Twice. Clearly it's too early for me.
Modifié par ColeMR, 08 novembre 2010 - 03:52 .
Modifié par ColeMR, 08 novembre 2010 - 03:52 .
Mary Kirby wrote...
shepard_lives wrote...
It's going to consist entirely of anagrams.
I am personally hoping that each codex entry is one of those sliding puzzles, and you have to shuffle squares of text around to form the entry before you can read it.
PsychoBlonde wrote...
Personally I'd be pleased if they incorporated more of that information into the actual game than huge text-based info-dumps. This also creates less of a QA issue, because occasionally the text didn't match up perfectly with the game. (The worst offender I noticed was if you read the flavor text on Asala--it says the Arishok gave it to Sten as part of the spoils of war shortly before he went on this mission, but if you talk to STEN, he says it was MADE for him and he's carried it for YEARS. WHOOPS.)
PsychoBlonde wrote...
This is a personal preference based on the fact that I consider the info-dump to be poor writing, however, on par with the trope "As you know, Bob . . ." or, as Terry Pratchett would put it, "As you know, your father, the king . . ."
Shoot. I was hoping for a randomized codex where the entries would be numbered but the info randomly shuffled around. That way you would have to guess which entry that contained the new info. And when you wanted to re-check something as well.Mary Kirby wrote...
shepard_lives wrote...
It's going to consist entirely of anagrams.
I am personally hoping that each codex entry is one of those sliding puzzles, and you have to shuffle squares of text around to form the entry before you can read it.
In Exile wrote...
PsychoBlonde wrote...
Personally I'd be pleased if they incorporated more of that information into the actual game than huge text-based info-dumps. This also creates less of a QA issue, because occasionally the text didn't match up perfectly with the game. (The worst offender I noticed was if you read the flavor text on Asala--it says the Arishok gave it to Sten as part of the spoils of war shortly before he went on this mission, but if you talk to STEN, he says it was MADE for him and he's carried it for YEARS. WHOOPS.)
I asked about this after ME. The answer I got was that it comes down to a design resource issue. The developers want to show at not tell, but there is only so much they can show and not tell without it either breaking down into having characters just parrot information at you (if it is done as dialogue) or costing too much to implement in the game. When I asked why it wasn't just kept as Q&A dialogue, the answer was the VO opportunity cost.
PsychoBlonde wrote...
(snip)
Modifié par Upsettingshorts, 08 novembre 2010 - 04:33 .
This.In Exile wrote...
ErichHartmann wrote...
I asked awhile ago and the answer was NO.
That's good. Nothing more annoying that putting up with a narrator that speaks at 1/3rd the speed you read.
Modifié par Ulicus, 08 novembre 2010 - 04:47 .
Upsettingshorts wrote...
PsychoBlonde wrote...
(snip)
... it's an Appendix.
PsychoBlonde wrote...
Upsettingshorts wrote...
PsychoBlonde wrote...
(snip)
... it's an Appendix.
It doesn't matter where you put the info dump, whether it's tacked on the end or stuffed into the story itself, it's the same writing mistake. Appendix, footnote, in-story essay. Don't matter.
If your work needs an appendix, you need to stop world-building for the sake of world-building. Appendices have no place in fiction. And go read some Neal Stephenson. His books contain an ENORMOUS amount of information, but none of it EVER feels like an info-dump because a.) it's integral to the story, and b.) he works it into what's going on IN the story. Even his very longest informational segments are full of characterization, plot development, motorcycle chases, etc. (Granted the purpose of some of his "anecdotal" segments in, say, Cryptonomicon isn't always apparent until you've read the book a couple of times. He can be a bit obscure.)
The mantra of fiction writers should always be "If it ain't important, don't put it in. (ANYWHERE.) If it IS important, work it seamlessly into the totality."
"Professor Hawke and the Mysterious Lore Codex"Mary Kirby wrote...
I am personally hoping that each codex entry is one of those sliding puzzles, and you have to shuffle squares of text around to form the entry before you can read it.
Fortlowe wrote...
Tolkien would disagree.
Modifié par Upsettingshorts, 08 novembre 2010 - 04:53 .
Ulicus wrote...
punctuation whats that
Optional information being optional doesn't need to be a mistake. If i'm interested in hereditary tree of House Dace 10 generations back then i can check it, without need to have it worked into the main story itself where odds are it wouldn't interest too many of the other readers.PsychoBlonde wrote...
It doesn't matter where you put the info dump, whether it's tacked on the end or stuffed into the story itself, it's the same writing mistake. Appendix, footnote, in-story essay. Don't matter.
PsychoBlonde wrote...
Upsettingshorts wrote...
PsychoBlonde wrote...
(snip)
... it's an Appendix.
It doesn't matter where you put the info dump, whether it's tacked on the end or stuffed into the story itself, it's the same writing mistake. Appendix, footnote, in-story essay. Don't matter.
If your work needs an appendix, you need to stop world-building for the sake of world-building. Appendices have no place in fiction. And go read some Neal Stephenson. His books contain an ENORMOUS amount of information, but none of it EVER feels like an info-dump because a.) it's integral to the story, and b.) he works it into what's going on IN the story. Even his very longest informational segments are full of characterization, plot development, motorcycle chases, etc. (Granted the purpose of some of his "anecdotal" segments in, say, Cryptonomicon isn't always apparent until you've read the book a couple of times. He can be a bit obscure.)
The mantra of fiction writers should always be "If it ain't important, don't put it in. (ANYWHERE.) If it IS important, work it seamlessly into the totality."
Modifié par Fortlowe, 08 novembre 2010 - 05:12 .
Ulicus wrote...
I agree with Matt Stover.
But, then, I'm a fanboy.