Modifié par johnbgardner, 12 novembre 2009 - 01:18 .
C'mon Bioware, what have you got against horses??
#1
Posté 12 novembre 2009 - 01:07
#2
Posté 12 novembre 2009 - 01:24
#3
Posté 12 novembre 2009 - 01:26
Riding what? If not horses then...
... suddenly I have an image in my head of Cailan riding on top of Duncan, smacking him with a riding crop.
#4
Posté 12 novembre 2009 - 01:30
Aren't there some half-eaten/destroyed horse corpses in the beginning of the game, where you find that injured soldier? I might be thinking of a different game, but I think you might be able to find corpses.
#5
Posté 12 novembre 2009 - 01:51
The Angry One wrote...
It's funny given how Cailan and Duncan early on constantly speak of "riding into battle".
Riding what? If not horses then...
... suddenly I have an image in my head of Cailan riding on top of Duncan, smacking him with a riding crop.
Ahaha, I needed a laugh.
... On topic, a horse could be made from scratch, but that's a pretty difficult thing- takes a very talented modder/artist with a knack for animation as well.
Modifié par pokemaughan, 12 novembre 2009 - 01:52 .
#6
Posté 12 novembre 2009 - 01:53
#7
Posté 12 novembre 2009 - 01:56
We just need the player to believe that these horses could move if needed. They would be, for all intent or purpose, only props. Who needs to fight against a horse ?
#8
Posté 12 novembre 2009 - 02:19
#9
Posté 12 novembre 2009 - 02:23
The Angry One wrote...
It's funny given how Cailan and Duncan early on constantly speak of "riding into battle".
Riding what? If not horses then...
... suddenly I have an image in my head of Cailan riding on top of Duncan, smacking him with a riding crop.
laughin my ass off...
#10
Posté 12 novembre 2009 - 02:32
#11
Posté 12 novembre 2009 - 02:44
#12
Posté 12 novembre 2009 - 02:51
Actually it would have been nice if an ambient creature horse was in the toolset even if they were not going to be used in game as then you could at least use them in cutscenes.
Have a gander at my 'Riding a deer' cutscene sample.
social.bioware.com/group/32/album/78/
Modifié par Beerfish, 12 novembre 2009 - 02:53 .
#13
Posté 12 novembre 2009 - 03:01
Adding riding...well, that's hard - very hard.by comparison. I'm not going to claim it is impossible - in fact someone might actually manage to pull it off, but it will require a lot of hard work.
#14
Posté 12 novembre 2009 - 03:24
Beerfish wrote...
Griffins ate em.
Actually it would have been nice if an ambient creature horse was in the toolset even if they were not going to be used in game as then you could at least use them in cutscenes.
Have a gander at my 'Riding a deer' cutscene sample.
social.bioware.com/group/32/album/78/
You could possibly ride halla? They are pretty tall, a talented modeler could maybe turn one into a horse too, maybe?
#15
Posté 12 novembre 2009 - 03:47
Eshaye wrote...
Beerfish wrote...
Griffins ate em.
Actually it would have been nice if an ambient creature horse was in the toolset even if they were not going to be used in game as then you could at least use them in cutscenes.
Have a gander at my 'Riding a deer' cutscene sample.
social.bioware.com/group/32/album/78/
You could possibly ride halla? They are pretty tall, a talented modeler could maybe turn one into a horse too, maybe?![]()
In a cutscene yes, in game I have no idea.
#16
Posté 24 novembre 2009 - 07:33





Retour en haut






