when the camera focuses on her attributes at inappropriate times - isn't sexy. It's childish.  Not on the same level of many games - that are obviously worse.

Whether or not I'll find Isabela's lack of pants or Bethany's "look at my boobs" outfit equally irritating will depend a lot on how the game presents them.  If they're just there, I'll be mostly indifferent.  If they're the focus of shot after shot?  Yeah, that'll be patronizing.  

Come to think of it, my biggest issues are with the camera, not as much the outfits.  So John Epler, I know who to shake my fist at if I see a "shot of Miranda's ass while she's talking about her kidnapped sister" camera angle in DA:2!

Modifié par Upsettingshorts, 08 novembre 2010 - 10:38 .


#145
Rawgrim

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I don`t see the logic with the upgrades actually. Take Isabella for example. She is wearing a shirt and a scarf etc. How the heck does one update either of those to say; add fire resistance or give her more armour. It makes zero sense.

#146
upsettingshorts

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Rawgrim wrote...

I don`t see the logic with the upgrades actually. Take Isabella for example. She is wearing a shirt and a scarf etc. How the heck does one update either of those to say; add fire resistance or give her more armour. It makes zero sense.


A wizard did it.

#147
ashwind

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Rawgrim wrote...

I don`t see the logic with the upgrades actually. Take Isabella for example. She is wearing a shirt and a scarf etc. How the heck does one update either of those to say; add fire resistance or give her more armour. It makes zero sense.

Magic!:wizard:

#148
Rawgrim

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Yeah I get that magic is involved :) But its still wierd, since we needed runes and such to upgrade things in the previous games. Its like the whole magic system is changed from country to country.

#149
ashwind

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Well, we might actually need runes to upgrade companion armor - think something about runes was mentioned in the podcast.

#150
blothulfur

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If they're gonna have more companions like Isabella and miranda we should have "pardon what did you say my mind was somewhere else" buttons during conversations.