Is it in?
Codex
Débuté par
Maria Caliban
, nov. 08 2010 02:55
#1
Posté 08 novembre 2010 - 02:55
#2
Posté 08 novembre 2010 - 02:56
Yes.
#3
Posté 08 novembre 2010 - 03:06
The codex is not voiced, no. I can't tell you much about the layout, because I haven't seen the final codex GUI yet. I have at least been reassured that it will not consist of a series of featureless numbered boxes. Although I guess they could be messing with me, and they actually mean it will be featureless numbered circles or something this time.
#4
Posté 08 novembre 2010 - 03:09
shepard_lives wrote...
It's going to consist entirely of anagrams.
I am personally hoping that each codex entry is one of those sliding puzzles, and you have to shuffle squares of text around to form the entry before you can read it.
#5
Posté 08 novembre 2010 - 06:51
I think the discussion in question is interesting and has, thus far, remained relatively civil.
*leans back, gazes over steepled fingers*
PROCEED.
*leans back, gazes over steepled fingers*
PROCEED.
#6
Posté 08 novembre 2010 - 07:48
Ammonite wrote...
Apologies if this has already been mentioned:
I wonder if some of the entries will be narrated by Varric (and by that I do NOT mean voiced), like Leliana did in Leliana's Song? Like maybe on Kirkwall you'll find:
"Kirkwall was a different place back in the days before the Champion. My family owned a shop in XXXX which was situated on the XXXX part of town, an area far from Lowtown, known for..." etc etc.
That was one of several experiments I thought might be interesting for a story as loosey-goosey with its blend of playful truth as LS. That was also the only kind of codex entry I tried to give for the module, unless you started a playthrough from a completely fresh install and got a bunch of 1st kill creature updates and tutorial stuff (curse you, hardcoding). I don't know that I would want to mix and match styles like that as a rule, or do it on the scale of a full game. It might get a little tired.
As an additional thought for this topic, some have noted that reading the codex is optional and have broken that down between "I go there occasionally," "I love it and read everything," and "I don't read it so they should cut it." There is another factor that we have noticed, and I am not sure it has been mentioned. "I opened it, saw there was a whole buch of stuff there, and never looked at it again, but I really liked that the world had that depth." That's a tricky one to quantify.
Also, codex entries are not so different from optional clarifying questions in conversation. The shortest (optimal?) path would skip them, and cutting those lines would yield far more savings than the whole of the text of the codex. I'm honestly interested in the thoughts of those who generally skip those lines of dialogue, and who feels obligated to read whatever is presented. That was part of the logic of Investigate sub menus--to remove the immediate visual demand that every line must be taken. I remember one very negative review of BG2 where the author was absolutely convinced that he was not allowed to leave Irenicus' dungeon until he read every book in the library. It was there, so he thought it was mandatory. I can't imagine how he survived the rest.
edited for clarity and some spelling by I.R. Baboon
Modifié par Lukas Kristjanson, 08 novembre 2010 - 08:17 .





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