PsychoBlonde wrote...
Personally I'd be pleased if they incorporated more of that information into the actual game than huge text-based info-dumps. . . . There's very little information in the codex that you can't infer by paying attention to the game, anyway.
The codex doesn't make the game's writing weaker; it serves purposes that the writing can't serve.
Let's say you learn something from a character during the game. Great, that's some good story writing incorporated into the gameplay. But what if you later forget what you learnt and would like to remember it? Would you want to play through the game again just to get that information, or would you rather take a quick look at the codex? (Although, I admit, this "quick look at the codex" could be quicker if it was easier to navigate.)
The codex can also be useful because
Dragon Age the game is not a novel that you read through from start to end,
so players might never encounter certain dialogue options, or simply not hear/read them properly.
The
Dragon Age world is a rich one, and it wouldn't always be appropriate to cram all the existing information into dialogue. If a player wants more details on a topic, they can turn to the codex. It's completely optional. As long as information isn't withheld from the gameplay out of laziness because it can be chucked into the codex (and I doubt that's the case), then a codex isn't hurting anyone.
I agree that, as you mentioned somewhere, you can't always include all your original ideas in a story or it will lose its focus – you have to trim it to keep it strong. But in this case, they have the great opportunity of including their ideas in a codex for further reading, so it would be a shame not to include it at all anywhere, beacause the codex doesn't weaken the game's story's focus.
The codex
also helps create depth to the world, with its history penned onto ancient-looking parchment by
various in-game authors, each adding their contribution to the history book. Collecting these entries can be satisfying, giving you the feeling that you're finding the pages of a
tome as you play.
You can also view the codex as a fun extra feature, the same way some games have mini-games within them. I sometimes enjoy taking a break from the action and interaction to kick back at camp, open the codex and read about the rich world from one (not so!) convenient source.
Modifié par biomar, 08 novembre 2010 - 07:18 .