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Dragon Age 2 Gameplay at Igromir 2010 (Link has been destroyed)


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#126
Hellosanta

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slimgrin wrote...

Running and spamming spells is not really an option in DA:O. It will get you killed quick. The guy in the video was doing plenty of both, which suggests a pretty significant change right there. Not saying it's good or bad ( it was bad in Diablo, I know that) but Bioware's going to be doing damage control with each new gameplay vid because of the way combat looks now.


Running and spamming spells is not really an option in DA:O UNLESS you don't have auto-attack system.
It didn't work with DA:O PC version because it automatically uses auto-attack.
All those gameplay footages are played in consoles in which you don't have to use auto-attack.

#127
Saibh

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slimgrin wrote...

Running and spamming spells is not really an option in DA:O. It will get you killed quick. The guy in the video was doing plenty of both, which suggests a pretty significant change right there. Not saying it's good or bad ( it was bad in Diablo, I know that) but Bioware's going to be doing damage control with each new gameplay vid because of the way combat looks now.


Honestly, running and spamming was exactly how I played in DAO before I got my PC version and tactics wasn't such a nightmare. I tried to spec my companions well and give them (what I thought were) reasonable tactics, but I was able to beat the game many times pretty handily without ever pausing to assess the battlefield, issuing orders to my team mates, or even planning out strategies for my PC that didn't consist of CONE OF COLD CONE OF COLD FIREBALL TEMPEST CONE OF COLD rinse and repeat. Normal or Easy difficulty, by the way.

It's a dirty secret of mine.

Modifié par Saibh, 09 novembre 2010 - 02:01 .


#128
Hellosanta

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Gill Kaiser wrote...

Can we get back to talking about what's actually in the clip, rather than wild speculation. I'm still interested in the new animations. Are they final?


I think the new animations aren't final as you see so many outcriers calling for changes in animations.

Regardless of above, dev will keep tweaking the game until they are ready to show a proper and official gameplay footage.

#129
BP20125810

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True, True

#130
slimgrin

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I didn't realize it was that different on consoles (for DA).

On PC, you better have a good plan to execute the second you see an enemy or you'll be dragging the battle out forever, and there's little chance to retreat to safe ground. That's my observation anyway. Now I really am curious to see pc gameplay.

Modifié par slimgrin, 09 novembre 2010 - 02:08 .


#131
MerinTB

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Dave of Canada wrote...
Honestly, to the PC users that are screaming bloody murder. Go look up some console videos of Origins, you'll see that it's not radically different.

And no, animations do NOT make the game "hack and slash".


I played Justice League Heroes on the XBOX.  I have no interest as to what the PSP or GBA versions looked like.

Same, I played DA:O on the PC.  I don't care how bad the console version was nor how static the camera was - I don't want it for the sequel, either, on my PC version.

Modifié par MerinTB, 09 novembre 2010 - 03:20 .


#132
upsettingshorts

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MerinTB wrote...

I played Justice League Heroes on the XBOX.  I have no interest as to what the PSP or GBA versions looked like.

Same, I played DA:O on the PC.  I don't care how bad the console version was nor how static the camera was - I don't want it for the sequel, either, on my PC version.


I'm 100% sure Dave's point is that there has been no significant change in direction - only improvements to an existing system - on the console ergo there will be no significant change to the PC version.

#133
In Exile

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Saibh wrote..
Honestly, running and spamming was exactly how I played in DAO before I got my PC version and tactics wasn't such a nightmare. I tried to spec my companions well and give them (what I thought were) reasonable tactics, but I was able to beat the game many times pretty handily without ever pausing to assess the battlefield, issuing orders to my team mates, or even planning out strategies for my PC that didn't consist of CONE OF COLD CONE OF COLD FIREBALL TEMPEST CONE OF COLD rinse and repeat. Normal or Easy difficulty, by the way.

It's a dirty secret of mine.


It isn't much different on nightmare. You just add more overpowered builds (155 spellpower at level 20!) and CC spells centered on paralysis.  So it's something like:

CONE OF COLD CONE OF COLD MASS PARALYSIS FIREBALL FIREBALL GLYPH COMBO

EDIT:

For the record, that is 480 damage, which when you rinse, lather & repeat can clear a mop in 2 rounds.

Modifié par In Exile, 09 novembre 2010 - 03:38 .


#134
In Exile

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MerinTB wrote...

I played Justice League Heroes on the XBOX.  I have no interest as to what the PSP or GBA versions looked like.

