Dragon Age 2 Gameplay at Igromir 2010 (Link has been destroyed)
#151
Posté 13 novembre 2010 - 10:30
Im sorry buy from what i see and what i read about dragon age... For me its not an rpg... At that point we will see when the witcher 2 is out who is the next rpg of the year?
Dragon age 2: ((i don't think))
#152
Posté 13 novembre 2010 - 10:34
Monica83 wrote...
... About the new dialog system... Well... One of
the most horrible things in a rpg.....
Im sorry buy from what i see
and what i read about dragon age... For me its not an rpg... At that
point we will see when the witcher 2 is out who is the next rpg of the
year?
Dragon age 2: ((i don't think))
Yes I agree. The dialogue wheel is terrible. I enjoyed ME1 and 2 a whole lot but the dialogue wheel was ridiculous. I want to choose what to say, not choose a general phrase that may or may not be correct depending on how I interpreted it.
Modifié par kr33g0r, 13 novembre 2010 - 10:37 .
#153
Posté 13 novembre 2010 - 10:38
Warrior: *Charge* *Teleport* *Swing swing swing*
Rougue: *teleport* Stab stab stab *teleport*Stab stab stab
Mage: *Adouken Adouken Adouken*
#154
Posté 13 novembre 2010 - 10:44
kr33g0r wrote...
So they are keeping the combat on the PC similar to how it was for DA:O?
Yep, except the zoomed out camera won't be able to zoom out quite as far and the animations will presumably be exactly the same as the console version. We haven't seen the PC camera in action yet though, so we'll have to see precisely what they mean about it.
There are small differences, but they are related to new abilities like the teleport (which works like Flicker in DA:O Awakenings) and charge for warriors. But there also won't be "shuffling around" like there was in DA:O. But everything I've seen and been told tells me that veteran DA:O players will find the actual mechanics very familiar.
FWIW I love the conversation wheel and paraphrase system and hope it replaces the "select a line of text and hear a talking head speak at you" system in all games forever. So there.
Modifié par Upsettingshorts, 13 novembre 2010 - 10:46 .
#155
Posté 13 novembre 2010 - 10:54
A) you lose the opportunity to roleplay a character "maded by you"
c) No phsicological costumization of your character because you are playing with a more defined one so the character is not yours....With the old one dialogues you can select what your character is going to say so you have a control of your character psichology (limited of course because is a videogame but enought to make you feel inside your character))
So the new dialog system its not a better thing but its a bad thing in terms of roleplay and its good for a shooter adventure game but not for an rpg...
RPG is: Role Play Game.. If you are limited in roleplay how you can call it roleplay game??
Dialog whell with schematic pharaprase system works well with:
If you have a complete premaded character ((like the witcher or planescape torment))
If you are playng a shooter or another game with limited character choice...
But not with an rpg that suppose are you to create your character...
#156
Posté 13 novembre 2010 - 10:54
Oh well, take good with the bad I guess. No game is perfect to anyone.
The dialogue wheel kills immersion IMO. I found a number of times in ME1 where I thought the dialogue option was going a certain way and it ended up being different. I hated that, that isn't what I wanted to say and I don't want to have to restart from a previous save just so I can get the right option. Total immersion killer!
I am still staying reserved until I see some decent gameplay footage on PC.
Modifié par kr33g0r, 13 novembre 2010 - 10:56 .
#157
Posté 13 novembre 2010 - 10:57
Monica83 wrote...
With the dialog wheel you can't be "In CHaracter" because this way of dialogues don't allow you to select nothing.. you loose much things:
I've had this discussion what seems like a hundred times. I get where you and others are coming from with the dialogue wheel. Your opinion of what RPGs are and what they're supposed to be is different from mine.
Yours isn't compatible with a concept like the wheel. Mine is. I'm not going to go into detail because threads debating what an RPG "is" get locked. Suffice to say my definition works for me, and the dialogue wheel is perfectly compatible with it, and I've been playing CRPGs as long as anyone else.
kr33g0r wrote...
Thank goodness for that. I am happy that the combat will be faster, it was a little slow in Origins but I will definitly miss the extra zoom out on the camera. Man that comes in handy!
It'll still be there, it just won't zoom out as far as before. We don't know anything more than that because Mike Laidlaw has said they're still tweaking it.
kr33g0r wrote...
The dialogue wheel kills immersion IMO. I found a number of times in ME1 where I thought the dialogue option was going a certain way and it ended up being different. I hated that, that isn't what I wanted to say and I don't want to have to restart from a previous save just so I can get the right option. Total immersion killer!
I never had that issue. However, DA:2 appears to be attempting to improve that problem people had with failing to predict how the character would deliver the selected line. In DA:2's dialogue wheel, a small icon will appear to represent the tone of the highlighted line, so while the player will still not know what the precise line is, they will be shown precisely the intent of the line through the paraphrase and the intended tone of delivery (eg, Sarcastic).
This has the added benefit of allowing your character to participate in party banter. If you're consistently sarcastic, if your companions are having a banter about you, your character (which would stand there silently as if he couldn't hear what they were saying in DA:O) will interject with a sarcastic response or observation. It's not a Paragon/Renegade type system where you have to be sarcastic in order to unlock sarcastic options, it just keeps track of how you're playing your Hawke and uses lines that stay in character.
Modifié par Upsettingshorts, 13 novembre 2010 - 11:04 .
#158
Posté 13 novembre 2010 - 11:08
Plus we know that the story will kick ass. Bioware are great at story telling!
Modifié par kr33g0r, 13 novembre 2010 - 11:13 .





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