I Think the gameplay looks awesome..
Modifié par Blasto the jelly, 08 novembre 2010 - 05:32 .
Guest_Blasto the jelly_*
Modifié par Blasto the jelly, 08 novembre 2010 - 05:32 .
River City Ransom? I loved that game. What IF DA2 played somewhat like that.MerinTB wrote...
Do you like any of the following games?Diablo 2, Baldur's Gate: Dark Alliance, Fable, pretty much any Zelda game, Dungeons and Dragons: Shadows over Mystara, River City Ransom, Ninja Gaiden, Dynasty Warrior, Devil May Cry...
and don't mind DA2 playing somewhat like them?
Modifié par SonFrancisco, 08 novembre 2010 - 09:52 .
kr33g0r wrote...
Ok I was under the impression that DA2 has different attacks mapped to different buttons (on console) which means one X for 1 attack, Y for something different etc so to do a combo you mash buttons as opposed to more classic style RPG's.
Oh and with the Witcher, at least you know you are going to get a simplified game. It is not an RPG per se but the combat and gameplay is heavily based on choice and planning. You need alchemy to survive and have to balance potions and toxicity etc. It may be simpler but there is still a lot to sort out.
Modifié par JohnEpler, 09 novembre 2010 - 12:03 .
kr33g0r wrote...
JohnEpler wrote...
In fact, DA2 on the console feels like DA:O on console. If you played the 360 or PS3 versions of Origins, you could map special attacks to any of the face buttons and then 'button mash', as it were. Was it the best strategy? No, not really - it might get you through on easier difficulties at the beginning of the game but eventually you'd have to start playing tactically on the harder ones, generally around when you got to the Korcari Wilds
It's not something new to DA2. Mapping attacks to face buttons was a feature of DA:O console.
What about on PC? DA:O was an absolute joy to play on the PC. The combat was great. All the video's I am seeing are for console so as a PC'er I really have no idea how it is going to work on that.