Upsettingshorts wrote...
Neither is deciding not to use it. The key to me is the strength of the narrative and/or the relevance of the message, if there is one. Whether a writer includes an appendix or not has no bearing on my evaluation of their talent.
Whether a writer NEEDS to include an appendix or not, should. And if they feel they need to when they don't, that should also be an indicator, just like J.K. Rowling's after-series-end diclosure of such utterly pointless "facts" like Dumbledore being gay or her dithering about whether to write a prequel or not.
Composing a large work will always mean that the author has WAYYYYY more material than they can or should include. When you're in the middle of writing your mind will want to follow up all sorts of weird trails to their conclusion and this is helpful because it gives you a better grasp on your material. But that doesn't mean every side-trail should be followed up. Great writing is often more about what you CUT than about what you leave in. Something like 80% of the deleted scenes in movies don't add anything but time to the experience. Which is why they were cut.
Being good at anything means being utterly ruthless with yourself about the format of your end product. If you were designing an engine, would you bolt on a bathtub or a desk chair just because you happened to have one available? No. And there is not zero cost involved in including all this drivel. It ticks me off when I hear devs complaining that they didn't get to include this or that which would have been seriously cool--but they included all this other crap instead? And keep in mind also that the first editions of Tolkein's books did NOT include all the appendices and so forth. Later on, after the work is ALREADY popular and the publisher is looking to sell special editions, that stuff gets added in so even people who already own it might be enticed to buy it anew, esp. if their old copy is falling apart.
I'd like to see the primary release be tighter than a rockstar's leather thong. That would deserve some SERIOUS accolades and make it utterly unique in the world of video games. This is the area where Bioware shines. Their plots are usually retreads (decent ones, but still, retreads), their graphics are okay, technology mediocre, effects and action all competent but hardly noteworthy. They are not suddenly going to break out and become a frontrunner in any of those areas. (Not that they shouldn't keep improving as much as they can. One of the other great things about Bioware is that they keep trying new stuff even if it isn't 100% polished every time.) But they are already close to the top if not the top in writing, and the way they will stay profitable is to keep raising the bar in that area. Like Lance Armstrong, they should keep striving to beat their own record instead of saying, wow, I'm the record-holder, guess I should sit on my arse now.
This is what I want to see. And keeping the increasingly-clunky codex because it's traditional is not the way to go.