PsychoBlonde wrote...
Keep in mind that you're comparing Origins to a BETHESDA game. Bethesda is not known for quality dialog or story (although they do seem to make slight improvements every time they release a game).
I'm thinking you've never played Morrowind. It is definately my favorite RPG storyline of all time (though the dialogue system was rather... odd). In any case, the story was already great, and the books gave us a sense of what was going on outside of Vvardenfell. Note that I will concede that Oblivion was an utter crap fest in terms of both story and dialogue

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But 90% of the codex is not books you find. It's "here's who Loghain is" and "here's the info you need to complete this quest" (which should go in the journal).
What about the detailed information on creatures? You can't find that anywhere else. The game also gives you little to no information regarding some of the lesser nations outside Ferelden. I also liked the information regarding the unqiue "items" we picked up, especially their history.
While they can be amusing to read, if you actually NEED those things to follow the story, the author is doing a lousy job. And if you don't need them, why have them? They're just an invitation to laziness.
I don't NEED to know "The History of the Chantry," what bronto's eat, the history behind The Bow of the Golden Sun, or the events that triggered the chantry to perform the first Right of Annulment, but those facts are nice to know. They make the world feel bigger, give us unique insights into its history, and detaches the world from the main character, so it feels independent. I doubt they could cram all that into dialogue. Besides, I liked Brother Genetivi's writing

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However, I do agree that the lore needs to be connected with the story as much as possible. This is what Oblivion was lacking over Morrowind. In Oblivion, Todd Howard did what he could to hide ES lore so that it wouldn't confuse newcomers to the series. Ultimately, we got a game that was so hideously generic that one of the big modding projects couldn't even get enough support to continue its OB mod, while its Morrowind mod is still going strong today.
My personal fear is that removing the codex won't force them to give us more lore through dialogue, but instead, they will just give us the same amount of lore through dialogue as they did in DA:O and nothing else. Although they did give us a plentiful helping of lore, I felt the codex suppliment was also necessary to give us a better sense of the world our character lived in. One nice thing is that the codex will become less necessary in further installations of the game as we will already be well aware of what exists in the world outside of the immediate story.