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Why is everyone so happy about the new inventory system?


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#151
upsettingshorts

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blothulfur wrote...

If they're gonna have more companions like Isabella and miranda we should have "pardon what did you say my mind was somewhere else" buttons during conversations.


Hah that gave me an awesome idea.  Think about the timer in Alpha Protocol. 

The conversation wheel opens and the timer starts:  At first, Shepard/Hawke is looking in to Miranda/Isabela's eyes.  As the timer counts down, the eyes wander down the neckline, finally reaching their chest.  If the timer runs out, Miranda/Isabela either jokes about it (Friendly path) or slaps Shepard/Hawke (Rivalry path).

The length of the timer would depends on a new skill called "self discipline."

Edit: I'd suggest an additional function with Female Shepard and Jacob, but she ogles him anyway so the point is moot.

Modifié par Upsettingshorts, 08 novembre 2010 - 10:53 .


#152
blothulfur

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Hah third option drool.

#153
Rawgrim

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Yeah its going to be runes as well as upgrades, if I remember it correctly. Putting runes in clothes sounds wierd though.

#154
xCirdanx

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Morrigans God son wrote...

I'm not. I'm very much against these new changes.


Agree, i don´t like this either. I prefer a variety of visual choices.

#155
Leonia

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xCirdanx wrote...

Morrigans God son wrote...

I'm not. I'm very much against these new changes.


Agree, i don´t like this either. I prefer a variety of visual choices.


Would you say Origins had lots of visual choices for armour? Because I can only really remember 4 or so different looks but done up in different colours to try and make them look more varied than they were.

#156
xCirdanx

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leonia42 wrote...

xCirdanx wrote...

Morrigans God son wrote...

I'm not. I'm very much against these new changes.


Agree, i don´t like this either. I prefer a variety of visual choices.


Would you say Origins had lots of visual choices for armour? Because I can only really remember 4 or so different looks but done up in different colours to try and make them look more varied than they were.


there were not many choices, especialy in the leather and cloth department, plate had a little bit more (including all DLC and i really like some of the items there). but not many is better than none. i dislike the idea that my party will look the same (for the most part) the whole time. being able to customize the look of your party to a certain degree is important to me.

it gives me, the player, the impression of more control (which is important in a rpg in my opinion). the look of a npc also effects a bit if i choose to keep him/her in the party, who likes to look constantly at something that is not appealing to that person?

i don´t see why this should be a good choice and the "unique look" argument has no value, if they would add a good portion of different looking armour/weapon choices, you could change your party members to look unique the way you want them to be and not how they think they should look.

just my 2 cents.

#157
Quercus

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leonia42 wrote...

xCirdanx wrote...

Morrigans God son wrote...

I'm not. I'm very much against these new changes.


Agree, i don´t like this either. I prefer a variety of visual choices.


Would you say Origins had lots of visual choices for armour? Because I can only really remember 4 or so different looks but done up in different colours to try and make them look more varied than they were.


Why do people return their loot and gear towards DAO?
Just because the devs wern't capable enough to do it right in that game, doesn't mean it cannot be done right.
The reason why the devs are going for "static" armour with upgrades this time, is because it will save them a lot of time and money on not creating different looking armours for all the different companions. (note, creating armour that only 1 companion can wear doesn't screw up the mess or make individuel animation impossible).

Nonetheless, I don't really mind the change, I just believe it could have be done better with more time.

Modifié par Shiroukai, 08 novembre 2010 - 01:02 .


#158
Lord Gremlin

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I can't say I'm happy with all the changes, especially with companion gear ("we go to Landsmeet naked, no exceptions! And skin the dog!"), but if that means this time PS3 version gets proper controls instead of half-baked and broken ones, then I'm willing to make sacrifices.

#159
Jorina Leto

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AlanC9 wrote...

Which supposed tank, Jorina?


Carver, Aveline. They're warriors.

#160
M8DMAN

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I would support the new companion gear system If Bioware would dress the companions in practical gear.


I mean come on a sleeveless vest is not going to protect you in combat!

Modifié par M8DMAN, 08 novembre 2010 - 03:49 .


#161
Nozybidaj

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Shiroukai wrote...
Just because the devs wern't capable enough to do it right in that game, doesn't mean it cannot be done right.


Hehe, this is pretty much what I was thinking through the whole thread.  "You mean we didn't get it perfectly right the first time?  ZOMG, just get rid of it all together then!!!".  Instead of trying to do better next time just get rid of it? 

I had typed up more, but I realized it was just ranting about the attention challenged masses of gamers today and how developers are all to eager to lower their standards to meet them, so /meh...

#162
Addai

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Anarchosyn wrote...

Nobody bats an eye at a mage sauntering into battle dressed in a robe and little else because it's a well established trope in fantasy. It's just assumed their other worldly powers are more than enough to compensate for the lack of protections (and/or they need less restrictive clothing to formulate their spells). It's the same thing in Mass Effect -- we just call mages and their magic by another name. 

I bat an eye.  I hate mage robes with a passion and wherever possible had my mages in at least leather armor. 

For one thing, erm... how do I put this...  BioWare is just not good at this outfitting thing.  A lot of the stuff, especially the clothing, was hideous.  So maybe I could accept that Isabela as a character wants her nethers well ventilated, and there will be fascinating character interactions on that subject.  But having BW in charge of outfitting my companions- with no ability on my part to change the defaults- is not a pleasing prospect.

Modifié par Addai67, 08 novembre 2010 - 05:01 .


#163
Slayer299

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Nozybidaj wrote...

Shiroukai wrote...
Just because the devs wern't capable enough to do it right in that game, doesn't mean it cannot be done right.


