Addai67 wrote...
--- I don't understand why text should be considered an inherently inferior method of storytelling. Especially since it happens to be my favorite. Being a game, I expect there to be visual and audio storytelling, too, but variety is a good thing. I also reject the idea that it represents creative gimping. Just because you don't favor it doesn't make it lazy or un-creative.
Not attempting to speak for PsychoBlonde here, just riffing on generalities...
Text is not inherently inferior in a novel or a text adventure, where it makes up the entire actuality of the work.
In an "interactive moving picture with sound" situation, text by definition is not core gameplay. It's immersion-breaking. It's a sideline. It's extracurricular reading. No, there's nothing wrong with that. I love frivolous off-hand throwaway texty bits, as any of the five people who played in my NWN campaigns could tell you. But showing off your clever world-building should be done by showing off your clever world-building. Not by making your blueprints public reading material.
If we go with the assumption that you can reallocate zots from supplemental text to improve actual in-game information density... of course that would be preferrable.
The best example I can think of is Mass Effect 2's ambient incidentals. Yes, the background ads and announcements in the Citadel and on Illium. It made me gasp at times, because it
just wouldn't let up.
"Hey, that's something I did in ME1. Wow, this place is nuts. Hang on, what that game salesman is saying sounds awfully familiar. Oh god. 'This one wonders whether its heat sink is over capacity.' Mwahah, individually targetted intrusive adverts." And so on.
How'd this translate to the Dragon Age setting where public address systems consist of waving your hands and raising your voice? Not sure. More random rambly party conversations? More time spent on perfecting facial animations and body language? More random encounters? Fleshing out the Board Quests a bit?
Hmmm... now that I write it, I sort of confirm my own suspicion that it probably wouldn't be that easy in practice. A song lyric writer that can't play music on his own will never be a one-man band. You can't just take X person-hours of Writing and apply them to the totality of the work. Be nice if you could, of course.
To stay on the ME2 examples: I found the pure-text character background files available in Lair of the Shadow Broker to be an absolute hoot. Time well spent. And I get why. It's a fairly "low-impact" way of creating some additional content. In the sense that you don't need fifteen
other people to script, animate, code, score and voice-act what you scribbled. I appreciate that.
But in a perfect world? I'd still prefer a DLC called
Jack's Forum Adventure. Not to mention
Legion Appropriatez The Inexperienzed and
Catsuit Lawson Goes Looking For Trouble...