Same, I played DA:O on the PC.  I don't care how bad the console version was nor how static the camera was - I don't want it for the sequel, either, on my PC version.


Yes, but you need to compare apples to apples.

1) The DA:O console game was broken. I mean, outright broken. The codex was unusable. You couldn't see the XP bar or companion approval (because it was designed to only show the #s with a mouse over it). You couldn't move characters on their own in combat without actually selecting them and moving them real-time with the control stick.  Bioware needs to YELL and SCREAM that DA2 is not DA:O on console or the game will flop.

2) DA2 looks very similar on console, just not broken. That leads me to believe that DA2 on PC will be very similar to DA:O on PC, with trade-offs (like free-roam non-iso versus non-free roam ISO).

It's fair enough that you don't care about the 360 version, but if you want to understand why the PC version gets no press or gameplay feature, it's because the console version was a steaming pile.

#135
Gill Kaiser

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slimgrin wrote...

Running and spamming spells is not really an option in DA:O. It will get you killed quick. The guy in the video was doing plenty of both, which suggests a pretty significant change right there. Not saying it's good or bad ( it was bad in Diablo, I know that) but Bioware's going to be doing damage control with each new gameplay vid because of the way combat looks now.

Didn't you notice that his entire party died and he was barely doing any damage? He was just playing poorly.

I reserve judgement until I see the PC version, anyway. From what I've seen there are some changes for the better in the most recent builds, such as better spell effects. The animations seem to be an improvement in general over those of DA:O.

#136
FedericoV

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slimgrin wrote...

Running and spamming spells is not really an option in DA:O. It will get you killed quick. The guy in the video was doing plenty of both, which suggests a pretty significant change right there. Not saying it's good or bad ( it was bad in Diablo, I know that) but Bioware's going to be doing damage control with each new gameplay vid because of the way combat looks now.


No, look any mage solo nightmare walkthrough in youtube and you will see that it was possibile even in DA:O. And it was even not needed a lot since the mage was overpowered and broken from the get go...

Now the collision system in DA2 works in a different way obviously and as Semper has pointed out in another thread, that's because they have separated running and fighting. So, the game is less abstract but that's mostly positive and those features have been introduced to solve the responsivity issue.

At least we will not see anymore hits or skills that apply their result even if the enemies are in another room, only because the animation was triggered when they were nearby some seconds before...

#137
ashwind

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JohnEpler wrote...
I would say that if you enjoyed DA:O on the PC, you will probably enjoy DA2 on the PC. They are not radically different games. It's certainly more responsive and, in some cases, faster - but you can still pause, issue tactical orders and then unpause to let your party carry those orders out, much like DA:O.

Of course, I'm not exactly an unbiased source, so bear that in mind. I feel as though we haven't deviated greatly from what we did with DA2, but some people might find things like closing attacks and faster animation speeds to greatly change the complexion of the game. I wouldn't necessarily agree with those people, but until they see PC gameplay I can certainly understand why they might be concerned.


So show us some PC gameplay vids already!
:devil::devil::devil:

<_< . o O (Yeah yeah, probably BW will say - sure, we will definitely show you those vids sometime before launch)

Modifié par ashwind, 09 novembre 2010 - 08:34 .


#138
FedericoV

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ashwind wrote...

JohnEpler wrote...
I would say that if you enjoyed DA:O on the PC, you will probably enjoy DA2 on the PC. They are not radically different games. It's certainly more responsive and, in some cases, faster - but you can still pause, issue tactical orders and then unpause to let your party carry those orders out, much like DA:O.

Of course, I'm not exactly an unbiased source, so bear that in mind. I feel as though we haven't deviated greatly from what we did with DA2, but some people might find things like closing attacks and faster animation speeds to greatly change the complexion of the game. I wouldn't necessarily agree with those people, but until they see PC gameplay I can certainly understand why they might be concerned.


So show us some PC gameplay vids already!
:devil::devil::devil:

<_< . o O (Yeah yeah, probably BW will say - sure, we will definitely show you those vids sometime before launch)


I suppose that they will show us the PC gameplay video when they'll have something final to say about the tactical camera...

#139
Dave of Canada

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Every time somebody asks for a PC gameplay video, it gets delayed.



... or was that just Brock?

#140
Dave of Canada

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MerinTB wrote...

I played Justice League Heroes on the XBOX.  I have no interest as to what the PSP or GBA versions looked like.

Same, I played DA:O on the PC.  I don't care how bad the console version was nor how static the camera was - I don't want it for the sequel, either, on my PC version.


You missed my point but I'm glad people covered for me while I was away.