Hehe, this is pretty much what I was thinking through the whole thread.  "You mean we didn't get it perfectly right the first time?  ZOMG, just get rid of it all together then!!!".  Instead of trying to do better next time just get rid of it? 

I had typed up more, but I realized it was just ranting about the attention challenged masses of gamers today and how developers are all to eager to lower their standards to meet them, so /meh...


Agreed on the clothes, it does seem to have become a Bioware trait lately, where if there's a problem with something instead of tinkering with it to fix it, they remove it entirely instead :huh:

But to the OP, I don't understand the happiness over the lack of any inventory myself either. Getting rid of the majority of "junk" is a good thing, but removing it almost entirely for upgrades makes no sense to me.

#164
In Exile

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Nozybidaj wrote...

Hehe, this is pretty much what I was thinking through the whole thread.  "You mean we didn't get it perfectly right the first time?  ZOMG, just get rid of it all together then!!!".  Instead of trying to do better next time just get rid of it? 


What are they removing? They've changed the generic mesh for companions to a custom mesh, and as a result added custom equipment. They've kept accesories, and they've kept the same rig for Hawke.

Why do you think what they did is removal instead of doing it better?

I had typed up more, but I realized it was just ranting about the attention challenged masses of gamers today and how developers are all to eager to lower their standards to meet them, so /meh...


Yeah, why type up more when you can bask in your own superiority? As one of the unwashed masses at your feet, could you share some of your wisdom with me? How could I be slightly less inferior when compared to garbage? How can I be more like you?

#165
tmp7704

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In Exile wrote...

What are they removing? They've changed the generic mesh for companions to a custom mesh, and as a result added custom equipment. They've kept accesories, and they've kept the same rig for Hawke.

Why do you think what they did is removal instead of doing it better?

The context of this particular tangent is:

-- they are removing ability to customize look of companions
-- but it doesn't matter because range of appearance customization in DAO sucked
-- it doesn't mean it couldn't  be done better rather than being removed

i don't think you can really argue with straight face that no, they aren't removing ability to change appearance of the companions. Not when the very point of this change is to give companions "unique, iconic" look that the player isn't allowed to alter.

Modifié par tmp7704, 08 novembre 2010 - 05:53 .


#166
Tinxa

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Jorina Leto wrote...

AlanC9 wrote...

Which supposed tank, Jorina?


Carver, Aveline. They're warriors.


That part is in Lothering so I suppose everyone grabbed what was handy when the darkspawn showed up and ran for their life in whatever they were wearing at the time. I would hope that warrior companions later in the game come with armour outfits.

#167
the_one_54321

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But that's all we can't control. Visuals. And that's small potatoes in light of the fact that we still control equipment stats. And it's an improvement (a vast improvement) when considering that the cookie-cutter body models will be out as well. Those were awful. One of the things on my short list of genuine dislikes in DA:O.

#168
In Exile

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tmp7704 wrote...
The context of this particular tangent is:

-- they are removing ability to customize look of companions
-- but it doesn't matter because range of appearance customization in DAO sucked
-- it doesn't mean it couldn't  be done better rather than being removed

i don't think you can really argue with straight face that no, they aren't removing ability to change appearance of the companions. Not when the very point of this change is to give companions "unique, iconic" look that the player isn't allowed to alter.


Ah, I see. I thought it was about inventory in general. If so, yeah, you can't make that argument at all. But if it is about customizing the look of the companions, I don't understand the original complaint. What could Bioware have done bettter with that option? To me it looked like they implemented the feature about as well as could be, since NPCs were allowed to be customized as much as the PC.

#169
soteria

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What could Bioware have done bettter with that option? To me it looked like they implemented the feature about as well as could be, since NPCs were allowed to be customized as much as the PC.


Provide more unique armor meshes. The request is basically that they add more without compromising in any other area.

#170
In Exile

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soteria wrote...
Provide more unique armor meshes. The request is basically that they add more without compromising in any other area.


The problem with that is, basically, there is an upper end to cost. At least to me, improvement is an issue as much about doing the same thing at less investment as it about doing better.

#171
upsettingshorts

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There are so few examples of anything that could even be described by everyone as having fulfilled that request.

Everything compromises something. I'm pretty sure game development is one of those closed system, zero-sum things - limited by time and budget and contradictory features.

Want something? What are you willing to lose? Everyone's answer is gonna be different.

It's easy to be an ideologue when you don't have any responsibility.  All that is required is to have an opinion, and everyone's got those.

Modifié par Upsettingshorts, 08 novembre 2010 - 06:06 .


#172
the_one_54321

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Unique body models first. If they can add variable armor meshes on top of that, awesome. That would be best. If they can't do both and must choose one over the other, unique body models first.

#173
tmp7704

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In Exile wrote...

But if it is about customizing the look of the companions, I don't understand the original complaint. What could Bioware have done bettter with that option? To me it looked like they implemented the feature about as well as could be, since NPCs were allowed to be customized as much as the PC.

As i understand it, since complaint/counterpoint was made that there wasn't much variety to outfits which you could put on companions, "doing it better" would involve making more varied armour models rather than as it was the case, just reskins of the same base models.

#174
Obadiah

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I don't welcome the restriction in inventory, and I have the sneaking suspicion that devs are doing this to make make the characters seem more different, while cutting down on dialog. If the characters are as interesting dialog-wise as those in origins I'll be satisfied.

#175
Dave of Canada

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Obadiah wrote...

I don't welcome the restriction in inventory, and I have the sneaking suspicion that devs are doing this to make make the characters seem more different, while cutting down on dialog. If the characters are as interesting dialog-wise as those in origins I'll be satisfied.


I don't see how it cuts dialogue.