Honestly, I could care less about the realism on inventory. I've never cared about this limitation in video games, and in BG2, I included mods to circumvent it wherever possible (arrow/potion stacking, and so on). The inventory problem was a big deal in Mass Effect as well.
For me, this takes away the fun and the pacing out of the game. I just want to pick up stuff, and not worry about inventory juggling while I play, as I have lots of unused gifts and a lot of other items for crafting and the like that I don't know what to do with right now. There's also a tier 6 bow I have no character to use right now, but who knows, I may switch characters and use it. There's a few other good items that weigh "something" and I can't really ditch them.
Any link to a mod to solve this problem would be great.
PS: I read an official response about this issue when it came to DLC and how people with DLC get an extra 10 spots or something. The official person from bioware said the reason they cap it at 100 (or whatever) is due to "space limitations". Yeah right.
I write enterprise systems that store hundreds of thousands to millions of records in a database. It does not take more effort to store 100 or 1000 items. It just doesn't, nor is this processor intensive or memory intensive in the slightest.
I still don't understand their developer's response about size limitations. That's just crazy.
All programming platforms have something called an ArrayList, which automatically doubles an array size whenever it reaches the maximum amount. With all the crap they have to manage when it comes to graphics and several other things, an inventory list of 1000 would be the least of their memory problems. In practice, it wouldn't make any different at all.
When it comes to storage, the code to read/write to the save game would not be any different for 1000 items. If they made it for 100 or 130, making it work for 1000 should require no code changes.
I don't understand their reasoning at all. Frankly, it's just BS, or their public relations people have no idea what a computer is capable of handling and are just making crap up to appease the reporter asking the question... hoping they won't call them on their crappy answer.
I say let me be damned if I want to manage 300+ things in my inventory. It should be my decision. Just give the player an empty magic santa clause bag during the tutorial and just be done with it. For all the good bioware has done making old, tired, unworkable rpg mechanics into better, modern ones... inventory size is one of the few things they forgot to fix.
Modifié par egervari, 12 novembre 2009 - 01:12 .





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