#141
Cutlasskiwi

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Dave of Canada wrote...

Every time somebody asks for a PC gameplay video, it gets delayed.

... or was that just Brock?


Just Brock. Didn't Mike say something about us getting it by 2013 by this rate? 

#142
upsettingshorts

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Yellow Words wrote...

Just Brock. Didn't Mike say something about us getting it by 2013 by this rate? 


Right now they're planning to have the DA:2 gameplay trailer be the video that plays when you leave the menu in Mass Effect 3 idle for too long.

#143
kr33g0r

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So is it a button masher or not? would appear so from the video in this thread where he says ""When ya press a button, somethin awesome has ta happen! Button... awesome.. connected now in Dragon Age 2"

Modifié par kr33g0r, 13 novembre 2010 - 10:02 .


#144
upsettingshorts

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In the video the player tried to play like it was a button masher and got the rest of his team killed. It's only appears to be a button masher on the console in that you can press a button and the player executes an "awesomel-looking" basic attack, but it's hardly ideal as the game appears to demand tactical decisions from the player.

But that won't be possible on the PC version as it won't have push to attack.

Modifié par Upsettingshorts, 13 novembre 2010 - 10:04 .


#145
kr33g0r

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In the video I linked to the Bioware Marketing guy indicates that they have tied pressing a button with something awesome happening as part of the core combat. If it isn't a button masher than why do they keep hammering this point?

I seriously hope I am wrong though. Please prove me wrong Bioware.

Modifié par kr33g0r, 13 novembre 2010 - 10:13 .


#146
upsettingshorts

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kr33g0r wrote...

In the video I linked to the Bioware Marketing guy indicates that they have tied pressing a button with something awesome happening as part of the core combat. If it isn't a button masher than why do they keep hammering this point?


It's a marketing phrase.  The common criticism of DA:O on consoles is that the player felt detached from the action.  The marketing phrase assuages those fears by ensuring that you will have input (button for basic attacks) and it will be fun (awesome happens). 

DA:2 is the same as DA:O in terms of how it plays with the following exceptions
* The animations have been made faster and more intense, some people like this some don't, but it's just the visuals
* A push to attack button has been added on consoles (with an option not to use it there as well)
* The zoomed out tactical camera has been changed but remains in some capacity

That's about it. 

Modifié par Upsettingshorts, 13 novembre 2010 - 10:14 .


#147
Monica83

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Again trash animations.... Gah they looks so ugly...*sigh*

#148
upsettingshorts

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Monica83 wrote...

Again trash animations.... Gah they looks so ugly...*sigh*


Case in point in fact.  The animation style has its supporters and detractors, just like the first game, it isn't meant to be indicative of any radical change in gameplay.  

The most radical change in gameplay is the conversation wheel, in terms of what I've seen so far.

#149
Monica83

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Upsettingshorts wrote...

kr33g0r wrote...

In the video I linked to the Bioware Marketing guy indicates that they have tied pressing a button with something awesome happening as part of the core combat. If it isn't a button masher than why do they keep hammering this point?


It's a marketing phrase.  The common criticism of DA:O on consoles is that the player felt detached from the action.  The marketing phrase assuages those fears by ensuring that you will have input (button for basic attacks) and it will be fun (awesome happens). 

DA:2 is the same as DA:O in terms of how it plays with the following exceptions
* The animations have been made faster and more intense, some people like this some don't, but it's just the visuals
* A push to attack button has been added on consoles (with an option not to use it there as well)
* The zoomed out tactical camera has been changed but remains in some capacity

That's about it. 


The anims improved?..... Those anims are broken too way faster too way exagerrated and maked with any sense of fighting.. They sounds fake in evrymove im start to worry if any dragon age on the future have anims like that... At that point the animations of neverwinter 2 are way better and they are not cool to see...

#150
upsettingshorts

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Monica83 wrote...
The anims improved?..... Those anims are broken too way faster too way exagerrated and maked with any sense of fighting.. They sounds fake in evrymove im start to worry if any dragon age on the future have anims like that... At that point the animations of neverwinter 2 are way better and they are not cool to see...


I didn't say improved, I said faster and more intense.  It just so happens they made them faster and more intense to the point of unrealism, but that's still what they did.

I like them better than DA:O's hilariously slow (and equally unrealistic) animations, but my preference would be somewhere in the middle - like Age of Conan's.

But this is completely subjective and based on whether or not we like something.  It doesn't mean the gameplay mechanics leading to the animations have changed.

Modifié par Upsettingshorts, 13 novembre 2010 - 10:24 .